Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

56 ratings
Yet Another Wrong Door!
 
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Content: Maps
File Size
Posted
Updated
30.768 MB
Oct 30, 2017 @ 9:00am
Nov 23, 2018 @ 11:22am
5 Change Notes ( view )
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Yet Another Wrong Door!

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In 2 collections by Velara
Holidays of Curiosity
9 items
Approved COOP by T&C
23 items
Description
Sam decided to go for a shortcut of Memphis, but something went totally wrong.
He got into the wrong door, bunch of egyptian halls, filled with gruesome enemies.
Ah, that's nothing new for you. Just don't die!

A typical classic-like egyptian map, where you have to reach the end while having a fun time with Mental's minions.
Not so long, not so big - something which I honestly missed in newest maps. Have fun and stay serious!
Coop supported, there are also two secrets :P

Thanks for testing:
noam 2000
Cyborg.SeriousSite
M@x512 NYA
SLOVO LORGARA
that guy which writes in pm "hey how's your map going?"
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23 Comments
SeriousAle Mar 8, 2018 @ 10:00am 
another great map, good job again
Velara  [author] Nov 18, 2017 @ 1:56am 
Hmm.. Thank you! I think I will take a closer look to the highlander and final boss battles. There is probably something to do with all of it :)
artzpiip Nov 18, 2017 @ 1:52am 
Overall, great map!
artzpiip Nov 18, 2017 @ 1:52am 
This is definitely one of those good maps. The battles are generally well-designed and don't feel like they drag along. Even when the battle is long, thery're enjoyable kind of long (meaning that there are indicators that you're making progress). There are some issues of some major enemies spawning right next to you (for an example, first major biomechanoid in the 4-ankh area). The ammo provided is sufficient but may be too abundant on serious difficulty as there are no extra enemies on higher difficulties.

Note that your fix made the first highlander reptiloid so that you can hide from him by placing yourself between the pillars. Perhaps you could fix it by making those pillars retract to the ground when that battle happens.

Also, as the final boss has a hitscan attack it might be a bit of a problem trying to take cover, despite meager amount of cover still being present. However, it seems that the place where I get hit the most are in the final area when kleer warlocks spawn.
Cremator Nov 11, 2017 @ 7:44am 
Great map. Had tons of fun in coop with a friend! Nice level design and good use of the enemy pack, loved it
Nigmas Nov 1, 2017 @ 4:04am 
even better now ugh
Velara  [author] Oct 31, 2017 @ 8:59am 
Update!
- Added a cutscene for location of first ankh! You will not wander for couple of minutes anymore :)
- Minigun moved to the middle.
- RL corridor has been nerfed as good as it has to be. Pretty much :D
- Picking first ankh will show you how much more you have to get!
Have fun :)
Nigmas Oct 31, 2017 @ 8:37am 
looks great lol
Velara  [author] Oct 31, 2017 @ 6:33am 
Thats decided then. Once i get home, all these problems will be solved :)
Solais  [developer] Oct 31, 2017 @ 6:13am 
Cool map! My only problems with it were mentioned below: The RL corridor seems really difficult and unfair, while the ankh arena should show a cutscene about the ankhs spawning, because I didn't know what to do until I read it here.