Cities: Skylines

Cities: Skylines

262 ratings
Cobblestone Wavy Alternate
   
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Assets: Road
File Size
Posted
15.459 MB
Nov 19, 2017 @ 5:32am
1 Change Note ( view )

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Cobblestone Wavy Alternate

In 1 collection by Urbanist
Urbanist's Street Designs
40 items
Description
Features
  • 16m (2 tiles) wide right-of-way with 2 vehicle lanes, parking spaces and pedestrian pavement
  • Costs $50/cell, upkeep $0.40/cell, speed limit 40 km/h
  • Found under small roads, look for wavy cobblestone road ALT icon
  • Custom model and LOD model for ground level only, elevated and tunnel uses vanilla two-lane road models
  • Wavy cobblestone road texture
  • Default pavement texture, blends in seamlessly with vanilla sidewalks
  • Bus stop support (sign only, no bus bay)
  • Street lamps on ground, elevated and bridge

Original Using Custom Pavement Texture
If you'd rather have custom sidewalks, use this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1199175553

Cobblestone Wavy Alternate by Urbanist
13 Comments
Crystal Rose Dec 4, 2020 @ 12:11pm 
Love it! Great job. Two thumbs up, fav'd and very much loved. Thanks for sharing.
sebesams Nov 8, 2020 @ 5:43am 
A gorgeous street, looks excellent in my old town
Urbanist  [author] May 18, 2018 @ 12:55am 
@Mvek I'll think about it, there are endless combinations :D
@Macwiss I'll find out about the slope tolerance!
Mvek Apr 3, 2018 @ 12:38pm 
I like it, what about to implement also combinations with trees or for one-way 2lanes (so not 1 tile) streets? Would be great for historical town centers if the 1 tile streets are not possible now.
Mackwiss Mar 17, 2018 @ 12:20pm 
any chance you could do one of these with the incline tolerance of dirt roads? Reason is to make roads in hills like Lisbon but with cobblestones. :)
Urbanist  [author] Nov 22, 2017 @ 5:38pm 
@sebnichols Yes you could do that. Still, it's not ideal... It might actually be easier to place decals on the NEXT alleys for now.
sebnichols Nov 21, 2017 @ 7:22am 
I guess it could be fixed with move it or something so I can drag the buildings closer to the road?
Urbanist  [author] Nov 20, 2017 @ 6:00pm 
@sebnichols For 1 tile wide roads, the zone only starts half a tile to the left and right. NEXT probably has custom code to fix this problem.
Urbanist  [author] Nov 20, 2017 @ 5:58pm 
@SimoG Definitely! They'll be coming soon. For a wider road, I might make a boulevard.
sebnichols Nov 20, 2017 @ 7:34am 
What's the zoning problem like?