The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Companion Share & Recruit
60 Comments
ManicWolf May 14, 2018 @ 4:46pm 
ok i have the perk to give my followers a spell but when i ask them if i can teacj them a spell they say as soon as i have a spell ready? help please!
litlbummer Aug 16, 2016 @ 3:00am 
I really like this mod, it is so much simpler and less tedious than AFT (which is really great, but way to complicated) Not sure if it is a big deal or not, but wanted to say anyway. It let me recruit the aliker prisoner from the whiterun quest involving Sadia from bannered mare inn. He never moved out of the prison cell and after I went back out to the city, I was followed by the quest arrow only, detect life and dead showed nothing there. I saved before I recruited him, so I didn't lose anytime really. As a note, you can befriend some of the Dark Brotherhood murder targets, before getting the actual kill them quest and increase the money they leave to you by a couple hundred $$, kinda funny.
rarazard Jul 28, 2016 @ 6:20pm 
i want to take a blacksmith to a house 'deploy' them and then make them leave the party so i can buy stuff from them while having them at my house but when i do it undeploys them and then there back in the party can you change that it would add alot more apeal to the mod
Master Assassin D May 12, 2016 @ 2:49pm 
this looks amazing iv just subscribed to it and im going to test it out asap i honestly think that the 30 seconds, they die or storm off in disgust was a mistake it would have been better to just kill them off for 30 seconds or a minute and then have them respawn to join the battle again
AffectiveAcid9 Feb 16, 2015 @ 9:21am 
I agree with Shot_Ya this is under rated and can't wait for you next guild related mod (what i use it as).
AffectiveAcid9 Feb 16, 2015 @ 1:15am 
What armor does olfina have?
Darth Arnicas May 16, 2014 @ 3:32pm 
I bought three of the perks that allow extra followers, but it still only allows me to have one follower at a time
solitary confinement May 10, 2014 @ 6:15pm 
Extremly under-rated mod, easily one of the best follower mods on the workshop, good job, i gave it a fav and rate up!, works well with my imperial legion follower pack!
fraser.b Sep 17, 2013 @ 3:08am 
This mode looks really good but I am a bit nervous as it has very few subscribers for such a good looking mod. Maybe its just because it was posted this year and there is already a ♥♥♥♥ ton of follower mods.
goku1984kakarot Sep 6, 2013 @ 9:11pm 
I read the description and I have to say this mod looks VERY intriguing. There is one thing I did not notice though (I may have missed it but I don't think so, if I did please tell me.). Your mod allows for a total of 5 followers. There is anopther mod called Ultimate Followers Overhaul (UFO), at least I think its called that it may be called something different, not important. Anyways, what is important is this: the gmod lets you have multiple followers at once secondary importance) and it adds a special ability that can be used multiple times a day called ADVERNTURES ASSEMBLE! (primary importance) This ability, when used, causes all of the follower to appear at the Dovahkiin, instantly. Even if you lost them in Riften and only realized it in Markarth. Did you implement something like that? If you did not, could you?
chadbauch Jul 6, 2013 @ 9:01pm 
works great and gives me one of the best reasons toactually care if people like me while they watch my back.
Pyramidhead'sHole Jul 6, 2013 @ 1:14pm 
will it work with a mod that makes it so u dont have to get a perk from the bottom?
Bear Jun 30, 2013 @ 3:18pm 
Are their any other mods that are required? Because i can't seem to get it to work.
loiosh1 Jun 26, 2013 @ 3:25pm 
It would be nice if your followers didn't storm off after thirty seconds. They should just lose disposition. It just isn't smart to put down your weapon and heal somebody in the middle of a heated battle.
Nox May 31, 2013 @ 5:19pm 
I would still like to suggest that you use the provided perk point locations so that unloading the mod doesn't lost perk points, and also that it doesn't end up taking more perk points in the speech tree. perk points are scarce enough when you replay if you don't 'dragon soul perk' or some other exploity change.
Toaster  [author] May 17, 2013 @ 2:01pm 
King of Valor: They are completely independent mods.
King of Valor May 7, 2013 @ 6:46pm 
If it doesnt clash, i am deffenitly getting this.
King of Valor May 7, 2013 @ 6:43pm 
Just wondering if this will clash with the many followers mod from nexus? the one that alows you to have 15 followers at once.
NerevarineGMSV Apr 17, 2013 @ 9:37pm 
ok, thanks! i was able to level up. i like how i can recruit anyone. the mod works very well. gj!
Toaster  [author] Apr 17, 2013 @ 2:41pm 
nerevarine: You can use the console, it's as simple as "help 'perkname'", "player.addperk NUMBER". Or use one of the dragon souls->perk points mods.
NerevarineGMSV Apr 14, 2013 @ 10:23pm 
the big downside to this mod is it is useless to high level players that have trained themselves to death and can barely level up. how the hell can i level up to gain more perks to spend on the stupid speech tree? i appreciate the effort to incorporate this into the game realistically using the speech perk. But it's useless to my high-level character. Instead, just make a "all at once" mod that gives the crap.
GL4DIUS Apr 6, 2013 @ 10:18pm 
WOw. A mod for the friendless and needy, basement crowd. Well, while friendless am not needy. Oh, and my basement is bigger. Probably.
Toaster  [author] Mar 17, 2013 @ 4:34pm 
Kvalheim: Yup
nat. Mar 17, 2013 @ 9:51am 
But essentially, if I created a new unique NPC(s), they could be recruited?
Jocash Mar 3, 2013 @ 5:27am 
I think I understand, wait is that a yes or a no?. I'm sorry lololol
Toaster  [author] Mar 3, 2013 @ 2:40am 
The mod doesn't work by 'including' people If you can talk to a unique adult NPC, you can recruit them.
Jocash Mar 2, 2013 @ 5:35pm 
Does this include Brynjolf, Thieves Guild?
sdfhgkjshdf Feb 22, 2013 @ 4:04pm 
wel i am sorry hif im not a genius at a game i just started playing
Toaster  [author] Feb 11, 2013 @ 4:03pm 
N.B. I live in a world of nonlinear time, where 'uploading a fix tomorrow' means 'Oh god PhD interveiws coming up I don't have time for this!'.
Ragnar Feb 11, 2013 @ 3:03pm 
can i have all the perks console commands because i an level 81 nd it wont let me get them
Toaster  [author] Jan 30, 2013 @ 2:24pm 
Nox: I do mention it, but I'll link it as well.

