The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

147 ratings
Reneer's Crime Overhaul
   
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Category: Gameplay
File Size
Posted
Updated
83.832 KB
Feb 15, 2012 @ 7:30pm
Feb 21, 2014 @ 9:01pm
12 Change Notes ( view )

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Reneer's Crime Overhaul

Description
This mod changes the Guard behavior by modifying how Guards react to player crimes.

0.992 – Fixed guards fast traveling alongside the player.

To uninstall:
Just close Skyrim via the menu system and use Data Files to uncheck the mod.

Current features:
Animals will no longer report crimes.
Dogs will bark if they see the player sneaking, creating a detection event.
Guards will follow the player if sneaking / weapon is drawn.
Configuration Menu system.

Forum thread: http://forums.bethsoft.com/topic/1339555-wipzrelz-reneers-crime-overhaul/
100 Comments
Maddog -HH- Sep 18, 2016 @ 8:06am 
weres the original?
Playtheist Sep 12, 2015 @ 8:04am 
I used to like this mod, but it created two game-breaking problems for me.

First, the guards can bug and if they do, they'll follow you forever even after you've sheathed weapons and stopped sneaking. Then the next time you fight an enemy, the guard you're dragging runs in front of you, causing you to hit them, and then you have to kill them - at the same time you're killng the original enemy.

Second, when you brawl and guards are nearby, the guards crowd in and make it impossible to avoid punching them by accident. No matter what you do after that, you've forfeited the brawl. It's especially bad in Markarth.

These are serious unintended consequences. Sorry, but I can't recommend this mod.
Anubis 1101 Dec 13, 2013 @ 12:58pm 
heres an idea, i dunno if you know how to do this, but ive noticed that the detection system for crime is... erroneous. passive creatures and guards will instantly detect you instead of using hostile stealth detection, meaning if youre wanted in a hold, even if youre sneaking, the moment you enter the detection radius of a guard they see you and chase after you trying to initiate conversation. I think if they all used the hostile stealth detection system (obviously without actually becoming hostile if they wouldnt normally), it would greatly help.
Assassin Oct 20, 2013 @ 10:09am 
а что он делает
кстати не кто из русских не знает мод на разложение трупов?
очень надо
Jayombi Aug 11, 2013 @ 2:39am 
"when a guard is following me and I fast travel, they travel also."

AHHHH so its this mod, my my I have been mod testing galore trying to see why Stormcloaks keep following me around everywhere, and I mean everywhere... *LOL*
Dragonbaze Apr 7, 2013 @ 10:39am 
Great mod! Made for a lot of interesting scenarios. Unfortunately the guards don't follow me anymore and whenenver I get in a conflict with somone in town the guards say something like "forgive me thane, I didn't know it was you.." even though I'm not thane in that hold. Don't know if that last bug is from this mod... I tried going through the settings again but still no effect. I will keep subscribing and hope it'll sort itself out, it's a really nice mod when it works!
Ren  [author] Feb 25, 2013 @ 11:27am 
@mucusSTfriend: Ah, thank you for the bug report. I'll make sure to fix that for the next release. Thanks again. :)
mucusSTfriend Feb 25, 2013 @ 11:09am 
Looking forward to an update then. So far I only have one issue with this mod (MCM is just a suggestion), when a guard is following me and I fast travel, they travel also.
Ren  [author] Feb 25, 2013 @ 10:29am 
Just looked at Frostfall's scripts. It seems incredibly simple, at least compared to how I had to do it in Oblivion. I'll look into it further.