Hollow Knight

Hollow Knight

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Just Another Charm Guide: There Are Many Like It, But This One Is Mine
Av Aeternalis the Abyssal Alchemist
There are currently 40 charms in the game, plus variants. This guide is a comprehensive list of the known information regarding charms.
I have also ranked the charms based on how good I think they are. The ranking uses the "Fudge" rating system, which is a scale of 1 to 7 (terrible, poor, mediocre, fair, good, great, superb).
I will also include a tutorial on how to modify charm costs in the game files. Please note that "Carefree Melody" and "KingsoulVoidheart" have hardcoded charm costs, and cannot be via the DLL, however can be a edited on a per-save basis if you have a way to decrypt a savefile that has that charm.
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Intro
Charms in the First Row
Wayward Compass

Primary Effect: Shows your location on the map.
Cost: 1 notch (low cost)
Location: buy from Iselda, in Dirtmouth ($220)
ID: charm_2
Category: Other
Rank: Fair

Gathering Swarm

Primary Effect: Magnetizes all geo in the room.
Cost: 1 notch (low cost)
Location: buy from Sly, in Dirtmouth ($300)
ID: charm_1
Category: Geo
Rank: Good

Stalwart Shell

Primary Effect: Increases your invincibility frames by 0.4 seconds.
Secondary Effect: reduces the recovery time after getting hit by 0.12 seconds.
Cost: 2 notches (average cost)
Old Cost: 1 notch (prior to version 1.0)
Location: buy from Sly, in Dirtmouth ($200)
ID: charm_4
Category: Defense
Rank: Fair

Soul Catcher

Primary Effect: Increases Soul gain by 3(reserve Soul gain only increases by 2)
Cost: 2 notches (average cost)
Location: Ancestral Mound (Crossroads)
Requires:
ID: charm_20
Category: Soul
Rank: Fair

Shaman Stone

Primary Effect: Increases fireball and quake potency by 33%, and scream potency by 50%.
Cost: 3 notches (medium cost)
Location: buy from Salubra, in the Crossroads ($220)
Requires:
ID: charm_19
Category: Spellcasting/Magic Damage
Rank: Great

Soul Eater

Primary Effect: increases Soul gain by 8(reserve Soul gain only increases by 6).
Cost: 4 notches (high cost)
Location: on a Snail Shaman's sarcophagus in the Crypts beneath the Resting Grounds.
Requires:
ID: charm_21
Category: Soul
Rank: Fair

Dashmaster

Primary Effect: substantially reduces dash cooldown.
Secondary Effect: allows you to dash downward.
Cost: 2 notches (average cost)
Location: from a statue in the Fungal Wastes, near the exit to the Royal Waterways.
ID: charm_31
Category: Mobility
Rank: Fair

Sprintmaster

Primary Effect: Increases movement speed while running by 1.7f(roughly 20.5%).
Cost: 1 notch (low cost)
Location: buy from Sly, in Dirtmouth ($400).
Requires:
ID: charm_37
Category: Mobility
Rank: Fair

Grubsong

Primary Effect: generate 15 soul when taking damage.
Cost: 1 notch (low cost)
Location: from the Grubs, in the Crossroads (10th quest reward)
ID: charm_3
Category: Soul
Rank: Mediocre (taking damage is required to use this charm)

Grubberfly's Elegy

Primary Effect: swinging your nail fires a projectile when at full health.
Notes: hitting an enemy with the beam does not generate soul. hitting an enemy with the beam does (0.5 x N) dmg. hitting an enemy with both the beam and the Nail simultaneously does (1.5 x N) dmg.
Cost: 3 notches (medium cost)
Location: from the Grubs, in the Crossroads (46th quest reward)
ID: charm_35
Category: Melee Range
Rank: Fair (you must maintain full health to keep the charm active)
Charms in the Second Row
Fragile Heart

Primary Effect: increases max health by 2.
Note: charm breaks on death.
Cost: 2 notches (average cost)
Location: from Leg Eater, in Fungal Wastes ($350)
ID: charm_23
Category: Health
Rank: Good

Fragile Greed

Primary Effect: increases Geo from enemies by 20%.
Note: charm breaks on death.
Cost: 2 notches (average cost)
Location: from Leg Eater, in Fungal Wastes ($250)
ID: charm_24
Category: Geo
Rank: Fair

Fragile Strength

Primary Effect: increases melee damage by 50%.
Notes: effect only applies to basic attacks with the Nail, charm breaks on death.
Cost: 3 notches (medium cost)
Location: from Leg Eater, in Fungal Wastes ($600)
ID: charm_25
Category: Melee Damage
Rank: Great

Spell Twister

Primary Effect: decreases the soul needed to cast spells by 9.
Notes: does not affect Focus.
Cost: 2 notches (average cost)
Location: Soul Sanctum
Requires:
ID: charm_33
Category: Spellcasting/Soul
Rank: Good

Steady Body

Primary Effect: negates horizontal recoil knockback from swinging the Nail.
Cost: 1 notch (low cost)
Location: from Salubra, in the Crossroads ($120)
Requires:
ID: charm_14
Category: Mobility
Rank: Fair

Heavy Blow

Primary Effect: increases knockback of your melee attacks.
Secondary Effect: reduces hits needed to stagger bosses by 1.
Cost: 2 notches (average cost)
Location: from Sly, in Dirtmouth ($350)
Requires:
ID: charm_15
Category: Other
Rank: Poor
Suggestion: download the Kerr's mod to make Heavy Blow actually good(mod currently doesn't work, and there's no easy way to modify the attributes of Heavy Blow with a DLL editor, so just lower the cost to 1).

