Tabletop Simulator

Tabletop Simulator

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Tichu (new Deck) [v1.3]
   
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Game Category: Card Games
Number of Players: 4
Assets: Backgrounds
File Size
Posted
Updated
147.079 KB
Nov 5, 2017 @ 1:09am
May 12, 2020 @ 8:30am
4 Change Notes ( view )

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Tichu (new Deck) [v1.3]

Description
The classic 4-player trick-taking game of Tichu. This mod features the design that's on the newest (currently purchasable) set of cards. Includes the booster expansion.


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Description from Board Game Geek[boardgamegeek.com]
(Ranked 106th overall, 75th in Strategy)

Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).

The first team to 1,000 points wins.
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Based on mod by 블루스카이러너
9 Comments
Unreal Ed  [author] Apr 7, 2020 @ 8:07pm 
I just uploaded another mod with a better setup and some scripting here
Unreal Ed  [author] Apr 7, 2020 @ 7:26pm 
Should be fixed now. Added the booster cards too
★SP Hisoka Apr 7, 2020 @ 1:20pm 
Most stuff doesnt load on me. White cards and table
블루스카이러너 Mar 25, 2019 @ 4:52pm 
Hi, my workshop updated new card image. Have you nice day. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=1191843046
atreides Jul 27, 2018 @ 7:52am 
My suggestion is the program TTS Mod Backup (currently 1.9.23) for bundling them to a .ttsmod file. A lot of mods point towards those offline filenames, so they'd work again locally. So not really a long-term solution, but would allow ~25 mods to work again. Adding the url to the .ttsmod on Meeple-O-Rama's comments until the mod creator reuploads and every mod using these meeples gets new links.
Unreal Ed  [author] Jul 27, 2018 @ 7:40am 
Wait, what's that? Is that a quick way to reupload everything? If so, do tell me because I was doing it by hand but there's 135 of them so it's gonna take forever
atreides Jul 27, 2018 @ 6:40am 
Would be great if you could bundle&backup them to a .ttsmod file and upload it, so all existing mods pointing towards those mesh files work again. Would really appreciate it!
Unreal Ed  [author] Jul 27, 2018 @ 6:22am 
Um, I do. It seems the links are broken, but I DO see the models. You need me to re-upload it?
atreides Jul 27, 2018 @ 2:51am 
Thanks for your great contributions! I was wondering if you're having a cached copy of the mod Meeple-O-Rama? So many mods rely on it.