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I liked the use of the panel & stairs.
I would suggest making the turret room, do something essential, for solving the puzzle.
eg something in there, also needed to open the exit door, or proceed in some way.
the solution for getting the cube, did not dawn on me at 1st.
but that was the only time I paused for thought.
in my opinion, more puzzle elements, would inhance this map.
the light bridge & funel without any function, seems to be a mistake.
but, did they give me extra hieght, like the stairs ?
fun, but needs more...
I do like killing turrets :)
please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/