Arma 3
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SOPs for Arma 3
De Greybeard
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A guide that will: define, expunge on the capabilities and limits of SOPs that relate to Arma 3, how to plan, create and execute SOPs and the difference between SOPs and Warrior Skills...
   
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What's an SOP ?


U.S. Army docrtine defines an SOP as:
  • A set of instructions covering those features of operations which lend themselves to a definite or standardized procedure without loss of effectiveness.

The essence of an SOP is that it helps create a consitent framework to set as an operational stndard.

For the ability of SOPs to standardized important tasks, Armies are 'chock full' of them.

Standardization can be defined as:
  • the management principle which fosters the development and sustainment of a high state of proficiency and readiness among Soldiers and units throughout an organization.

Standardization throughout an organization reduces:
  • operational turbulence
  • confusion between units when force tailoring occurs
SOP capabilities for Arma 3
Capabilities: SOPs are very helpful for both tactical and non-tactical applications (gameplay/training).


Tactical Skills

1) React to various forms of contacts:
  • "soft contact" (enemy unaware)
  • "hard contact" (enemy aware)
  • sensory (auditory/visual)
  • indirect fire

2) Board/dismount vehicles and/or aircraft

3) Occupy an ORP:


4) MEDEVAC call out





Non-tactical Gameplay

1) Individual Soldier's Inventory

2) Gameplay modification:
  • server "A" will use mods "1, 2 and 3"

3) Scheduled map changes:
  • server "A" will change its map every Sunday


4) Training is every Monday at 2000hrs local time



Tactical Training

1) CAS


2) Indirect Fires
  • artillery
  • mortars

3) Vehicle/ aircraft use
SOP limits for Arma 3
SOPs do have some limitations:
  • cannot be used to "solve" all tactical/non-tactical situations
  • suffocates individual ideas/initiatives
  • not useful if not everybody knows/isn't trained/doesn't use them
Create a TACTICAL SOP - Step A
Step A - Task/event decision



1) Identify a general task/event to be executed.
  • Ex: setting up an ambush

2) Identify variables
  • Ex: types of ambushes
    + hasty
    + deliberate
  • Ex: forms of ambushes
    + linear
    + "L" shaped
  • Ex: method of ambush
    + point
    + area
  • Ex: support of ambush
    + with SBF
    + without SBF

3) Restrict variables
  • type of ambush
    + deliberate
  • form of ambush
    + "L" ambush
  • method of ambush
    + point
  • support of ambush
    + with SBF

4) Restate the specific task/event to be executed
  • Ex: 'setting up a deliberate, "L" shaped, point ambush with SBF support'
Create a TACTICAL SOP - Step B
Step B - Identify training objectives for the specific task/event

In our case:

Setting up a deliberate, "L" shaped, point ambush with SBF support

1) List correct duties of an ambush
  • Assault
  • Support
  • Security

2) Actions before contact
  • Security gets into position
  • SBF gets into position
  • Assault gets into position

3) Actions during contact
  • ambush initiation with SBF support
  • Assault advances to LOA
  • SBF advances to LOA
  • Security isolates the objective

4) Actions on the Objective
  • EPW
  • demo
  • aid and litter
5) Actions after contact
  • withdrawl signal
  • withdrawl order
  • reconsolidation
Create a TACTICAL SOP - Step C
Step C - Develop the individual training objectives

Setting up a deliberate, "L" shaped, point ambush with SBF support.


1) List correct duties of an ambush
  • Assault force parallel to the target
    + uses IMT to close in on the OBJ
  • SBF force perpendicular to the target and uses:
    + suppressive fires to isolate the target and facilitate the movement of the Assault force
  • Security forces at the 3, 6 and 9 o'clock positions

2) Actions before contact
  • Security forces leave the RP and gets into position first
    + covertly moves
    + claymores are set up for protection
  • SBF follows by leaving the RP and gets into position
    + prepares 'hasty' fighting positions
  • Assault forces moves from the RP and moves to the last covered/concealed position
    + covertly moves

3) Action during contact
  • Ambush inititiation
    + SBF TL opens fire with tracers
    + the rest of SBF uses a 'rapid' fire rate
  • Assault advances to the 'shift fire' marker using IMT
  • Shift fires
    + SBF TL uses flare to signal 'shifting fire'
    + Assault force advances to the 'lift fire' marker
  • Lift fires
    + SBF TL use flare to signal 'lifting fire'
    + Assault forces clears the OBJ and reaches LOA
    + Assault TL uses flare to signal that it has reached the 'Assault LOA'
    + SBF advances onto the OBJ and reaches the 'SBF LOA'

4) Action on the Objective
  • Special teams
    + EPWs clear and secure the OBJ
    + demo team set charges
    + aid and litter team provides medical care to injured players

5) Actions after contact
  • Withdrawl signal
    + yellow smoke
  • Withdrawl order
    + first SBF, then Assault and finally Security forces

6) Reconsolidation
  • No enemy activity
    + link up at the ORP
  • Enemy activity
    + link up at 'Rally Point-Alpha'
Example of a NON-tactical SOP
Soldier's Layout



Individual Soldier
  • weapon, with 5 magazines
  • 1 magazine, green tracers
  • basic medical items
  • 1 each, grenade/smoke
  • map light

TM LDR
  • 2 magazines, red tracers
  • weapon optic
  • grenade launcher with smoke/flares
  • radio, short range

SQD LDR
  • 3 magazines, yellow tracers
  • binoculars
  • 1 hand held flare, yellow
  • 2 smoke grenade, yellow
  • radio, short/long range

Medic
  • medical aid bag

Engineer
  • basic demolition load
  • basic mine load
  • wirecutters
  • entrenching tool
  • 5 sandbags



Mortar, gunner
  • mortar tube backpack
  • rangefinder
  • map tools

Mortar, assistant gunner
  • mortar bipod backpack
  • rangefinder
  • map tools

Mortar, ammo bearer
  • 1each: HE/flare/smoke load,
  • rangefinder
  • map tools
What are some BAD SOPs for Arma 3 ?
Several SOPs that are good for the 'real world' are not good for Arma 3.

Example:

How to set up a terrain model


Conclusion
SOPs can greatly improve team unit playing abilities.

It is important to remember to:
  • pick SOPs relevant to Arma 3
  • dissiminate to and reviewed by peers
  • practice...practice...practice
6 commentaires
rye 27 avr. 2020 à 19h02 
Soft contact can also be called a sighting.
StarOx532 26 avr. 2018 à 6h10 
Another good Guide, keep it going...keep your axe sharp.
Greybeard  [créateur] 23 déc. 2017 à 12h09 
sir waffles...Thank You ! !
Sir waffles 23 déc. 2017 à 11h25 
i have to say this is a brillent guide ^_^ very good job
Greybeard  [créateur] 17 déc. 2017 à 18h02 
Thanks for the feedback. I agree and called SOPs a 'framework' to help us understands its place.
Roadhouse699 17 déc. 2017 à 12h22 
Nice guide - it should help some players with no military background. However, there is one important thing everyone should know that I don't you emphasized enough: from interaction with them, every U.S. Army NCO will tell you the same thing about tactics and SOPs: Don't try to do everything by the book. Don't be that guy.