The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Companion Share & Recruit
   
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Category: Followers
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1.311 MB
12 ENE 2013 a las 11:47 a. m.
24 MAY 2013 a las 1:11 p. m.
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Companion Share & Recruit

Descripción
Ever wanted to bring your favourite NPCs out adventuring with you? Wished your followers did more than just act as meatshields, and were easy to order around? Wanted a D&D-esque party, where everyone has their own role and plays off each other? Just wanted an easy way of making new companions? CSR is probably for you!

CSR adds a handful of perks to the Speech tree allowing you to persuade, befriend and recruit any unique, named NPC in the game- getting them to follow you, carry your stuff, contribute special abilities and so on. Take extra perks to grow your party, make them more effective, grant them new abilities, and then go on to save Skyrim with your buddies.

FEATURE LIST:
-Recruit up to 5 unique NPCs to follow you
-Order your party around with a power
-Give gifts to NPCs to befriend them
-Teach friends & allies new spells
-Teach friends & allies new Shouts
-Teach friends & allies to level up with you
-Teach friends & allies special party abilities
-Recruit some NPCs who come with special abilities (dependent on their profession)

CARE & MAINTENANCE:
NPCs will continue to follow you as long as they're your friend. Gifting equipment to them will continue to increase their opinion of you, but taking their stuff risks their disapproval. If an NPC drops below 'Friend' status, you get the chance to offer a gift to placate them or they'll leave.

NPCs can't be killed in combat- when reduced to 0 HP, they begin to bleed out for 30 seconds- during that time you can activate them to give them a healing potion, cast healing spells, or wait for your Priest or Alchemist to heal them up. Whilst bleeding out:
- After 15 seconds they lose disposition
- After 30 seconds, they die or storm off in disgust
NPCs will recover automatically after a combat ends.

So you can't accidentally kill companions recruited via CSR, but equally they're not invulnerable.

The special abilities come in 5 types, by profession.
Defender
These professions focus on protecting allies.
--Companion – Forces targets they strike to duel them.
--Guard – Nearby enemies are greatly slowed.
--Legionary – Nearby allies have increased armour.
--Housecarl – Pins targets they strike in place.

Striker
These professions focus on dealing damage.
--Assassin – Deals extra damage to targets they hit from the side or rear.
--Stormcloak – Nearby allies deal extra damage to targets of other races.
--Thief – Steals potions & poisons from targets they hit to use themselves.
--Tribal Orc – Deals more damage each time an ally goes down.

Controller
These professions focus on providing disadvantages to enemies and advantages to allies.
--Forsworn – Targets they hit are less able to block & power attack.
--Greybeard – Nearby allies can stagger foes more easily.
--Mage – Nearby enemies recharge the party's weapons on death. Mages can also be given orders to keep up a Light spell at night and indoors.
--Thalmor Inquisitor – Nearby humanoid enemies have reduced confidence.

Leader
These professions focus on keeping the rest of your party on their peak performance.
--Alchemist – Heals groups of wounded allies in combat with potions.
--Bard – Nearby allies regain health & fatigue on attacking enemies.
--Officer – Nearby allies have increased health & fatigue regeneration. (Officers include Jarls and military officers)
--Priest – Heals wounded allies in combat with spells.

Supporter
These professions aren't really much use as adventurers, but they can make useful pack mules.
--Commoner – Has an extra 200 carry weight.
(Commoners include Farmers and Miners)
--Hunter – +25 Sneak to every companion when outdoors
--Merchant – Increases the money found on corpses.
--Smith – Can sharpen weapons via dialogue.

RECOMMENDED: If you have issues with the voiceless dialogue going too fast, I recommend using the mod Fus Ro Doh - Silent Voice as well: http://skyrim.nexusmods.com/mods/14884
COMPATIBILITY: If you use another mod altering the Speech tree, as long as you have SKSE installed you can take the perks using the Tome of Companionship in Jorrvaskr. SKSE is not otherwise required.

FAQS:
Can I increase or remove the recruitment cap?
You can't. Each recruitment slot has to be added via the editor, and involves changing a bunch of scripts. 5 is about right as a maximum IMO, and 3 is really the most practical party size.

Can I recruit nameless mook NPCs?
For technical reasons, no. You can only recruit unique, adult NPCs- so take good care of them.
60 comentarios
ManicWolf 14 MAY 2018 a las 4:46 p. m. 
ok i have the perk to give my followers a spell but when i ask them if i can teacj them a spell they say as soon as i have a spell ready? help please!
litlbummer 16 AGO 2016 a las 3:00 a. m. 
I really like this mod, it is so much simpler and less tedious than AFT (which is really great, but way to complicated) Not sure if it is a big deal or not, but wanted to say anyway. It let me recruit the aliker prisoner from the whiterun quest involving Sadia from bannered mare inn. He never moved out of the prison cell and after I went back out to the city, I was followed by the quest arrow only, detect life and dead showed nothing there. I saved before I recruited him, so I didn't lose anytime really. As a note, you can befriend some of the Dark Brotherhood murder targets, before getting the actual kill them quest and increase the money they leave to you by a couple hundred $$, kinda funny.
rarazard 28 JUL 2016 a las 6:20 p. m. 
i want to take a blacksmith to a house 'deploy' them and then make them leave the party so i can buy stuff from them while having them at my house but when i do it undeploys them and then there back in the party can you change that it would add alot more apeal to the mod
Master Assassin D 12 MAY 2016 a las 2:49 p. m. 
this looks amazing iv just subscribed to it and im going to test it out asap i honestly think that the 30 seconds, they die or storm off in disgust was a mistake it would have been better to just kill them off for 30 seconds or a minute and then have them respawn to join the battle again
AffectiveAcid9 16 FEB 2015 a las 9:21 a. m. 
I agree with Shot_Ya this is under rated and can't wait for you next guild related mod (what i use it as).
AffectiveAcid9 16 FEB 2015 a las 1:15 a. m. 
What armor does olfina have?
Darth Arnicas 16 MAY 2014 a las 3:32 p. m. 
I bought three of the perks that allow extra followers, but it still only allows me to have one follower at a time
solitary confinement 10 MAY 2014 a las 6:15 p. m. 
Extremly under-rated mod, easily one of the best follower mods on the workshop, good job, i gave it a fav and rate up!, works well with my imperial legion follower pack!
fraser.b 17 SEP 2013 a las 3:08 a. m. 
This mode looks really good but I am a bit nervous as it has very few subscribers for such a good looking mod. Maybe its just because it was posted this year and there is already a shit ton of follower mods.
goku1984kakarot 6 SEP 2013 a las 9:11 p. m. 
I read the description and I have to say this mod looks VERY intriguing. There is one thing I did not notice though (I may have missed it but I don't think so, if I did please tell me.). Your mod allows for a total of 5 followers. There is anopther mod called Ultimate Followers Overhaul (UFO), at least I think its called that it may be called something different, not important. Anyways, what is important is this: the gmod lets you have multiple followers at once secondary importance) and it adds a special ability that can be used multiple times a day called ADVERNTURES ASSEMBLE! (primary importance) This ability, when used, causes all of the follower to appear at the Dovahkiin, instantly. Even if you lost them in Riften and only realized it in Markarth. Did you implement something like that? If you did not, could you?