Cities: Skylines

Cities: Skylines

993 ratings
32m 4 Stop Tram Exchange (Single Segment Design)
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Assets: Road
File Size
Posted
Updated
14.703 MB
Dec 7, 2017 @ 5:48am
Dec 7, 2017 @ 10:41pm
3 Change Notes ( view )
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32m 4 Stop Tram Exchange (Single Segment Design)

In 2 collections by BadPeanut
Bad Peanut's Complete Set of Networks
24 items
Bad Peanut's Set of Tram Networks
11 items
Description
This is a road specifically for placing tram stops on. It's designed NOT as a full stretch of road but as a single segment. To use, upgrade one road segment and it will blend seamlessly into the game visually and technically. If you decide to use it as a full stretch of road just know that the nodes will not have tracks connecting them. technically it should still all work fine, but this was not the intention of the design.

Elevations:

ground
elevated

Allows you to place 4 stops parallel (two in either direction) with 1 car lane in either direction. Buses can stop on this road but there is no bus bay to pull over in so be wise about whether you place a bus stop or not.

Make suggestions by filling out this form[goo.gl]

Troubleshooting

Follow These steps if you believe this asset is causing you a problem:

1: Close Cities Skylines (quit to desktop)

2: Use launch parameters to set "--disableMods" > See here for a guide on setting launch parameters

3: Launch the game

4: Start a new game 100% vanilla

5: test thoroughly the asset to see if it presents the same problem (yes you may have to play and build a quick test city to do so)

6: If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don't disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames"



DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Why are comments disabled?
For my sanity - having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what's best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset - I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding