Anna's Quest

Anna's Quest

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Anna's Quest Complete Walkthrough
De Marjolein
This is a complete walkthrough of the game "Anna's Quest", including all the achievements.
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Introduction
This is a full walkthrough of the game "Anna's Quest". I made a walkthrough of all the levels, with mostly sections about how to get items. In every level there are candy to be found, I named their locations at the end of every level (you only have to collect them once). Lastly, I listed the achievements per level, and the random ones last. If I made any mistakes or you have something to add, please leave a comment. I hope this walkthrough is helpful.

"Anna's Quest" is a point-and-click game for children that tells the story of Anna's adventures. It was released in 2015, created by Krams Design and produced and published by Daedalic Entertainment. They are a German game developer and publisher, this is why all the names in "Anna's Quest" are German.
I: A Little Experiment
Bending the spoon:
Click on the floor to the left of Anna to talk to the witch and give any answer, it really doesn't matter what you answer throughout the game. Click on the chair to sit on it. Click on the soup with the spoon to pick it up, if you're playing the tutorial, you should first press space to see the circles. Open your inventory, click on the telekinesis power in the lower left corner (the brains), and click on the spoon. Show the spoon to the witch by opening your inventory and using the spoon on the camera.

Amplifying your telekinesis:
Click on the teddybear and ask anything you want. Take the scissors from the table and use them on the unicorn. Use the unicorn horn on the machine to open the panel. Pick up the ball and combine it with the scissors. Now use the half ball to pick up the sprakling thing (this would be very dangerous in real life!).

Escaping... your room?:
Use your telekinesis on the camera and then on the door. Go through the door and down the stairs, then use your telekinesis on the door to stop the witch from coming in.
II: The Great Escape
Go down the stairs and try to go up again.

Getting the key from the rat:
Pull back the carpet and click on the drain. Go upstairs and take the paint and crayon from the art stuff in the bedroom. Combine the yellow paint with the mold to make it look like cheese and give it to the rat (that's sitting above the stairs). Go downstairs and use the key on the painting to open it.

Opening the safe:
Click on the right drawer under the painting to get a heart key. Go upstairs and use it on the box in the bedroom. Use your telekinesis on the speaker and combine the speaker & mic with the broken recorder to fix it. Go downstairs and use the recorder on the door to record the witch's voice.

Go upstairs and get the pillow from your bed. Use the scissors on the curtain to cut off a piece. Click on the unicorn to get some of its filling. Combine the filling, the pillow and the piece of curtain to make the most comfy pillow ever. Go downstairs and use the pillow on the cat, then take the diamond from its collar.

Use the diamond and the recorder on the safe to open it.

A raven's feather:
Read the books on the bookshelf. If you looked at the book "party tricks", you'll take it with you. Go upstairs and take the witch's hat. Combine the hat with the party tricks book to get a handkerchief chain. Combine the chain with the paperweight to get a weighted chain.

Richtclick on the blueprint to see that there is an attic, and go into the bedroom. Use your telekinesis on the weak spot in the ceiling above Ben and use your weighted chain on the hole. Take the mirror and open the cage. Climb up the roof and use the mirror on the raven. Climb down and use your telekinesis on the crack in the roof. Click on the hole to get a feather from the raven.

A strand of hair from the one you need protection from:
Take the cork from a bottle on the table in the basement. Go upstairs to the sink and rightclick on it. Go downstairs and click on the pipe. Use the cork on the pipe, go upstairs again, and use the tap to fill the sink.

Blessing from the dead:
Take the gold ring from the table in the basement and go upstairs to give it to Joringel (you might need to talk to him once before you can give him the ring). Click on the left drawer under the painting to get a string of thread. Go back into the basement and use your telekinesis on the drain. Use your telekinesis, first on the thumb, then the pointer finger, and then the little finger. Combine the spoon and the string of thread. Use the spoon with the thread on the handkerchief, go upstairs, and use the handkerchief on the bed (this will only work if you've read the book "Communicating With the Other Side").

In the flashback, click on the book on the high shelf above the fireplace. After seeing the ghost, go downstairs. Last, go down into the basement.

Amulet charged by the moon and finishing the spell:
Go to your bedroom and take the lens from the red chair. Go up on the roof (see "A raven's feather" how to get there), and use the lens on the moon. Use the amulet on the lens to charge it.

Go into the basement and put the feather and hair in the cauldron. Combine the dragon with the crayon and use the dragon on the cauldron. Use the amulet on the cauldron to dip it in. Now go up the stairs to the bedroom to escape.

Use your telekinesis on the wand to save Ben.

Candy:
There's a candy under the pillow.
There's a candy between the fingers of the hand in a jar in the right lower corner of the basement.
There's a candy on top of the roof (where the raven is) on the far right side.
There's a candy between the pencils on the table with drawings in the flashback with grandpa.
III: The Trials of Wunderhorn
Get the Apple:
Use your telekinesis on the apple, then on the center branch to break it, and then on the apple again. Last, use your telekinesis on the branch the apple is on to make it fall on the ground.

Go in the tavern and talk to the barman, then go to the alley.

The Amber Orb:
First talk to the musicians to find out they lost their house near the lake. Make sure to also talk to the wizard lady in the alley.

Then go to the tavern and talk to the barman again. Use your telekinesis on the pipes to switch them. Go outside and use the lever of the fountain.

Talk to the Blacksmith, then go to the lake to the right and talk to Hans. Go to the house of thieves (the dangerous path) and click on the door. If you keep listening to their conversation, you'll notice that they're afraid of a ghost.

Go to the town square and click on the haystack next to the antique shop to get a needle. Go into the antique shop and use your diamond on the shopkeeper to get a lantern. Go into the alley and take the bedsheet using your telekinesis. Then ask the daughter of the blacksmith about her father and the lantern.

Go to the forest to the west of the town and walk to the left. Click on the bushes and ask Reynard about the "beast", and get him to help you (this only works after you went into the forest to talk to the blacksmith and you went back to the village and spoke with his daughter). Now you can go to the Blacksmith store to get your lantern repaired.

Go to the forest where the Blacksmith was and use your scissors on the stringy vines on one of the stones. Combine the needle with the stringy vines and then with the bedsheet. Combine the scissors with the sheet to make a ghost costume. Then combine the costume with the lantern and go to the house of thieves to scare them. Use the fake ghost on the house and use your telekinesis on it to make it float.

Now go back to the musicians in the town to let them know. Knock on the door to get a violin. Go into the antique shop in the town and use your telekinesis on the monkey. Quickly switch the magical violin with your old one.

Now go to the lake where Hans was and use the magical violin on the Weisse Frauen.

The Rose:
Go inside the church and talk to the minister. Make sure to ask "Who is the man in the portrait over there?" and that he said he's no detective and gives you permission to look for clues (ask about the dragon). Rightclick on the big windows to notice small symbols.

Go outside and into the alley and use your telekinesis on the lamp post. Go inside the tavern and use the dragon on the coals to make him eat it. Go back to the alley and use the dragon on the lamp post to light it. If you go back inside the church and play the organ, there will be symbols on the keys now.

Go to the forest to the east and rightclick on the tree stump to see the same symbols in a specific order (see "The Amber Orb" about helping the Blacksmith go home if he's in the way). Go back to the church to play the organ, and click on the right keys (this only works after you've seen the symbols on the tree). You should click on the keys with the symbols that correspond to the symbols on the tree, the first 6 and the last one on the middle section, and the 7th key on the upper section.

These are the keys you should use.

Up on the roof of the church, use your telekinesis on the bell. Then give the baby dragon to the red dragon. Knock on the door to see Rinkrank is paranoid. Go behind the rocks to the right of the house and use your telekinesis on the window (this way Rinkrank doesn't see you). Use your telekinesis on the window again to trap Rinkrank's beard.

The Spell Book:
Knock on the door of the mill east of the town and go back to the town, into the tavern. Talk to the sad man named Gottfried and ask the barman why he is so sad. Talk to Gottfried again and go back to the mill. Knock on the door again and sit on the stool when the witch tells you to.

Use your telekinesis on the hammer and use it on the support beam. Use your telekinesis on the trapdoor mechanism on the ceiling twice to get the keys. Then use your telekinesis on the hatchdoor to get out.

Go back inside the basement (not through the door!) and use the keys on the cage door to lock it (though you can skip this and it will be done automatically). Use the clothes line on the trapdoor mechanism and go outside to knock on the witch's door again. Sit down on the stool and when the witch jumps on the trapdoor, use the rope.

Go downstairs to talk to the witch. After asking why she kidnaps kids, say "I'm on your side, you know." Then say "*sigh* You're right... No one could ever be as great a witch as you are..." Next say "I've dabbled in protection spells a little bit. Do you think I could figure it out?" And finally say "Do you remember the spell you used to protect the book?"

Go back to the town and into the wizard's shop in the alley to ask about protection spells. Then go back into the witch's house and click on the spell book to get it back.

Candy:
There's a candy in the hay above the blacksmith store.
There's a candy in the train in the antique shop.
IV: A Damsel's Wager With the Devil
In the memory, click on the cupboard, then on the fireplace, and then on the cupboard again.

Escaping the Cell:
Talk to the guard and then to Reynard to make the guard go away. Pull up the mattress and take a spring, then use your telekinesis on it to bend it into a lockpick. Use it on the door to escape. Take the blender from the food table and go to the dungeon gates (to the left) to ask for a way out. Now go to the right, to the gallows and talk to Wilfred. Go to the mansion gates and talk to the big troll. He needs some refreshing drink with something sweet, something juicy, and something thick and creamy. (You might also want to add something to make him sleepy.)

Something Sweet:
Go back to the gallows and then to the left, to the cages. Get the bears at the middle level by getting the little bear on the lowest level, then pulling the mama bear (the left bear) to the middle level, and then pulling the papa bear to the middle level. The little bear will let go of the honey so you can take it. Combine the honey with the blender.

Something Juicy:
Go back to the hallway with the sick troll and take chilies and a melon from the food table. Go to the utility closet (to the right of the gallows) and put the chilies in the goat's food. Get a whetstone and go back to the gallows.

Use the whetstone on the guillotine and then use the watermelon on it. Click on the guillotine to slice it in half. Then, put the blender under the "human blender" in the utility closet and use the halved melon on it to get the juice in the blender. Click on the blender to pick it up again.

Something Thick and Creamy:
Take the napkin from the stands at the gallows and give it to the sick troll in the hallway. Combine the snotty napkin with the blender (yuck!).

Something to Make the Guard Sleepy:
Take a torch from the utility closet (see "something juicy" to see how to deal with the guard) and use it on any lit torch to light it. Get the can from the stands at the gallows and fill it with water from the tank next to the sick troll in the hallway.

At the gallows, use your telekinesis on the axe the executioner is holding. Talk to him and go to the admin troll to talk about the inspection, then go back to the gallows again.

Use the lit torch on the bracket and give the man the can with water. Now talk to the gardener to get a drawing of a flower. Go to your cell and use the drawing on the grate to make Reynard get one for you. Put the flower in the blender.

Riddles:
Now go give the drink to the big troll and talk to the Devil. You have to solve two riddles; "If 'better the devil you know,' they say, then tell me, Anna... what do you know of the Devil?" and "If I were to make a meal of my finest, then what would my meal be?"

Get the letter from the Devil's mailbox and give it to the gardener to make adjustments. Now give it to the admin troll to get rid of the sick troll and you can go into the cell. Talk to the wizard about the riddle and take a piece of meat. Give the meat to the Devil (talk to him and say you've discovered one thing about him at least), and rightclick on the door. (If you leave this place and come back, you'll need another piece of meat to give him before you can solve the riddle.)

NOTE: If you're missing one of the cinematics in the bonuses, you're probably missing "the Devil in Disguise". You'll have to rightclick on the Devil's door when he's not eating (before you give him the meat) to unlock it.

Talk to the guard sleeping in front of the Devil's house. Go to the dungeon gates, rightclick on the file cabinet above the admin troll and use your telekinesis on the papers in the file cabinet. Ask the gardener about the riddle, then talk to the Devil again. You should first say "A dead dogfish from the Great North Sea...", then for a spoon "The rib of a whale", and then for the wineglass "An old horse's hoof".

The release papers:
Go to the dungeon gates and ask the admin troll for the group release form. Use your telekinesis on the inkpot to make the admin troll throw the form away. You need the bears to catch it for you, but they have to be at the right height.

Get the left bear all the way up, the little bear all the way down, and the right bear in the middle. (Get the middle bear all the way down first, then lower the left bear once and pull it up again.) Then go to the admin troll and use your telekinesis on the ink jar again. Now go back to the bears and give the little bear his honey back so you can take the paper.

Knock on the Devil's door again to escape.

Candy:
There's a candy behind the banana peel by the stands near the guillotine.
There's a candy in the toilet rolls in the tool shed with the goat.
V: The Judgement of Queen Voigt
Use your telekinesis on the broken spike to break it off and click on it to pick up. Walk all the way to the left and use the point on the haybale so you can climb on it. Use your telekinesis on the fruit (there's one specific fruit you can click on, to the left) and climb down. Use your telekinesis on the guard's spear and walk past him, then enter the castle (it doesn't matter what you say).

Dress:
Go to the cellar and talk to Cindy (you have to talk about her ball and the glass shoes). Go outside and to the royal garden, then click on the tree to get a dress. It's too big though.

Go to the princess' bedroom and click on the magazines to get a coupon. Go to the kitchen and use the dress on the knife to pry off the brooch, then combine the brooch with the coupon. Go to Cindy's cellar and click on the sewing box to get yarn. Combine the coupon with the yarn.

Pigeon puzzle:
Talk to the jester (she'll be in the castle hall after you've been in all the four rooms (kitchen, princess' room, cellar and pidgeon tower)) to get balloons and go to the pigeon tower to use the balloons on the pigeon. Click on all the shutters except for the most left one. Put a balloon to the left of the pigeon (click on the balloon icon in the right bottom corner to get a balloon), then above him, then to the right of him. Now put a balloon under the pigeon, then to the right, and the last one above him (he should be between the two lower left boards now).

Use the coupon on the pigeon to get the golden thimble and give it to Cindy in her cellar. Go back into the cellar to get the dress.

Shoes:
Go outside the castle to talk to the Swan Prince and make him show you his sword skills. Say "Then... they attack you suddenly!", then "But you've won already! You got him!", then "Oh, but he... he strikes your sword hand!", then "But you've won already! You got him!", then "Then... they attack you suddenly", and then "But you've won already! you got him!" (he should slice off his robot swan's head). Take the glass slipper and go back inside the castle.

Get the jester into the kitchen (talk to her and say that the chef in the kitchen could use her entertainment). Follow her and use your telekinesis on her (so she'll start juggling with tomatoes). Make her go into the princess' room, follow her, and use your telekinesis on her again. Take the glass slipper, now you should have two.

Flowers:
Look at the "shoes" part above to see how to get rid of the Swan Prince.

Go to the kitchen and tell the cook about the big swan outside the castle, then take the nightingale from its cage. Go to Cindy's cellar and put the bird in the coal to make it black.

Go to the pigeon tower and take the ladder. Go outside and put the ladder under the upper left window to climb up (this only works if you looked at the storage door inside the castle). Climb up again and replace the owl with the black nightingale. Put the owl in the birdcage in the kitchen, now you can go in the secret room where Ben is being held.

Click on the painting under the cloth, then click on the painting again to take it out of its frame. Go to the kitchen and use the painting on the knife. Then go back to Ben and use the adjusted painting on the frame to put it back.

Now open the cage and use your telekinesis on Ben. Rightclick on the blackboard to learn part of the spell. Take the portrait piece from the mirror and combine it with the portrait in your inventory to learn the rest of the spell. Combine the thought bubbles in your inventory to make the spell complete.

Go outside the castle and all the way back to Reynard and talk to him about a huge favor. Go inside the house (just knock on the door) and use the spell (from your inventory) on the shards of glass on the ground. Then use your telekinesis on the shards to put them together.

Go back to the castle, in the secret room where Ben is, and click on the drawers. Use your telekinesis on the glass shard to pick it up and go to the Glass Mountain again. Add the shard to the rest of the shards. Click on the flowers to take them. Lastly, go back to the castle.

Candy:
There's a candy in the blue dress in the bottom of the screen in Cindy's cellar.
There's a candy in the princess' make-up box (under the lowest lamp on the mirror)
VI: Two Sisters in a faraway School
The Treehouse:
Open your desk and rightclick to read about Wyrd, then talk to your mother so you can go outside. Then talk to Jannike and go back inside, rightclick on your desk again to find a note. It says "left, right, right, middle, left, right, left". Go outside and into the forest, then click on the stones in the order on the note to open the treehouse.

Talk to Hans, he wants you to help him by getting candles, candle dyes, and your mother's spellbook.

Candles:
Take the biology book from the ground in the treehouse and rightclick on it in your inventory to read it. Talk to Jannike to ask her how to make candles.

Take the bellows from the classroom (next to the heater) and go back to the treehouse. Use the bellows on the dry ice and look out the window, then use the bellows on the beehive. Go outside and pick it up, then go inside to give it to Hans.

Give the beehive husk to Wilhelm in the courtyard to get his yoyo. Give the yoyo to Hans to use the string as a wick.

White dye:
Get the chalk from the chalkboard in the classroom and give it to Hans.

Blue dye:
Talk to Jacob and say that you know the real reason why he has a blue flower (you need to ask why he has the blue flower first, and you should have read the biology book from the treehouse). Then talk to Jannike to ask about any letters she's seen. Now go inside and look in the most right desk (Jannike's desk). Go outside and give the letter to Jacob, then give one of the blue flowers to Hans in the treehouse.

Purple dye:
After talking to Joringel and Jorinde once, talk to Joringel again about love (say "of course someone cares about you"). Give him the rest of your blue flowers (see "blue dye" about the flowers), then you can go back and take his berries. Give them to Hans in the treehouse.

Spellbook:
Get coal from the heater in the classroom (and the bellows from next to it if you didn't get them yet). Go to the treehouse and give the coal to the dragon, then take him with you (by left clicking on him). Go back to the classroom and use the dragon on the (opened) heater.

Talk to Hans and say you can help him with his test. Take the key through the window and say sorry to Hans. Use the key on the shed in the courtyard and take the gloves. Go back to the treehouse and use the gloves on the dry ice. Talk to Hans and say you can help him with his test again, then throw the dry ice in the teapot.

Talk to Jorinde.

Candy:
There's a candy in the lower left corner of the classroom, behind the most left chair.
There's a candy on top of the test tubes in Hans' treehouse.
Achievements
Achievements you get automatically throughout the game:
Escape Artist - Get to chapter 2
Through the Woods - Get to chapter 3
My Lost Nightingale - Reunite Joringel and Jorinde
Back to the anvil - Help the blacksmith get back in town
So soothing - Play the violin for the Weisse Frauen
Kekekeke... - Trick the witch into telling you part of the spell
NOW GO AWAY! - Get the rose from the man in the mountains
Sorry grandpa - Get to chapter 4
Roostwig has entered the building - Get Roostwig the cabin in the woods
Mystery solved - Solve the organ puzzle
Close the deal - Get to chapter 5
Game Over! - Help the gardener not get hanged
Honey, honey, honey... - Get the honey from the little bear
Show me your true self - Look through the keyhole to see the Devil eating
A very special drink - Get the guard his drink
Shattered - Free Queen Jannike
GG - get the Swan Prince to behead his swan with his sword
You've got mail! - Use the pigeon to get the golden thimble
Memories - Get to chapter 6
Beekeeper - Use the filled bellows on the beehive
Turn the last page - Finish the game

Other achievements:
The Great Escape:
Makeover - Use the crayon and the paint on the creepy doll in the bedroom
Fussy Eater - Use your telekinesis on the soup in the bedroom
Book Worm - Read all the books in the bookcase in the basement
Singstar - Rightclick on the fixed recorder
Little genius - Rightclick on the certificate in the basement and talk to the witch to ask about Hans

The Trials of Wunderhorn:
Far Away From Home - Click on the haystack again after finding the needle
Ring-a-ding-dong - Ring the bell in the antique store 6 times
Cameodalic - Rightclick on several items in the antique shop
Kill it! KILL IT! - Use Roostwig's old violin on the Weisse Frauen instead of the magical one
Pain in the hands - Click on the spell book before breaking the spell
Guilty conscience - Open Rinkrank's window while hiding behind the rocks, then talk to him instead of closing the window (while still hiding behind the rocks)

A Damsel's Wager With the Devil:
Mischief maker - Click on the "human blender" in the utility closet
Bahahahaha... - Give the goat the hot pepper, the honey, and the snotty napkin

The Judgement of Queen Voigt:
No posters allowed - Rip off a lot of posters on the castle wall
Clever reference #451 - Try to get the fruit without using telekinesis while looking over the castle wall
What a mess - Make the jester drop tomatoes in every room (cellar, pidgeon tower, castle hall, kitchen and princess' room), but do the princess' room last or the jester won't leave the castle hall anymore!

Ooh, it's shiny! - According to the internet, you can get a shiny item randomly?
Posterboy! - Collect all the candy in the game
26 commentaires
glennvtx 2 févr. à 13h25 
iv used this guide to beat the game as fast as i can 3 times and it has never dissapointed. work of art.:steamhappy:
Gamehorder 16 janv. à 23h53 
Props
MineBuilder 󠁳⁧⁧ ♡ 9 mai 2023 à 6h10 
Thank you for the guide:speechless:
Пятнистая Рысявка 27 mars 2023 à 2h54 
Terrible guide tbh.
Should have put random achievements and candies not in the very end, but as they appear.
I just finished chapter 1 to find out there's candy to be found and bunch of achievements i missed.
Terrible
NealS 29 aout 2020 à 7h26 
Thanks a lot for the guide! its another good game for daedalic and always have some tricky things for the achievos :cozyrealmroyale:
Timekiller74 17 juin 2020 à 15h16 
pITpAT, I also got curious about that and tried to transcribe the letters as they appear on the organ keyboard, which gave me "decapuns dupcasen pecadsun", unless I misread something. It looks like latin but I don't think it actually is, unfortunately.
pITpAT ♛ 6 juin 2020 à 17h50 
If you combine the notes you have to play on the organ with the alphabet in the classroom then you get: ASOSENDN. Don't know what this means :?
Ogrefromhell 26 mai 2020 à 5h41 
For the Mischief Maker achievement you need 2 steps 1. click on the Human Blender right after the janitor is kicked (don't use the broken blender on it yet). 2. Click again on the guillotine after you sharpened it and chopped the watermelon. At least that's how I got it.
JadeUnicorn 9 mai 2020 à 16h42 
For the Mischief Maker achivo, do you have to click on it while the janitor is still there? It didn't say, and I did the goat first, and I can't seem to get it. Maybe should make sure to mention that.

For the What A Mess achivo, I can't get the juggler to go to the cellar or the pigeon tower. Is it because by the time you get to her having tomatoes in your guide the pigeon and Cinder are gone? If so, maybe fix that some how or mention it in the achivo. Ya know, right next to where you say save the princess's room for last maybe.
kokiri1232 23 nov. 2019 à 9h11 
Its okay I was able to get it.