Quickslash

Primary Effect: reduces attack cooldown by 75%.
Secondary Effect: reduces attack duration by 72%.
Cost: 3 notches (medium cost)
Old Cost: 2 notches (prior to version 1.1)
Location: Kingdom's Edge
Requires:
ID: charm_32
Category: Cooldown
Rank: Great

Longnail

Primary Effect: increases the Nail's reach by 15%.
Note: does not affect Nail Arts.
Cost: 2 notches (average cost)
Location: from Salubra, in the Crossroads ($300)
Requires:
ID: charm_18
Category: Melee Range
Rank: Good

Mark of Pride

Primary Effect: increase the Nail's reach by 25%
Note: does not affect Nail Arts.
Cost: 3 notches (medium cost)
Location: in Mantis Village (requires defeating the Mantis Lords)
Requires:
ID: charm_13
Category: Melee Range
Rank: Superb

Fury of the Fallen

Primary Effect: increases melee damage by 75% while on death's door
Cost: 2 notches (average cost)
Location: in the very first area of the game (requires nail bouncing acrossed some spikes)
ID: charm_6
Category: Melee Damage
Rank: Poor (requires being on 1 hp for the charm to take effect)
Suggestion: Find a way to modify FoF so that it reduces your maxHP to 1(IDK how to do this, so until then, just lower the cost to 1).
Charms in the Third Row
Thorns of Agony

Primary Effect: creates an AoE damage radius around your character is hit.
Note: the charm does 2 times your base Nail damage.
Cost: 1 notch (low cost)
Location: Greenpath
Requires:
ID: charm_12
Category: Special Damage
Rank: Mediocre (due to knockback from being hit, the attacker may be outside of the AoE's radius)

Baldur Shell

Primary Effect: creates a shell around you when healing, preventing damage.
Note: the shell has its own health bar, and it can only be regenerated by resting.
Cost: 2 notches (average cost)
Location: Howling Cliffs
Requires:
ID: charm_5
Category: Focus/Defense
Rank: Mediocre/Fair (won't prevent knockback, so being hit while healing still disrupts Focus)

Flukenest

Primary Effect: increases the damage of Vengeful Spirit/Shade Soul*, but reduces its range & consistancy.
Note: fires 9 projectiles with Vengeful Spirit, fires 16 projectiles with Shade Soul.
Cost: 3 notches (medium cost)
Location: in the Royal Waterways (requires defeating Flukemarm)
Requires:
ID: charm_11
Code: Spellfluke
Category: Spellcasting/Magic Damage
Rank: Mediocre/Fair (Superb prior to version 1.3)
Recommendations: Search the Assembly CSharp.DLL for something called "Spellfluke". Next, look for a line of code that looks like this:
if (GameManager.instance.playerData.equippedCharm_19) { float num = UnityEngine.Random.Range(0.9f, 1.2f); base.transform.localScale = new Vector3(num, num, 0f); this.damage = 5; } else { float num2 = UnityEngine.Random.Range(0.7f, 0.9f); base.transform.localScale = new Vector3(num2, num2, 0f); this.damage = 4; }
Turn the '5' into a '7', and the '4' into a '5'. This will revert the LU dmg nerf.

Defender's Crest

Primary Effect: creates a poison cloud around you, damaging enemies that get to close.
Secondary Effect: grants a 20% discount from Leg Eater.
Tertiary Effect: unlocks new dialog for Ogrim, Elderbug, and the Pale Lady.
Cost: 1 notch (low cost)
Location: Royal Waterways (requires defeating Ogrim)
Requires:
ID: charm_10
Category: Special Damage
Rank: Fair

Glowing Womb

Primary Effect: spawns hatchlings that fly into enemies, killing themselves and dealing 9 damage.
Note: spawning a hatchling will consume 8 soul, you can have up to 4 hatchlings at a time.
Cost: 2 notches (average cost)
Location: from the Aspid hive in the Crossroads
Requirement(s):
ID: charm_22
Code: KnightHatchling
Category: Familiar/Special Damage
Rank: Fair
if (playerData.equippedCharm_6 && playerData.health == 1 && (!playerData.equippedCharm_27 || playerData.healthBlue <= 0)) { if (this.spriteFlash) { this.spriteFlash.FlashingFury(); } this.details.damage = this.details.damage + 5; }
GW+FoF(&JB) interaction code
// Token: 0x040029FA RID: 10746 public KnightHatchling.TypeDetails normalDetails = new KnightHatchling.TypeDetails { damage = 9, dung = false, };
Normal GW code
// Token: 0x040029FB RID: 10747 public KnightHatchling.TypeDetails dungDetails = new KnightHatchling.TypeDetails { damage = 4, dung = true, };
Dung GW code

Quick Focus

Primary Effect: doubles the speed at which Focus heals.
Cost: 3 notches (medium cost)
Location: buy from Salubra, in the Crossroads ($800)
Requires:
ID: charm_7
Category: Focus/Healing
Rank: Good/Great

Deep Focus

Primary Effect: halves the speed of Focus, but doubles the health yielded by each heal.
Cost: 4 notches (high cost)
Location: in Crystal Peak
Requires:
ID: charm_34
Category: Focus/Healing
Rank: Mediocre (the reduced healing speed makes it almost impossible to use in combat)
Suggestion: Find charmCost_34 in your savedata(tutorial can be found later in the guide) and lower the number from '4' to '3'.