I've noticed a bug in the design where if you lose your last NPC, it won't register their death properly; if you console in another perk rank and then recruit a second NPC, it'll realise you only have 1. I'll upload a fixed version tomorrow (along with a bunch of other changes).
Nox Jan 30, 2013 @ 11:58am 
ok skse silent voice installed - I can now see the error. My NPC follower died, and the mod still thinks I have a follower so I can't get anyone else to join me. Are there any internal househeeping functions to clean up the follower count etc?
Nox Jan 30, 2013 @ 11:28am 
ok I do not have SKSE or "Fuz ro doh". If those are required, because you're not going to put in silent speech files you should offer the links to them in your description because noone will see the text output from the npcs.

I'll get that and see how it goes.
Nox Jan 30, 2013 @ 11:06am 
No, should I be? I removed all mods but this one and I still do not see any responses from NPCs. I also had an error just now when a follower died it gave me an improperly formatted notice about 'cleanup' and that the follower had died. I dont' think I killed the follower myself, but we were righting stuff that was over his level and I hadn't ranked him up
Toaster  [author] Jan 30, 2013 @ 10:21am 
Are you using Fus Ro Doh?
Nox Jan 30, 2013 @ 9:57am 
Ok, the problem I have is I am not seeing any responses to the dialogues.
Nox Jan 30, 2013 @ 9:04am 
The dialogue interaction is a little wonky for me. I select a dialogue option and it seems to just hang there until I select it again or a period of time passes. Many of the dialogues don't seem to be giving any response as well - such as when I ask what my relationship is or I ask them to join me.
Toaster  [author] Jan 25, 2013 @ 1:59pm 
How does 'actually there is a mod that allows you to have 7 animals' make any sense?There's also a mod that lets you ride bears. Neither thing is within CSR's stated scope.
cmzpowrrangr Jan 25, 2013 @ 1:55pm 
but its not compaitible AFT so i can not use that mod.
cmzpowrrangr Jan 25, 2013 @ 1:53pm 
actually there is a mod that allows you to have 7 animals
Toaster  [author] Jan 25, 2013 @ 1:51pm 
Next version will let you temporarily zero a companion's marksman skill so they're less likely to pick a bow, but really if you don't want them to use a bow... recruit a different NPC? You have almost every NPC in the world to choose from, I'm sure you can find one who has a low marksman skill.

Obviously you can't recruit multiple animals with CSR because you cannot recruit any animals with CSR . You cannot 'Chat' with animals to recruit them.
cmzpowrrangr Jan 25, 2013 @ 1:12pm 
could you make it so you can have five animals?
cmzpowrrangr Jan 25, 2013 @ 1:10pm 
oh and could you make a script so that you can remove the followers bow and it will not respawn? i gave one of my followers a dragonbone sword and he used the bow.
cmzpowrrangr Jan 25, 2013 @ 1:06pm 
oh well i have this mod and AFT so i can have ten followers.
Toaster  [author] Jan 25, 2013 @ 1:03pm 
The mod is balanced for vanilla with a spawn increasing mod. Taking high-level tundra defence as a balancing point is not very sensible.

No, I am not making followers impossible to kill. As I've mentioned, they're already overpowered. They're currently Protected, so only /you/ can kill them. Next version will make followers harder for you to kill accidentally, but allow enemies to kill them by making them unable to recover from bleedout and dying after 30 seconds unless you heal them.
cmzpowrrangr Jan 25, 2013 @ 12:47pm 
well when you have tundra defense and you need to defend your place from three or five ancient dragons then you would be wishing you had an army of followers. oh and could you make it so the followers are impossible to kill?
Toaster  [author] Jan 24, 2013 @ 3:57pm 
I'm happy to hear suggestions, but... not ones I've explicitly shot down in the description. Even with the balance changes I've got planned, I find it hard to imagine a situation where a ten dude army could ever not be ridiculously OP.
Toaster  [author] Jan 24, 2013 @ 3:46pm 
FAQS:
Can I increase or remove the recruitment cap?
You can't. Each recruitment slot has to be added via the editor, and involves changing a bunch of scripts. 5 is about right as a maximum IMO, and 3 is really the most practical party size
cmzpowrrangr Jan 24, 2013 @ 3:21pm 
hey toaster could you make it where you can have ten followers?
Toaster  [author] Jan 19, 2013 @ 6:03am 
You're an idiot.