Aliens vs. Predator
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M56 Smartgun Guide
Από Chris
This guide will teach you the basics about the M56 Smartgun used by Colonial Marine.
   
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Intro
The M56A2 Smartgun is a specialist heavy weapon carried by one Colonial Marine in each squad. Using electrical pulse action, it fires 600 10x28mm caseless high-explosive rounds at a rate of 1200 rpm. Despite the fact that the weapon weighs nearly 40 pounds, it can be easily carried and operated with the assistance of a servo-controlled harness. It is called a "smart gun" because the weapons fire is guided by an infrared tracking system on top of the gun's barrel and on a head-mounted goggle system, guided by a targeting processor in the harness.
History
The M56 Smart Gun is an improved version of the USCMC Shockrifle, capable of holding higher quantities of ammunition and an increased fire rate. When a target is designated by the tracking system, the harness automatically guides the operator and gun to the target. Switching targets is as simple as pointing the gun's barrel at a new target. The gun can fire in a three round burst or in fully automatic. A small power cell, located on the underside and connected by electrical cables, powers the unit. When detached, the gun is useless.
Ammuntion
The M56 Smart Gun is the primary machine gun of the USCMC and makes up the core fire support of a USCM squad. It has replaced the older M38 models and has since been replaced by the M57 Smartgun. The M250 10 mm x 28 ammunition is a 230 grain (14.9 gram) caseless projectile encased in a rectangle block of nitramine. Higher powered than the M309 round for the pulse rifle, the M250 also significantly differs in having a selectable fuse setting. A switch on the hand grip is used to select the ammunition fusing, which is set electronically as the round is loaded into the chamber. The 'Super' setting is optimised against soft targets and will detonate the round on impact, while the 'Delay' setting explodes the shell only after penetrating the target armour.

Operation
The rifle is mounted on an articulator arm which in turn is connected to an operator's combat harness. The combat harness is a composite micromesh ballistic armor with extra padding to prevent chafing from the cumbersome kit. The harness features a PRC 489/4 communications receiver/transmitter and the tracking/targeting processor. The gun itself is slaved by coaxial cable to the tracking/targeting processor, which uses an infrared tracking system. This processor in turn has a universal connector in which the Head Mounted Sight (HMS) is connected, allowing the operator to "see" what the tracking system is reading. The backplate can be opened in order to access the processor if field repairs are necessary. A "black box" line replacement unit (LRU) is also sealed in the backplate and can be used to replace a damaged processor in the field.
Articulator
The articulator arm attaches at the hip and is controlled via servo-motors in the mechanism. The tracker controls this motion, tracking targets via a 256x256 element Platinum-Silicide focal plane array. The system is cooled by a cryogenic gas-cooler which keeps the device at an optimal 77K on the Stirling principle. This tracking signal is projected in a 30° cone in front of the gun's muzzle. When the tracker locks onto a target, it positions the gun's muzzle to fire center of mass on the target. Care must be taken as the tracker has no IFF system, so an operator can easily guide the gun without causing friction in the servos. Some marines have complained that the tracking software has been known to "chase phantoms" while others find the accuracy of the rifle to be unnerving. Experienced operators are capable of working in concert with the weapon to great effect.
Gun Team
As per USCMC doctrine, USCM's are organized into rifle squads at the lowest levels of organization. One element of this squad is the Gun Team. The Gun Team is made up of a rifleman with a M41 pulse rifle and a machine-gunner carrying the M56 Smart Gun. The rifleman provides spotting and defense support for the machine-gunner, who in turn provides fire support for the rest of the rifle squad.
Ending
I hope you liked my guide and I hope you learned smething.
If the answer is yes :


Check my other guides here :
http://steamcommunity.com/id/cristian_hotmail/myworkshopfiles/?section=guides
I promise I will make more guides about more games or software ;)
And now get out of here and show me what you learned :D
21 σχόλια
soldier jordan 8 Ιαν 2024, 13:33 
is there ways to spawn in the guns during the game
Hudson 826 3 Απρ 2016, 18:37 
Nothing practical...
Vengaunt 29 Μαϊ 2014, 7:27 
m56a2 is for Aliens movie, M59B is for AVP game.
Chris  [Δημιουργός] 2 Αυγ 2013, 11:56 
I'm really sorry for late response, I think you should use the disc with the mask
disrupted_thoughts 31 Ιουλ 2013, 12:45 
chris can you make like a predator weapon tips?
cuz i just dont know how to use the spear and the disc
i try to use the mask with it but its not working so what should i do
use mask or no mask while using the spear and the disc?
Chris  [Δημιουργός] 27 Φεβ 2013, 5:11 
thx dude
WOLF 27 Φεβ 2013, 2:21 
In AvP 2010 smartgun is shity weapon, much is better train aiming pulse rifle and shootgun
Generaly good job man :))
Chris  [Δημιουργός] 27 Ιαν 2013, 13:41 
and I am not offesned
:)
Chris  [Δημιουργός] 27 Ιαν 2013, 13:40 
well it says that the weapon uses 10 mm x 28 ammunition is a 230 grain (14.9 gram)
♥☉Solar☉♥ 27 Ιαν 2013, 13:23 
Good job gathering the infos mate, but this is something for a wiki page not for guides. Because its basicly a history page and not a "how to". Just like Austin said. I gotta admit I liked the last part "Get out of here and show me what you learned" because all these infos don't really help you with the game so you expect a written exam or something? :D. Smart Gun guide -> "Pick it up, look around and shoot anything that moves" :D. Again no offense but this isn't a guide :)