Lifeblood Heart

Primary Effect: grants 2 blue health past your max hp.
Note: the blue health can only be recovered by resting.
Cost: 2 notches (average cost)
Location: buy from Salubra, in the Crossroads ($250)
Requires:
ID: charm_8
Category: Health/Defense
Rank: Fair

Lifeblood Core

Primary Effect: grants 4 blue health past your max hp.
Note: the blue health can only be recovered by resting
Cost: 3 notches (medium cost)
Location: in The Abyss (requires having access to 14 lifeblood)
ID: charm_9
Category: Health/Defense
Rank: Good

Joni's Blessing

Primary Effect: multiplies your max hp by 1.4, and replaces it with blue health.
Secondary Effect: Lifeseeds will no longer try to run away from you.
Cost: 4 notches (high cost)
Location: Joni's Response (Hollowing Cliffs)
Requires:
ID: charm_27
Category: Health/Defense
Rank: Poor/Mediocre (Mediocre/Fair prior to version 1.3)
Suggestion: In the Assembly-Csharp.DLL, search for something called "orig_CharmUpdate". Next, look for a line of code that looks like this:
if (this.playerData.equippedCharm_27) { this.playerData.joniHealthBlue = (int)((float)this.playerData.maxHealth * 1.4f); this.playerData.maxHealth = 1; this.playerData.MaxHealth(); this.joniBeam = true; } else { this.playerData.joniHealthBlue = 0; }
Change the '1.4f' to '1.5f'. This will revert the LU health nerf.
Charms in the Fourth Row
Hiveblood

Primary Effect: regenerates the most recently damaged health mask.
Secondary Effect: passifies all enemies in The Hive.
Note: white masks take 12 seconds to heal
Cost: 4 notches (high cost)
Old Cost: 3 notches (prior to version 1.0)
Location: in The Hive.
Requires: [Tram Pass]
ID: charm_29
Category: Healing
Rank: Mediocre/Fair
Suggestion: lower cost to 3.

Sporeshroom

Primary Effect: creates an AoE damage radius at the end of each heal.
Secondary Effect: allows you to hear and understand Shroomish.
Cost: 1 notch (low cost)
Location: in the Fungal Wastes, beneath Queen's Station
Requires:
ID: charm_17
Category: Focus/Special Damage
Rank: Fair

Sharp Shadow

Primary Effect: Shade Cloak now does damage equal to your Nail.
Secondary Effect: increases the distance of shadow dashing by 33%.
Tertiary Effect: increases the velocity of shadow dash by 40%.
Bugs: Shadow Dashing into something something invulnerable, or something that interrupts the dash, like explosions, acid, spikes, etc, will break the charm's ability to do damage.
Cost: 2 notches (average cost)
Location: Deepnest
Requires:
ID: charm_16
Category: Mobility/Special Damage
Rank: Fair

Shape of Unn

Primary Effect: allows you to move while using Focus.
Secondary Effect: changes your hitbox.
Cost: 2 notches (average cost)
Location: Lake of Unn (Greenpath)
Requires:
ID: charm_28
Category: Focus/Mobility
Rank: Fair

Nailmaster's Glory

Primary Effect: reduces the time needed to charge a Nail Art by 1 second.
Secondary Effect: unlocks new dialog for Mato, Sheo, and Oro.
Cost: 1 notch (low cost)
Location: obtained from Sly, in Dirtmouth.
Requires:
ID: charm_26
Category: Cooldown
Rank: Good

Weaversong

Primary Effect: spawns 4 weaverling that do 2 dmg per hit spawns 3 weaverlings that do 3 dmg per hit.
Secondary Effect: unlocks new dialog for the Midwife.
Cost: 2 notches (average cost)
Location: Weaver's Den (Deepnest)
Requires:
ID: charm_39
Category: Familiar/Special Damage
Rank: Fair

Dream Wielder

Primary Effect: greatly reduces the time needed to charge the Dream Nail
Secondary Effect: increases the Dream Nail's soul steal by 33.
Tertiary Effect: increases the odds of getting Dream Essense from kills by 1%.
Cost: 1 notch (low cost)
Location: obtained from the Seer, in the Resting Grounds (4th quest reward).
Requires:
ID: charm_30
Category: Cooldown/Soul
Rank: Good

Dream Shield

Primary Effect: grants a passively rotating shield that blocks some projectiles.
Secondary Effect: If the shield takes contact dmg, it will repost with x1 Nail dmg and be briefly disabled.
Notes: Using Focus increases the shield's rotation speed. Focus also increases the shield's recovery. Hitting the shield with your Nail very briefly increases it's range by a small amount.
Cost: 3 notches (medium cost)
Location: behind a false wall in the Resting Grounds
ID: charm_38
Category: Defense/Magic Damage
Rank: Great
Special Charms
Grimmchild


Primary Effect: allows you to locate and collect Nightmare Essense.
Secondary Effect: spawns a familiar that will aid you in combat*.
Tertiary Effect: unlocks new dialog for the Pale Lady.
Note: the familiar does not cost anything to summon and cannot die.
*Lv.2 (requires 3 Nightmare Essense): 5 dmg per hit
*Lv.3 (requires 6 Nightmare Essense & defeating Grimm): 8 dmg per hit
*Lv.4 (requires 9 Nightmare Essense & defeating the Nightmare King): 11 dmg per hit
Cost: 2 notches (average cost)
Location: Grimm, in Dirtmouth after summoning the Grimm Troupe.
Requires:
ID: charm_40
Category: Quest/Familiar/Special Damage
Rank: Mediocre/Fair
Suggestion: There is a mod called "Avenging Angle's Grimmchild Upgrades"(requires both Modding API and ModCommon). Assuming you install it correctly, a JSON file should be created in the same folder as that contains the savefiles. You can edit the Grimmchild's attributes here. These are the settings that I use:
{ "StringValues": { "keys": [], "values": [] }, "IntValues": { "keys": [ "maxDamage", "notchesCost", "maxSoulAdd", "SettingsVersion" ], "values": [ 11, 2, 0, 4 ] }, "BoolValues": { "keys": [ "infiniteGrimmIntegration", "ghostBalls" ], "values": [ false, true ] }, "FloatValues": { "keys": [ "maxAttackSpeedMult", "maxRangeMult", "maxBallMoveSpeed", "maxBallSize", "volumeMultiplier", "colorAlpha", "colorBlue", "colorRed", "colorGreen" ], "values": [ 1.15, 1.25, 1.5, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] } }

