Natural Selection 2

Natural Selection 2

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Babbler Egg and Bait
   
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Compatibility: Must be run on Server
File Size
Posted
Updated
862.194 KB
Nov 13, 2017 @ 9:00am
Feb 13, 2019 @ 10:38am
87 Change Notes ( view )

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Babbler Egg and Bait

Description
Fixing issues with babblers and the babbler bait while adding a new feature, babbler egg trap hatching on threat proximity.

Issues fixed:
* Babblers canceling the current order (preventing most of them to climp on you unless really close)
* Babblers being frozen if asked to target an unreachable target from where they were with the bait
* Babblers not responding past a certain range
* Fixed lua errors with targets lacking the live mixin (no GetIsAlive() function)
* Fixed babblers moving toward the selected target, but then attacking something else

Improvements:
* Babbler bait speed increased
* Babbler bait will now issue a direct (and followed) move order on the first surface hit
* Babblers now acting as a pack by targeting the same entity (instead of 1 each, or being idle)
* Increase order range and drop range to ease to babbler egg placement and setup
* Adding unit status to the babbler egg (so you know when it's fully built)
* Ordering babblers to climp on an alien will work regardless of the distance (they will have to move toward you, this can take time but they will find you :) )

Babbler egg trap;
* Leave the babbler egg unbuilt, and it will hatch and attack any nearby threat or if damaged
* Firing the bait will force hatch the egg

Known unsolved vanilla issues:
* Babblers falling off the map.

publish_id = "478b0cf5"
3 Comments
Katzenfleisch  [author] Feb 14, 2018 @ 11:39am 
This mod is now vanilla :)
Curious Nov 20, 2017 @ 10:14am 
Feels like the babbler is finally useful!
Girthius Maximus Nov 17, 2017 @ 11:28am 
I love the babbler art. It's really great.