Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Aurora MR -Star Citizen
   
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Blueprint: Small Vessel
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18 okt, 2017 @ 16:04
12 okt, 2018 @ 14:13
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Aurora MR -Star Citizen

I 1 samling av scroogestime
Cheap Sci-Fi
22 artiklar
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Okay, so this may not be the exact model number, but what can I say? I added a bit of stuff from all the various Aurora Models, and improvized on the areas that the professional pictures don't accurately show.

PLEASE NOTE: This Item is Warp Drive Capable. If you would like to give it a Warp Drive, just replace all the cargo boxes I put in back with one. It is the perfect Size. There is also room under the target (on top) for a Warp Tank.

Okay, now that the very important notice above has passed, please read through it again. This was made to work in version Alpha 7.0 of Empyrion, and is now in need of small updates to be compatible with the current version of the game. Please read the comments section for guidance on the updates to apply to it. I am unable to do that for you due to file communication issues.

This ship was made to be simple, and cheap, but still walk-inside-able. It has the ordinary just of requirements, except for 45 Sathium. Besides that though, this is a cheap 2nd-time-around starter (actually, in Official Star Citizen, this IS the Starter). Again, I make these ships to be modify-able.

The Big Idea behind these Models that I make is their ability to be Modify-able and reflect you, the pilot, personally. I would add a rail gun in place of the spotlights for best effect, and I would also give this beauty its own paint job (The paint included in these models is the Standard Factory paint-over, which will be incredibly Dull and Boring if you don't paint this Model).

The current configuration of this vessel, including the cargo boxes in back (which can be replaced with a Warp tank in 7.0, mind you for the Fourth time), has the Following comfort and ease of access Items:

In The Cockpit:
- 1 cargo box
- 1 O2 Station
- 1 Armor Locker
- 1 Ventilator
- 2 Small Ammo boxes

NOT InThe Cockpit:
- 6 Cargo boxes
- 3 Constructors
- 1 Fridge

Now, you're most likely thinking (actually, what I doubt that many of you out there are thinking: ) is "Oh, That's Cool Beans and all, but what about the Part requirements and all that other mostly useless commentary on this Item?"
-Worry No more. Here's that list of Ye Ol' Jolly Facts:


- IRON Ingot: 278
- SCILICON Ingot: 209
- SATHIUM Ingot: 45
- COPPER Ingot: 194
- COBALT Ingot: 7



I build mostly for PVE and FLYING IN STYLE, although some of the weak parts are armored in case you bump into something. This vessel's walls are pretty thin, so Be Warned: It probably wouldn't be smart to hang aroud it with a deconstruction device.

Thank you for Viewing. Hopefully I can feel good about having helped someone out there. I worked hard on this Item (Which, it is still for flying, not fighting. You could hunt with it if you want, but add some guns of your liking first, and maybe add a homing rocket on top if you feel like it. Just upgrade any parts on this until it is to your liking of a PVP ship. ).
Again, Thanks For Viewing.

Another variant of this model, painted and all: The Aurora LN - http://steamcommunity.com/sharedfiles/filedetails/?id=1189450644
Populära diskussioner Visa alla (1)
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18 okt, 2017 @ 17:27
NEW SHIP DESIGN RECOMMENDATIONS
scroogestime
17 kommentarer
Murphy's Law 28 dec, 2024 @ 19:45 
Good looking out @scroogestime I'll give it a try the next time play
scroogestime  [skapare] 23 nov, 2024 @ 19:28 
@Murphy's Law
I found a way to solve the cockpit exit issue, but am unable to post it due to file communication errors on my new PC. For an interim fix, remove the 4 angled corner blocks around the doors. Then remove the door and place it in the spot where the 4 blocks used to be. you may need to reconfigure the ramps signal logic. Everything else should be the same.

The issue was that the player's character would exit the seat and collide with the door frame colliders, being unable to exit the vicinity of the seat. By moving the door outward 1 block and rotating 180, the character can exit normally now.

Note that it needs a CPU extender for better performance in the latest version of the game. I'll make a bigger fix to it as a new workshop item.
Murphy's Law 31 okt, 2024 @ 20:27 
I've tested this one in creative it seems to fly nicely the only issue I've found is when dismounting the pilot seat I get stuck every time and have to use godmode to get out of the ship. is a problem with the ship being made in an earlier version or because of the scale of the vessel. still beautifully made nice job on that.
Murphy's Law 27 okt, 2024 @ 19:15 
No worries I'll test in creative first and work out any issues
scroogestime  [skapare] 26 okt, 2024 @ 15:40 
@MadMac I'm glad it impresses you. Be aware the game has changed a bit, so the material cost stats will be different.
Murphy's Law 21 okt, 2024 @ 18:56 
This little ship looks great I will be using it. I also plan on building a drake cutter as I haven't found one on here.
scroogestime  [skapare] 12 mar, 2018 @ 17:11 
Thanks! Be wary, though, It's stats aren't the best. I'm currently trying to fix it. I hope to have it updated soon...
RhodeKill 10 mar, 2018 @ 18:52 
Perfect! It's nearly identical to the SC one. I'll be adding this to my fleet for sure
scroogestime  [skapare] 31 okt, 2017 @ 18:47 
@d3usm3us. THanks so much for the feedback! I've been trying to find a name for the ship type, until you named it: Captain's Yacht. That's perfect! Thank you for that! I am so happy that someone actually took my recommendations and made this ship theirs.
d3usm3us 31 okt, 2017 @ 6:40 
After downloading and testing, the handling characteristics match the sophisticated design model. It fits perfectly as my CV's Captain's Yacht, after a few modifications as you suggested and an overall paintjob. Love this thing. I went with homing missiles for the occasional drone problem.