Tabletop Simulator

Tabletop Simulator

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Alchemists + King's Golem
   
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Type: Game
Game Category: Puzzle Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
369.102 KB
Dec 13, 2017 @ 7:20pm
Sep 25, 2023 @ 10:12am
26 Change Notes ( view )

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Alchemists + King's Golem

Description
A little mandrake root, a little raven's feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that's what students are for.

Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals.

Alchemists is a game of strategy, risk assessment, and deduction. Do you experiment to get more knowledge or do you publish now to get more points? Pay to endorse the latest theory of toads or save your money for an artifact? And should you really be selling that potion to the large
axe-wielding barbarian when you aren't quite sure of its effects? The choices you make will prove whether you are the world's greatest alchemist.

NOW SCRIPTED!

The Cauldron replaces the app.

Credits:
Thanks to Franco for his Colorable Potions and CHRY for her Potions! mod.
83 Comments
The-One-Two Oct 25, 2024 @ 1:44pm 
image failed same as the guy below.
XicoFelipe  [author] Sep 25, 2023 @ 10:13am 
Alright, it should no longer allow duplicated ingredients.
ronhatch Sep 13, 2023 @ 8:34pm 
I've run into the problem of duplicates also. I suspect in my case it happened due to an incorrectly entered or corrupted code when restarting... since from looking at the Lua implementation, the save/load logic encodes each ingredient completely separately as distinct fields. Unlike the app where the encoding relies on the fact that each ingredient is distinct. (In the app, the first ingredient encodes one of eight possibilities, then the second encodes which of the other seven possibilities was selected, the third is one of six, etc.) FWIW, I didn't find any problems with the randomizer when I was specifically looking for that.

My guess is that the 1T5ZJ9 code wasn't actually what the randomizer originally gave. Perhaps it was supposed to be something like IT5ZJ9 instead. Though it's been a long time since I looked at your Lua script... I don't even remember if that would be a valid code.
XicoFelipe  [author] Sep 13, 2023 @ 10:50am 
Wow, I never had an issue with the randomizer giving the same formula to multiple ingredients. And yet you got it twice in the same game! I'm really sorry for that. I will try to add a function to check if that happens and reroll if necessary. Also don't forget to buy a lotto ticket.
MalicWanderer Sep 9, 2023 @ 2:31pm 
we just played a game and got some duplicate alchemicals at the end
Code: 1T5ZJ9
Mandrake: r-g+B-
Claw: R+g+b-
Scorpion: R-g-b+
Feather: r-G+b+
Mushroom: R+g+b-
Fern: R-G-B-
Lotus: r-g+B-
Frog: r+G-b-
Tarhalindur Apr 26, 2023 @ 6:35pm 
Hey, I just wanted to point out that the "color unknown" and "soup" bags have each others' names. Should be an easy fix. Thanks in advance.
XicoFelipe  [author] Feb 6, 2023 @ 3:23am 
There is a button to start the final round, which has different options than the other rounds. One of the options is to end the game by putting the End Game token in the cauldron and clicking the button. It will show the elements of all ingredients for all players, as well as the ingredients that activate the golem.
Kratos13 Feb 6, 2023 @ 12:27am 
The mod is amazing, guys. Thank you very much for everything.

No matter what, I have a doubt about it. How can you check the elements of the different ingredients once you finished the game to corroborate if the publications are correct?

Again, thank you very much for the effort and dedication. I love this boardgame.
XicoFelipe  [author] Sep 13, 2022 @ 5:43am 
1. I used other cauldron model before I decided on the current one. It was meant to change colors based on which potion was made, but I didn't like the results so I scrapped it. So yes, there was an original cauldron. I don't even have a picture of it. It exists now only in my memory.
2. When you try to make a potion, the result is public knowledge, but the ingredients are known only by the player who made it. The cauldron sends a private message to the player who made the potion (which is the one who clicked the button), reminding them of which ingredients were used.
3 . You need to put the End Game token in the cauldron. In fact, all buttons check the cauldron contents.