Carefee Melody

Primary Effect: has a 10% chance to nullify the damage you take every other hit.
Note: the chance increases by 10% to 20% every time you take damage, capping at 90%. The chance resets to 0% if the effect triggers. On average, it blocks about 22.5% of attacks overall.
Cost: 3 notches (medium cost)
Location: obtained from Nymm, in Dirtmouth after Banishing the Grimm Troupe
ID: charm_40 (cost cannot be edited via the DLL)
Category: Defense
Rank: Mediocre
Suggestion Lower the cost to 2 notches.

Kingsoul

Primary Effect: infinitely replenishes soul at a rate of 2 soul per second.
Secondary Effect: opens the Birthplace in The Abyss.
Tertiary Effect: unlocks new dialog for the Pale Lady.
Cost: 5 notches (very high cost)
Location: unite the 2 White Fragments*.
Requires:
ID: charm_36
Category: Quest/Soul
Rank: Poor (the cost is too high to use the charm effectively)
Suggestion: Find charmCost_36 in the savedata(tutorial can be found a few sections down), and reduce its cost from '5' to '4'.

Void Heart

Primary Effect: passifies all Shades.
Secondary Effect: Grants access to the "Sealed Siblings", "Dream No More", & "Embrace The Void" endings.
Tertiary Effect: your Shade will no longer lose all of your Geo if you die before reclaiming it.
Misc Effect: unlocks new dialog for the Pale Lady, Hornet, Bardoon, Jiji, & Jinn.
Cost: 0 notches (very low cost)
Location: Birthplace (The Abyss)
Requires:
ID: charm_36 (cost cannot be edited via the DLL, though why would want to?)
Category: Other
Rank: Fair
Unbreakable Charms


Unbreakable Heart
Effect: increases max health by 2.
Cost: 2 notches (average cost)
Location: buy from Divine, in Dirtmouth after summoning the Grimm Troupe ($12000)
Category: Health
Rank: Great

Unbreakable Greed
Effect: increases Geo from enemies by 20%.
Cost: 2 notches (average cost)
Location: buy from Divine, in Dirtmouth after summoning the Grimm Troupe ($9000)
Category: Geo
Rank: Good/Great

Unbreakable Strength
Effect: increases melee damage by 50%.
Note: only applies to basic attacks from the Nail.
Cost: 3 notches (medium cost)
Location: buy from Divine, in Dirtmouth after summoning the Grimm Troupe ($15000)
Category: Melee Damage
Rank: Superb
Charm Fragments
Broken Heart

Effect: can be repaired by Leg Eater to make Fragile Heart ($200)
Note: cannot be eqipped
Location: die while wearing Fragile Heart.

Broken Greed

Effect: can be repaired by Leg Eater to make Fragile Greed ($150)
Note: cannot be equipped
Location: die while wearing Fragile Greed.

Broken Strength

Effect: can be repaired by Leg Eater to make Fragile Strength ($350)
Note: cannot be equipped
Location: die while wearing Fragile Strength.

Queen's Fragment

Effect: can be united with the King's Fragment to form the Kingsoul.
Note: cannot be equipped
Location: from the Pale Lady, in Queen's Garden (requires defeating the Traitor Lord)
Requires:

King's Fragment

Effect: can be united with the Queen's Fragment to form the Kingsoul.
Note: cannot be equipped
Location: in the Throne Room of the White Palace.
Requires:
Charm Combos
Blessed Blood

HP granted by Joni's Blessing heals over 24 seconds.

Heartfelt Blessing

Equiping either Fragile or Unbreakable Heart will increase the amount of HP granted by Joni's Blessing.

Wrath of the Void

Fury of the Fallen stacks with either version of the Strength charm, increasing the Nail's base dmg by 162.5%(262.5% Nail dmg per swing) when at 1 HP.

Furious Womb

Increases dmg of Glowing Womb by 5.

Festering Womb

Reduces the impact dmg by 5, but gains an AoE explosion that does a small amount of DoT(1-2 dmg/tick, or 2-3 dmg/tick if FoF is also equipped), So it does more dmg overall.

Flukestench

Reduces the overall damage of Flukenest in favor of creating clouds of DoT that can affect multiple enemies at once.

Flukesoul

Increases the dmg per fluke by 1 (prior to the Lifeblood Update it increased it by 2, and at the original release it increased it by 3).

Stinkshroom

Nearly doubles the damage dealt by Sporeshroom.

Deepshroom

Sporeshroom's range is increased by about 35%.

Pure Focus

Almost negates the negative effect of Deep Focus.

Speed of Unn

Doubles your movement speed while using Shape of Unn.

Shapes of Unn

Equipping Baldur Shell, Sporeshroom, or both, will change the appearance of your Unn form.

Shell of Agony

Blocking a hit with Bladur Shell triggers Thorns of Agony, despite taking no damage.

Agonizing Melody

Blocking a hit with Carefree Melody triggers Thorns of Agony, despite taking no damage.

Shadowmaster

Allows you to aim Sharp Shadow downwards, and increases its dmg by 50%.

Speedmaster

Increases run speed to 11.5f

Spider Dance

Allows Weaverlings to run faster and jump higher.

Spider Song

Allows Weaverlings to generate 3 Soul per hit.

Metamorphosis

Increases the Soul gained from Grubsong by 10 (25 Soul per hit you take).

