rFactor 2

rFactor 2

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iDT Chamcar World Series 2005-2006 - dx11
   
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222.967 MB
Nov 16, 2017 @ 8:35am
Nov 22, 2017 @ 7:35pm
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iDT Chamcar World Series 2005-2006 - dx11

Description
All 57 cars in the 2005/2006 Champcar World Series, converted from iDT's rF1 version by Chris Lesperance.
iDT Champcar World Series 2005-2006 Lola for rFactor2 Conversion 0.9
THIS CONTENT CANNOT BE USED FOR COMMERCIAL OR PROMOTIONAL USE WITHOUT WRITTEN LICENSE FROM IDT SIMULATIONS.

Installation:

Non-Steam: Extract rcmp file into your packages folder.
Steam - See http://steamcommunity.com/id/idtsimulations to add the mod to your install.

Known Issues:

Push-to-Pass has not been tested thoroughly, although the settings are in the files to enable it.

Damage files and settings are there, but it take a lot of effort for the damage to happen.

Using DW12 .tmg, the .tbc is converted over from the rF1 mod

Please post your findings on the rf2 boards at
https://forum.studio-397.com/index.php?t...ola.58227/

Credits:
All the original iDT staff members. Doug Lynch, Perry Pelonero, Chris Lesperance for the conversion. All the people on the studio-397 forums that have suggested things to make it better.
Popular Discussions View All (1)
0
Jan 21, 2018 @ 7:48am
iDT Chamcar World Series 2005-2006 - dx11
imsa.gtp1
< >
21 Comments
Fishsticks777 Mar 24, 2019 @ 3:35pm 
DP01 when?
crivitzchris Feb 10, 2019 @ 7:45pm 
Hmm... interesting. Not sure if I'll get time to look into it further. But if I do, I'll take a look at that. I don't know any physics editing. The tbc are from the ISI Dallara. A full physics rebuild is needed, but it is beyond my editing knowledge.
imsa.gtp1 Feb 5, 2019 @ 10:29am 
Performed a reload on my dedicated machine, that seems to have corrected the "rolling on the rims" issue. Whats odd is on the other machine it still rides on the rims. Looked at various files including TBC's, HDV's etc., and than compared a few other key files. No differences I could see.

No matter, re-installing it corrected it. I
imsa.gtp1 Feb 3, 2019 @ 1:35pm 
Finally figured it out. The Radius values in the TBS files don't match the GMT models so the tires drop through the pavement about an inch lower than they should.
imsa.gtp1 Dec 10, 2018 @ 8:12am 
Seems like this mod went bonkers on the 1112 build. Too bad, I really liked it.

As I recall from the original on rF1, there was either a shadow artifact or undertray value that snagged low curbs etc. Kind of like a phantom object about 1.5" below the bottom of the car.

Now it acts like that phantom object is just below the floor kind of stuck in a gel.
crivitzchris Nov 30, 2018 @ 4:05pm 
I don't have any plans to update any time soon. Everything else is just out of my modding knowledge and know how.
nyrmetros Nov 10, 2018 @ 12:06am 
Thank you for CART! Any updates planned for this mod? Danke.
slodoug  [author] Nov 7, 2018 @ 6:38pm 
subscribe to it in steam
danilocechin Nov 1, 2018 @ 12:22pm 
How do I start the download?
nyrmetros Jun 25, 2018 @ 3:16am 
Any updates planned?