GameMaker: Studio

GameMaker: Studio

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Mario engine
   
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Description: 2D
Rozmiar pliku
Zamieszczono
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2.484 MB
18 stycznia 2013 o 1:13
27 stycznia 2013 o 12:32
Listy zmian: 5 ( zobacz )

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Mario engine

Opis
This is a simple Super Mario Bros engine. I plan on making it fully functional, so you could recreate any level. I will make the project itself available when it's more complete and cleaned up. This is my first game and still in the works. When it's complete, I plan on making my own platformer(not mario) using this engine.
This is the second version of my engine.

Controls
Left - Left Key
Right - Right Key
Run - 'Z' Key/'Y' Key
Jump - 'X' Key

Debug - 'Home' Key

Credits
Original engine by Nintendo
'Mario engine' designed by Lakobus
All graphics and sound by Nintendo


Also check out my space Shooter.
Popularne dyskusje Zobacz wszystkie (1)
2
9 stycznia 2020 o 6:26
Issue
SHADOWELITE7
Komentarzy: 141
Amnesty (w/o pants) 20 grudnia 2020 o 18:05 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:

Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)

Chocice75 28 września 2019 o 3:53 
Everyone, stop posting error messages.
This person isn't working on this game anymore and the cause of these errors was updates to how GameMaker: Studio worked. I think those updates happened around 2017, so games last updated before then probably won't work.
Le_Beholder 18 września 2019 o 9:10 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:

Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)

fix your damn game already!
Frog Magician 30 sierpnia 2019 o 9:54 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:

Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)

Paski 27 grudnia 2018 o 2:26 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level:

Variable <unknown_object>.count(100032, -2147483648) not set before reading it.
at gml_Object_obj_level_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_Step_0 (line -1)
Dyno 12 maja 2018 o 2:29 
oof
r.i.p:steamsad:
[VN] Haruka Nguyễn 8 stycznia 2018 o 18:41 
has stop working :(
Overlord Nanie 20 września 2017 o 20:35 
@ChocIce75:
I think that both Mario and Sonic are more like Chaotic Neutral to be honest.
锦栀暖暖 9 lipca 2017 o 19:38 
How can i operate it,tell me the way to play.thanks
mikeshatter 17 grudnia 2016 o 9:46 
X to jump :)