Grubberfly's Fury

Grubberfly's Elegy will reactivate at 1 HP, and do 75% more dmg (87.5% dmg of a normal Nail swing).

Elegy of Strength

Equipping either Fragile or Unbreakable Strength will increase the dmg of Grubberfly's Elegy by 50% (75% dmg of a normal Nail swing).

Lifeblood's Elegy


Mantis Lord's Elegy

Increases the width and range of the projectiles from Grubberfly's Elegy.

Blade of Pride

Increases the base range of the Nail by 40%.

Soul Reaper

Increases base Soul gain by 11 (22 Soul per attack).

Dreamguard

Increases the size of Dream Shield by 15%, and improves its recovery time.
Modifying Charm Costs
To edit game files, you must first have a program that can edit ".DLL" files, such as dnSpy.
Remember to create backups of any ".DLL" files you intend to edit.
Edited charm costs will only affect new saves.


Step 1: Right click on Hollow Knight in your Steam library, select "properties", then find the option "browse local files".
Step 2: Navigate to the "HollowKnight_Data" folder, then go to the "Managed" sub-folder.
Step 3: Inside the "Managed" folder there is a file called "Assembly-CSharp.DLL", open this file in dnSpy.
Step 4: The .DLL is divided into sections, go to the section that has this header: "{} -".
Step 5: There are a lot of sub sections in this part of the file, look for the one called "PlayerData".
Step 6: Next, find "SetupNewPlayerData"(should be in orange text).
Step 7: Inside "SetupNewPlayerData", the data for charm costs should start around line #465.
Step 8: Look for the charmcost_# that you want to edit (corrisponding ID's to each charm are listed in the guide above)*
Step 9: select the line you want to edit, then hit "Ctrl+Shift+E" on your keyboard to bring up the editing interface.
Step 10: Once you've edited the number, hit the button that says "Compile" in the bottom right corner.
Step 11: If your done editing everything, save and exit dnSpy.


You can also edit charm costs in your savedata if you have a way to decrypt them. You can either use a save editor, or simply install the QoL mod(aswell as the Modding API and ModCommon prerequisites). QoL is a combination of small "quality of life" mods(hence the name), one of which is a save decrypter. If installed correctly, it should create decrypted copies of your savefiles in the form of JSON files(they will be located in the same place as normal savefiles). Any changes you make to the JSON will be applied to the corresponding DAT. The JSON savefile has a virtually identical structure to the "SetupNewPlayerData" in the DLL.
Gameplay Mechanics & Tips (This Section is WIP!)
Combat
  • Your melee range is reduced while gripping to wall with Mantis Claw, regardless of charms. In situations where you must fight while climbing(such as in the Colosseum), it is best to use Spells or Nail Arts.
  • All enemies, except for The Radiance, deal contact damage.
  • After taking damage, you have approximately 1 second of I-frames where you cannot be damaged by enemies. However, I-frames do not prevent Hazard Damage(spikes, saws, thorns, acid, etc).
  • A successful parry will grant a very small window of I-frames.
  • All enemies that deal contact damage, only deal 1 contact damage(with the exception of the Failed Champion, and The Nightmare King, who always deal 2 damage). So when fighting enemies that do 2 damage, it may be better to take the contact damage than get hit by its attack. This strategy is mainly for dealing with the Stalking Devout, but can also be used against Husk Guards and Kingsmoulds. It does not work well when fighting Great Husk Sentries, due to their shields.
Mobility
  • Forward velocity while walking: 6.0
  • Forward velocity while using Shape of Unn: 6.0
  • Forward velocity while using Shape of Unn + Quick Focus: 12.0
  • Forward velocity while running: 8.3
  • Forward velocity while using Sprintmaster: 10.0
  • Forward velocity while using Sprintmaster + Dashmaster: 11.5
  • Forward velocity while using Mothwing Cloak/Shade Cloak: 20.0
  • Forward velocity while using Sharp Shadow: 28.0
  • Forward velocity while using Crystal Heart: 30.0
  • Upward velocity while jumping: <15.7
  • Upward velocity while using Monarch Wings: <17.9
  • Downward velocity while falling: <20.9 (terminal velocity)
  • Downward velocity while using Cyclone Slash: 4.9
  • Downward velocity while using Desolate Dive/Descending Dark: 30.0
Invulnerability
certain things will grant you I-frames
  • I-frames after being hit: 1.3 sec
  • I-frames after being hit: while using Stalwart Shell: 1.75 sec
  • I-frames after a successful Parry: 0.25 sec
  • I frames after using a Quake spell: 0.4 sec
  • I-frames while Shadow Dashing: 0.25 sec
  • I-frames after starting a Cyclone Slash: 0.25 sec
Platforming
  • While in the air, hold "Down" and press "Attack" to downstrike with the Nail. This will allow you to bounce on enemies, spikes, saws, purple shrooms, and certain parts of the environment. You are required to learn this in order to progress beyond the Fungal Wastes.
Spellcasting
  • Your primary soul vessel can hold a maximum of 99 soul. Each auxillary soul vessel can hold an additional 33 soul. Once you have collected all of the vessel fragments you can hold up to 198 soul at a time. (with a 2% margin of error)
  • Striking enemies(except for Shades, and The Collector) with your Nail will yield 11 soul per hit. This number can be increased using certain charms.
  • You must have at least 33 soul to cast a spell. This number can be reduced by a certain charm.
  • There are two ways you can cast a spell. You may either press the "Quickcast" button, or tap the "Focus/Cast" button. If you use Quickcast, the spell will be cast right away. If you use Focus Cast, the spell will be cast on a delay.
  • There are three main spells in the game. One for attacking left/right, one for attacking upwards, and one for attcking downwards. Each can be upgraded into a more powerful spell later.
  • Focus can still be used even if you have full health. This means you don't need to take damage to use Focus based charms like Sporeshroom.
Exploration
The world of Hallownest is full secrets! Always be vigilant, many of the secrets are very well hidden. Just don't let your search for secrets hamper your gameplay experience; remember to enjoy the scenery, ponder the history, and immerse yourself in the atmosphere.
  • Most breakable walls have cracks, or other tells, but some do not have any tells at all.
  • Breakable walls in Greenpath do not have visible cracks, instead they are indicated a pale green moss that has grown over them.
  • Upgrading your Nail does not change the number of hits necessary to open a breakable wall, however a breakable wall can also be opened with a single shot from a spell.
  • In addition to breakable walls, there are also false walls. False walls can be walked through without needing break them open. Walking through a false wall for the first time is usually accompanied by an audio cue and a camera pan, unless the false wall leads directly into a room transition.
  • There are also shortcuts. These consist of collapsable floors, breakable walls, and doors that can only be opened from one side.
  • While many collapsable floors can be opened by simply walking over them, several of them require using a specific spell to break them open.
  • Breakable floors that require the use of a spell are usually indicated by a rumbling sound when walked on. However, there are a few 'super secret' breakable floors that do not shake.
Controls
While you are free to use your own controller configuration, I thought I'd share mine:
  • Nail: Right Trigger
  • Dream Nail: Right Bumper
  • Dash: Left Trigger
  • Super Dash: Left Bumper
  • Jump: (A) Button
  • Focus: (B) Button
  • Quickcast: (X) Button
  • Quickmap: (Y) Button
  • Inventory: Back Button
  • Pause: Start Button
Spells (WIP)
Focus

