Left 4 Dead 2

Left 4 Dead 2

549 ratings
Impjaw: Chapter 1
   
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Game Content: Campaigns
Game Modes: Co-op, Versus, Survival, Realism
File Size
Posted
Updated
154.653 MB
Dec 9, 2017 @ 5:22pm
Mar 26, 2022 @ 2:07pm
4 Change Notes ( view )

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Impjaw: Chapter 1

In 2 collections by Blue
L4D2 - Maps, Mutations, and Scripts
121 items
My L4D2 Content
111 items
Description
This is an old campaign project of mine that has been abandoned but is in a fully released state. If I recall correctly, the only issues should be loading screen formatting and maybe any AI movement for the final map.

L4D2 is a walking simulator if you're good at the game with a good crew, so unless you're good at making maps things can get very boring. I am not good at making maps and am alone, so venture into this map if you're more interested in visuals than gameplay.

Comments are disabled not because I wish to silence people, but because I wish to not work on the campaign any further. I am aware the campaign in its design needed lots of major changes to player engagement and general layout, so I understand the state it is being left in. Comments and discussions that were created still exist but are not visible.


Regardless, thank you for your support, your time and your feedback.


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You are left to die at the edge of the coast. Surrounded by water pouring into the gulf with a hurricane on the horizon, move yourself inland towards the unknown.

This addon is a water/weather heavy custom campaign with 5 segments and 1 survival map.
You will be wading through water.

No custom content is used. All content utilized is shipped with L4D2.
No additional addons are needed. The campaign in full with all its required files are shipped in one VPK.











Short trivia and history for the curious:

- The title contains "Chapter 1" as I intended to release a "Chapter 2" later on that would be more engaging and fun than this campaign, while also utilizing my strengths in making an immersive environment. Chapter 2 would have closed off this very short story that I was building that took place adjacent to the L4D2 survivor's canonical story, with its own very interesting ending taking place in New Orleans. Of course, this won't be seen to fruition and sometime sooner or later I intend on actually releasing my final mod for L4D2 before moving on with my life.

- This project file actually goes all the way back to 2016 I believe, and this started as a map I was building on my first computer. It was a 1.8 GHz integrated graphics laptop with 4 gigs of 1067 MHz RAM, all running from an extremely slow HDD. That largely contributed to why the map was unpolished, hard to work with, and not necessarily fun when taken seriously. It never had a plan beyond a few ideas; this campaign was actually built as I went.

- The finale is actually a map file I originally created for Garry's Mod that didn't see the light of day. I regret that as the map file was actually in a 100% completed state and ready to be published, and it was larger and contained 3 other structures in a giant flatgrass with a similar lighting/environment. (And rain of course.) I cannot remember what happened, but I think I lost the map file before publishing to the death of my SSD or some kind of file mismanagement.