Overgrowth

Overgrowth

132 ratings
Complete Elegaro level pack
   
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File Size
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973.189 MB
Dec 4, 2017 @ 8:08pm
Sep 23, 2020 @ 2:13pm
25 Change Notes ( view )

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Complete Elegaro level pack

In 1 collection by edo
Maps using Old China assets
8 items
Description
Please enable Antiallising to see the Tornado and other water assets, and disable Simple Water if possible.

I recommend using the flying mod for this level pack

A set of ALL the maps created by Elegaro.

After many days of work, here is one of the biggest groups of maps on the OG workshop.

This includes several stories, and a lot of interesting parkour. ALso, all the cool assets are available on the editor. To use them, they are on the "Elegaro's assets" section. Take a look at the plants.

The next maps are included:

- Pianopolis
- Molecules paradise
- Beyond insanity
- Radioactive box
- Dandelion
- Crystal cloud
- Inception
- Forgotten gods
- Red canyon
- Meltdown
- Mysterious mountain campaign (5 maps)
- Star bunny
- Back to pianopolis
- Move fast
- Postquam_Hominibus
- Artic
- Red crystal
- The forest
- Broken time
- Hole in the wall
- Tornado
- Tower series (4 maps)
- Isolation
- Citadel
- Limbo story (2 maps)

Changes

- Some assets from an older alpha were incorporated on the mod.

- Most of this maps had dependencies that werent working anymore, so they were updated to work with the version of these dependencies already published on the workshop.

- Now (almost) all the maps has a checkpoint system implemented (thanks to surak checkpoints).
Pres "G" to save, and "H" to load.

- Fixed some little details on some maps, like some needed rocks and fire on some places (which comes as a replacement of a fire system no longer works).

- Fixed all the waterfalls and its sounds.

- Changed the older non-working water with the new water.

- Fixed the pob object movement script which was used on a couple of maps.

- Now most of the maps has a trigger which defines when it has been completed, which helps to give a sense of completeness to the mod. Its usually at the last level on the top.

- Reduced bright of all the objects of the Meltdown map and some other objects on other maps, since it was unplayable on the previous state.

- Old smoke and fire system no longer works, so I replaced that fire with new fire.

F.A.Q.

Q: Some maps crashes, why?

A: Thats because you definitely forgot to enable the dependencies at the right of this page. Install them and make sure they are enabled in the mod section inside the game.

Q: Why did you included maps from the elegaro level pack mod?

A: The creator of that mod did a great service by bringing those maps to the workshop. But now he isnt interested on OG anymore (or modding), and the maps on that pack were needing checkpoints to make them appealing (and also it lacks a lot of maps). So I fixed them and added them on this new pack. I also used his level thumbnails, I hope is ok.

Q: Were all the maps fixed?

A: They are all fixed except some small bugs.

Known bugs:

- The fire on limbo2 and other maps I was not able to fix the shader to look exactly how it did back then. So I used a modification of the magma flow shader.

- On isolation (space map), you cant stand on those moving rocks anymore. This one has a interesting story, so just use the flying mod to explore this map.

- Objects on broken time arent shining anymore.

- On Meltdown, I had to reduce the shining to all the assets (since it was unplayable otherwise), so they dont look like ice anymore.

Credits

Full credits goes to Elegaro who created all these awesome maps.
My rol was to fix most of them.
43 Comments
Galante Mar 24 @ 5:12am 
lmao
@ its been five years
Mazog Jan 8 @ 12:06pm 
@edo Its been 5 years brother
edo  [author] Jan 7 @ 5:02pm 
@mazog there are many pics included
Mazog Dec 29, 2020 @ 3:10pm 
No pics no clicks
edo  [author] Sep 23, 2020 @ 2:15pm 
So thanks to surak updating his old scripts, I was able to fix the Tornado and Isolation level
hazureayu Feb 26, 2020 @ 8:33pm 
P.S.
I found that there is an example grass_beach_hm.png_pianopolis_weights.png. In the My Documents / Wolfire / Overgrowth / Data / Textures / Terrain / grass_beach folder.
I now know that every time an error occurs, the file that causes it appears here.
But I don't know what to do.
hazureayu Feb 26, 2020 @ 8:11pm 
Thank you very much.
I turned on only the necessary mods and started it, but it still didn't work.
How do I delete the cache, delete the Date folder of Mydocument?
There may certainly be old mod interference. However, I do not know the location of the old MOD and how to delete it. What should I do?
edo  [author] Feb 26, 2020 @ 5:56am 
You have some old mods from sumlauncher, those might conflict. You could also try deleting cache and verifying files
edo  [author] Feb 26, 2020 @ 3:18am 
Disable all mods, and only enable the ones needed by the mod
hazureayu Feb 25, 2020 @ 8:01pm 
Apparently, the loading error is caused by grass_beach_hm.png_pianopolis_weights.png.

However, if you look inside the folder described here, there are so many similar files and you don't know what to do.