Charm Interactions: Quick Focus, Deep Focus, Shape of Unn, Baldur Shell, Dream Shield, Sporeshroom,
Location: start the game.

Vengeful Spirit

Stats: >15 dmg
Charm Interactions: Shaman Stone, Spell Twister, Flukenest,
Location: Ancestral Mound (Crossroads)

Desolate Dive

Stats: 15[dmg] + 20[dmg] = <35[yield]
Charm Interactions: Shaman Stone, Spell Twister,
Location: in the Soul Sanctum (requires defeating the Soul Master)
Requires:

Howling Wraiths

Stats: 10[dmg] x 3[hits] = <30[yield]
Charm Interactions: Shaman Stone, Spell Twister,
Location: Overgrown Mound (Fog Canyon/Queen Gardens)
Requires: & /

Spell Upgrades (WIP)
Shade Soul

Stats: >30 dmg per hit
Notes: can pass through obstacles. can hit enemies multiple times.
Charm Interactions: Shaman Stone*, Spell Twister, Flukenest,
Location: Soul Sanctum
Requires:

Descending Dark

Stats: 15[dmg] + 30[dmg] + 15[dmg] = <60[yield]
Charm Interactions: Shaman Stone*, Spell Twister,
Location: Crystalized Mound (Crystal Peak)
Requires:

Abyssal Shriek

Stats: 20[dmg] x 4[hits] = <80[yield]
Charm Interactions: Shaman Stone, Spell Twister,
Location: activate the Altar in The Abyss
Requires:
The Nail (WIP)
Charm Interactions: Soul Catcher/Eater, Grubberfly's Elegy, Steady Body, Heavy Blow, Quickslash, Longnail, Mark of Pride, Fury of the Fallen, Fragile Strength, Thorns of Agony, Sharp Shadow, Dream Shield,

The Old Nail

Base Damage: 5
Location: start the game

The Sharpened Nail

Base Damage: 9
Location: from the Nailsmith (requires $250).

The Channelled Nail

Base Damage: 13
Location: from the Nailsmith (requires 1 Pale Ore & $800)

The Coiled Nail

Base Damage: 17
Location: from the Nailsmith (requires 2 Pale Ore & $2000)

The Pure Nail

Base Damage: 21
Location: from the Nailsmith (requires 3 Pale Ore & $4000)
Nail Arts (WIP)
Great Slash

Stats: n[dmg] x 2.5
Charm Interactions: Nailmaster's Glory,
Location: from Nailmaster Sheo in Greenpath
Requires:

Cyclone Slash

Stats: (n[dmg] x 1.2) x (3[hits] + <4[hits])
Charm Interactions: Nailmaster's Glory,
Location: from Nailmaster Mato in Howling Cliffs
Requires:

Dash Slash

Stats: n[dmg] x 2.5
Charm Interactions: Nailmaster's Glory,
Location: from Nailmaster Oro in Kindom's Edge ($800)
Requires:
Abilities (WIP)
Mothwing Cloak


Effect: Allows you to dash.
Location: Greenpath

Mantis Claw


Effect: Allows you climb walls.
Notes: In terms of progression, this is probably the single most important ability in the game.
Location: Mantis Village (Fungal Wastes)
Requires:

Crystal Heart


Effect: Allows you charge dash over unlimited horizontal distance.
Location: Crystal Peak
Requires:
Charge Time: 0.800000011920929 sec

Isma's Tear


Effect: Allowsyou to swim in acidic pools without being harmed.
Location: Isma's Grove (Waterways)
Requires:

Monarch Wings


Effect: Allows you to double jump.
Location: Ancient Basin
Requires:
Items (WIP)
Region A: Cliffs, Dirtmouth, Crossroads, Crystal Peak, & Resting Grounds
Howling Cliffs


Stag Nest


Joni's Repose


Dirtmouth


King's Pass


Forgotten Crossroads


Ancestral Mound


Infected Crossroads


Black Egg Temple


Crystal Peak


Crystalized Mound


Hallownest's Crown


Resting Grounds


Blue Lake


Dream Well


Glade of Hope


Shrine of Believers
Region B: Greenpath, Queen's Garden, Fog Canyon, & Fungal Wastes
Greenpath


