Garry's Mod

Garry's Mod

1,045 ratings
RP City45 2013
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay
File Size
Posted
Updated
105.798 MB
Jan 7, 2013 @ 7:46am
Apr 24, 2014 @ 7:50pm
5 Change Notes ( view )

Subscribe to download
RP City45 2013

Description
LAST UPDATED IN 2014

Also because 'reasons' I'm publishing the VMF here: https://www.dropbox.com/s/zssw0spfo9af4p7/City45%20Content%20%26%20VMF.zip?dl=0
Yes you can make alterations, no I will not support you in hammer.

Suitable for Comics/poses/machinimas and Roleplay.
This map is compatible with OpenAura and Clockwork frameworks/schemas.

Features:

*Gameplay*
- City Plaza
- Purpose-Built Nexus (for the demands of Catalyst Gaming)
- Ration Distribution Centre
- District/Sector 6 (Consider it badlands)
- Extra/Hidden doors, passageways, rooms and corridors
- Apartment Lock-down and control room
- MPF Mechanics Warehouse
- CWU Medical Centre and Cafe/General place
And a bunch of other things that I can't remember because I'm inept. You should really explore this anyway.

*Technical*
- HDR
- Cubemaps
- Soundscapes
- "fixed" Nexus Front (now at a 45deg. angle rather than 30-something, Means better fitting brushwork)
- Parts of Sector/District 6 have been ported from BlackDogs' City 23 (with permission). Much thanks to him!
- Content now not packed in map, instead supplied separately
- Day & Night compatibility (!!!)

Changelog (22/04/2014):

+ AI Nodes (we'll see how GMod likes it - if it's causing issues i.e. unable to spawn stuff tell me)
+ Exogen (Antlion) thumpers
+ Two shops under the UCH
+* MPF Mechanical Division Warehouse (used to be CWU, re-purposed)
+ Open areaportals for better run-time optimisations
* Gutted the RDT and reformed it, now more open so you can do your rations your own way.
* Changed apartment lighting to be brighter
* Enlarged select bathrooms in the UCH
* CWU now have a cafe and medical centre to practise out of, in D2.
+ Some decals to give a more lived-in feel
- Filled in the station kiosk area
* Changed a few aspects of the detainment centre
* Lit up the big sewer room
* Changed a stack of small stuff not worth noting

Changelog (04/02/2013):

+ Set the time to day (see description)
+ Optimisations of the Plaza and some of Sector 6
+ Added original slums from original versions of '45
+ Connected tunnels to said slums
+ Fixed up 99% of the content, hence 210MB/87MB file size
- Removed Nexus "control" room
* Misc fixes and optimisations all round, many things I've forgotten.

Day & Night stuff:
You're on your own for this because I haven't got time to faff about with it. Here's what you need to know;

Ents in place:

named light_environment, targetname: sun

env_skypaint entity, targetname: skypaint
- You'll want to fade in & out the dusk setting as appropriate for dawn and dusk times.
- Day colours: Top - 0.16 0.20 0.25 - Bottom 0.27 0.36 0.42
- Night colours: Top - 0.00 0.00 0.01 - Bottom 0.00 0.00 0.00

Fog: Colour should alternate between 237 218 143 during the day, a dusky colour, and 23 33 41 for night fog

Toggle-able street-lights

light_spot and lights for toggling are named dn_light - fire a turnon/turnoff input as required.

Some lights have an attached env_sprite (named dn_sprite) or point_spotlight (named dn_glow) - ShowSprite/HideSprite and LightOn/LightOff, respectively

Others have a skin, however the models may be inverted. Ents named dn_model1 start with their skin set to 1. Set it to 0 when the lights are on.
Ents named dn_model2 are the same except the numbers are flipped around.

In regards to hooking it to your gamemodes' time, you're on your own for that.

Possible issues:
Missing content. I'm hoping that this will be the end of it but you can never be quite sure. Having the following mounted and the supplied content pack however will provide everything required.

CS:S
HL2
EP1
EP2

The map was a pig to optimise due to the vast open spaces and details - As a result, you may get FPS spikes or generally low frames, along with flashing textures. Whilst I have tried to enhance optimisation where I could (particularly in the canal area), you may still get some drops of FPS.

The Nexus front door shows up as invisible or black when looking at it from certain angles in the plaza. Unsure why this is happening. Tried to fix this, think it happens less.

Nexus/Combine doors are by default not able to be opened because they were designed for use in OpenAura/Clockwork, which by design,such doors are "combine only" doors. Other gamemodes that work on the same principle should work on this map.

Server Owners; upgrading from the prior version to this should be straightforward, however you'll need to take into account extra doors and items, plus other things that have moved or been deleted entirely. Anything else should be in the same position.
Popular Discussions View All (7)
27
Nov 21, 2016 @ 1:26pm
The "Bugs and Issues" thread.
worldspawn
9
Jul 15, 2015 @ 10:45am
The "HELP SOMETHING IS BROKEN" thread.
worldspawn
4
Oct 3, 2015 @ 12:28am
Download
Toriwarior30055
241 Comments
MG7 Oct 30, 2023 @ 11:18am 
For those who are wondering what the song in the torture room is
https://www.youtube.com/watch?v=3okrfqY_JqU
Dr. Strangelove Sep 6, 2022 @ 2:23pm 
Just a FYI the cables are pink-and-black for me but that seems to be the only thing (I don't have the required games mounted but I do have normal Half-Life 2 mounted). Just incase you wanna completely pack everything into the content pack.
YoRHa Operator Aug 28, 2021 @ 5:43am 
It's back!
FaceTheSLAYER Aug 20, 2021 @ 2:39pm 
holy nostalgia
spade Jun 18, 2017 @ 6:04am 
I normally get 200-300 FPS at all times when I play, but in the plaza I get 40 FPS? Very confusing.
ansty May 30, 2017 @ 8:22am 
we like this map we will use it for our server keep up the good work
4FriendZone May 29, 2017 @ 9:17am 
Hello I would like to be able to speak to one of the creator privately that it could be possible to you? Thank you for your reply.
RAINBOWMANATEES May 17, 2017 @ 2:59pm 
Does it need CSS?
MrWoohoo Apr 29, 2017 @ 1:22pm 
it crepy