Stone Sanctuary


Lake of Unn


Fog Canyon


Teacher's Archives


Overgrown Mound


Queen's Garden


Queen's Station


Fungal Wastes


Mantis Village


Fungal Core
Region C: City of Tears, Royal Waterways, Kingdom's Edge, & The Hive
City of Tears


Soul Sanctum


City Storerooms
[No Image Available]


King's Station


Tower of Love


Pleasure House


Watcher's Spire


Royal Waterways


Junkpit
TODO

Godhome
TODO

Isma's Grove


Kingdom's Edge


Cast-Off Shell

Colosseum of Fools


The Hive

The Hive is a sovereign territory ruled by Queen Vespa.
Region D: Deepnest, Ancient Basin, White Palace, & The Abyss
Deepnest


Failed Tramway


Weaver's Den

The Weaver's Den was where Hornet was born and/or raised.

Beast's Den


Ancient Basin


Palace Grounds


White Palace


Path of Pain

"To witness secrets sealed, one must endure the harshest punishment."

The Abyss


The Birthplace
Iselda & Cornifer (WIP)

Item
Iselda's Price
Cornifer's Price
Quill
120Geo

Wayward Compass
220Geo

Bench Pin
100Geo

Cocoon Pin
100Geo

Stag Pin
100Geo

Vendor Pin
100Geo

Hot Springs Pin
100Geo

Whispering Root Pin
150Geo

Warrior Grave Pin
180Geo

Tram Pin
100Geo
Crossroads Map
40Geo
30Geo
Greenpath Map
80Geo
60Geo
Fungal Wastes Map
100Geo
75Geo
City Map
120Geo
90Geo
Waterway Map
100Geo
75Geo
Cliffs Map
100Geo
75Geo
Crystal Peak Map
150Geo
112Geo
Resting Grounds Map
75Geo
Outskirts Map
150Geo
112Geo
Basin Map
150Geo
112Geo
Deepnest Map
50Geo
38Geo
Garden Map
200Geo
150Geo
Fog Canyon Map
200Geo
150Geo
Sly
Goods
Cost
Condition
Dialog

Simple Key
950Geo
"Simply, a simple key. It will fit a variety of locks, which is useful if you like to poke around in places you don't belong."

Elegant Key
800Geo

Shopkeeper's Key
"An explorer found this fancy key floating in the waterways of the city far below us. I've not cleaned it."

Rancid Egg
60Geo
"I found this under the counter. Some creature must have laid it here while I was stuck down in the ruins.
I suppose you could buy it? I won't miss its sour odour."

Lumafly Lantern
1800Geo
"What's more important? A light to guide your way, or a friend who'll stay by your side?
Why not both? Take this bright little fellow as your companion and he'll light your way through the thickest darkness."

Gathering Swarm
300Geo
"Do you find yourself leaving a lot of Geo behind as you hurry through the caverns?
This charm will make sure that any loose change finds its way back to you."

Stalwart Shell
200Geo
"Life in Hallownest can be tough, always taking hits and getting knocked around. This charm grants you more time to recover after taking damage. Useful if you need to escape from a tight spot."

Heavy Blow
350Geo

Shopkeeper's Key
"You enjoy smacking about foes with that nail of yours, right? With this charm equipped, you'll be able to send them flying further with every hit!"

Sprintmaster
400Geo

Shopkeeper's Key
"You like it? It's a recent addition to my collection. Handsome thing, isn't it?
Holding it lets you run around quickly and tirelessly, as though you were young again! Or, erm, so I'm told."

Nailmaster's Glory

Master all 3 Nail Arts
"...So, another would join our group.
I have a gift for you, warrior. As a shopkeeper, I admit parting with it for free is rather difficult.
But as the Great Nailsage I must recognise your skill. You have mastered the arts of my remaining pupils. Now tradition decrees you too may hold the symbol.
Wear it proudly, Nailmaster. You shall be the last to receive its like."

Mask Shard
150Geo
"This old thing? Merely a fragment of something larger. Still, maybe you can make some use of it."

Mask Shard
500Geo
"I found another of these. If you look closely, there's some nice engraving work on them.
I suspect I undercharged last time, and this is the only one left. It's gonna cost you!"

Mask Shard
800Geo

Shopkeeper's Key
"You're collecting these, aren't you? Well you're in luck, I found another in my storeroom.
This is the last one though, so it's priced accordingly."

Mask Shard
1500Geo

Shopkeeper's Key
"As it turns out, I do actually have one more of these shards left. Very last one!
I feel bad charging you so much for the previous shards, especially because it means I have to charge even more for this one."

Vessel Fragment
550Geo
"A piece of a Soul Vessel. You know, those ghastly looking orb things?
I don't really like the aura about it, but it's quite rare so I'll have to charge you a high price."

Vessel Fragment
900Geo

Shopkeeper's Key
"I dug out another of these. Turns out I had a complete set. If they didn't give me the creeps, I'd put the pieces together myself."
Salubra (WIP)
Relic Seeker Lemm (WIP)

Leg Eater (WIP)
Divine (WIP)
The Grubs (WIP)
The Grubfather's Quest

# of Grubs saved
Reward
1
10Geo
2
20Geo
3
30Geo
4
40Geo
5

Mask Shard
6
50Geo
7
60Geo
8
70Geo
9
80Geo
10

Grubsong
11
90Geo
12
100Geo
13
110Geo
14
120Geo
15
130Geo
16

Rancid Egg
17
140Geo
18
150Geo
19
160Geo
20
165Geo
21
170Geo
22
180Geo
23

Hallownest Seal
24
190Geo
25
200Geo
26
205Geo
27
210Geo
28
215Geo
29
220Geo
30
225Geo
31

Pale Ore
32
230Geo
33
235Geo
34
240Geo
35
245Geo
36
250Geo
37
255Geo
38

King's Idol
39
260Geo
40
265Geo
41
270Geo
42
280Geo
43
290Geo
44
295Geo
45
300Geo
46

Grubberfly's Elegy
The Nailsmith
Ore Quest

#
Location
Requirement
Payment
Reward
0

City of Tears
250Geo
Sharpened Nail
1

Resting Grounds (The Seer)
300Essence
800 + 1 Pale Ore
Channelled Nail
2

Deepnest

Crystal Heart
, defeat Nosk
3

Hallownest's Crown

Monarch Wings/ Nail-parkour
2000 + 2 Pale Ore
Coiled Nail
4

Ancient Basin
Defeat the Lesser Mawleks
5

Colosseum of Fools
450Geo, complete Trial of the Conqueror
6

Crossroads (the Grubfather)
Rescue 31 Grubs
4000 + 3 Pale Ore
Pure Nail
A1 (Purity)
City of Tears
Strike down the Nailsmith with the Pure Nail
B1 (Happy Couple)
City of Tears
Refuse to kill the Nailsmith
B2 (Happy Couple)
Greenpath
Visit Nailmaster Sheo
The Seer
Dream Quest

#
Objective
Reward
1
100Essence

Hallownest Seal
2
200Essence

Opens the Glade of Hope
3
300Essence

Pale Ore
4
500Essence

Dream Wielder
5
700Essence

Vessel Fragment
6
900Essence

Dream Gate
7
1200Essence

Arcane Egg
8
1500Essence

Mask Shard
9
1800Essence

Awoken Dream Nail
10
2400Essence
Ascension
The Grimm Troupe
Nightmare Quest

In order to start the Grimm Troupe questline, first you must go to Howling Cliffs(requires Mantis Claw). Once there, look for breakable walls. One of these secret walls leads to a Lore Stone and a Wanderer's Journal. to the right of the Wanderer's Journal there is yet another breakable wall, this is leads to a second hidden room. Once inside the second hidden room, keep walking to the right, there is a false wall that leads to a third hidden room containing the corpse of a large bug. Dream Nail the corpse and walk back to the second hidden room. There should now be a metal fireplace with some hot coals. Strike the fireplace with your Nail a few times to light it. The fire will turn bright red and the ground will shake, accompanied by the distant sound of an accordian. After the ground stops shaking, return to Dirtmouth. There should be two tents on the west side of the town, with 2 Grimmsteeds parked in front of them. Inside the smaller tent is a charm vendor named Divine. Inside the larger tent are two NPCs, Brumm and Grimm. If you talk to Grimm, he will give you a charm, and the quest will start.

#
Objective
Location
Reward
0
Light the Nightmare Lantern

Howling Cliffs
1
Meet Troupe Master Grimm

Dirtmouth

Grimmchild Lvl.1
2

Collect the Scarlet Flames of the Grimmkin Novice
Crystal Peak, Greenpath, City Storerooms

Grimmchild Lvl.2
3

Collect the Scarlet Flames of the Grimmkin Master
King's Pass, Resting Grounds, Kingdom's Edge
4

Defeat Troupe Master Grimm

Dirtmouth

Grimmchild Lvl.3, & a Charm Notch
A1 (Ritual)

Collect the Scarlet Flames of the Grimmkin Nightmare
Fungal Core, The Hive, Ancient Basin
A2 (Ritual)

Defeat Nightmare King Grimm
Dirtmouth

Awoken Grimmchild
B1 (Banishment)
Talk to Brumm in the Distant Village

Deepnest
B2 (Banishment)
Help Brumm destroy the Nightmare Lantern

Howling Cliffs
B3 (Banishment)
Welcome Nymm to town

Dirtmouth

Carefree Melody
Acknowledgments
Hollow Knight is property of Team Cherry.
Most images were retrieved from the Hollow Knight wiki.
Most Information was attained from the wiki, and through the Debug Mod & Modding API.
Mod & API are developed by SeanPr, Firzen, & Wyza and is distributed through Discord.
I am currently not a member of Team Cherry, the Wiki, or Discord.
55 kommentarer
DrSpartanSnak3 6 okt, 2024 @ 13:15 
Only thing I see OBJECTIVELY wrong here is that Void heart unlocks Embrace The Void, you can do that ending WITHOUT Void Heart. Otherwise, this is an absolutely incredible guide! I agree with most opinions, too! :hollowknight:
Fireflame04 11 nov, 2022 @ 9:40 
no shot you think dreamshield is better than spell twister
Invenblocker 13 okt, 2022 @ 16:43 
Hollow Knight Community stop underrating Grubsong challenge (Impossible).
UglyStupidIdiot 27 jul, 2022 @ 16:31 
@Nyxia1011 You need to get kingsoul
Tomato 23 okt, 2021 @ 14:31 
How deep focus mediocre? It's absolute trash, it's basically a downgrade.
Darc Vader 5 aug, 2021 @ 20:10 
Assuming you're actually below the ground at the orb looking thing you need to dream nail it
Nyxia 5 aug, 2021 @ 20:00 
i'm at the correct location where Void Heart is located but it is not appearing. is this normal or do i have to progress more in the storyline?
Hydrasent 30 jun, 2021 @ 20:31 
how does the dnspy thing work
[SA]soul eater 22 dec, 2020 @ 22:08 
was having trouble changing the charm cost of the compass, but it worked when i disabled the Exaltation mod.
BiNky 6 maj, 2020 @ 16:40 
Nicely done! i didnt even know about Shrine of believers and tower of love until now...