Sid Meier's Civilization VI

Sid Meier's Civilization VI

28 ratings
Fantasy (Reverse Fractal) Map Script
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
48.865 KB
Oct 15, 2017 @ 5:42pm
Feb 11, 2018 @ 6:15pm
3 Change Notes ( view )

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Fantasy (Reverse Fractal) Map Script

Description
After playing around with the mapscript files...

A reverse fractal style map that has expansive mountain chains with choke points, extended deserts, a large forest biome and shrunken down ice features. There are two options available a flat world map and a normal round world map.

This is by no means is suppose to be 'balanced' but hopefully it will make spawns more interesting. Also worth noting I will probably not change much so I welcome suggestions but I can't promise anything.

IMPORTANT: If you play the flat world map there is a chance you will not spawn, this is because it has trouble with natural wonder placement for whatever reason. Just give another go and eventually it will work.
16 Comments
TISOD Mar 30, 2019 @ 12:42pm 
Update please
Karomne Mar 8, 2019 @ 11:16am 
Has this been, or will this be updated for gathering storm?
Myself Jul 7, 2018 @ 6:30am 
update? this mapscript is the most interesting i've seen!!!
Xeno Mar 5, 2018 @ 2:28pm 
Rivers are messed up on the map.
Baleur Feb 13, 2018 @ 9:40pm 
Noice! Just make sure the new reefs and stuff spawns, noticed other mapmods like YnAMP didnt spawn reefs unless you strip the mod down to only add larger map sizes.
EwokBaconBits  [author] Feb 11, 2018 @ 6:19pm 
Hey thanks, I just updated it and it should work with it now.

@Baleur I know this comment is 1 month old but other mods like that should work and in terms of the mountains being too thick I have had mixed results. If you want less you can mess with it just open up the map file which should be located steamapps/workshop/content

and then find this code and make the numbers smaller here:
args.extra_mountains = 18;
mountainRatio = 11 + world_age * 2;
Tal'Raziid Feb 7, 2018 @ 9:23pm 
So, i dont think this is working with Rise and Fall. Not seeing it in world types, anyway.
Baleur Jan 10, 2018 @ 12:16pm 
This looks more and more similar to PerfectWorld3 for Civ5, the by far best mapscript ever in Civilization history (only surpassed by PerfectWorld for Civ4. Very nice!!
But i also think maybe the mountains are a bit too thick, i mean i love it, but maybe have just a more rare chance for that, maybe have 2-3 tile thick mountains be more common than huge 9 tile sprawls.
Not the length of them, i love long chains, but i mean those huge clumps of like a whole continent just being mountain xD

Btw this works with Resourceful and Sukrikats Resources right??
EwokBaconBits  [author] Nov 1, 2017 @ 6:12pm 
@mistyexter I havn't tried it I dont see any reason why not

@p0kiehl I might look into doing that, I do know its possible
p0kiehl Oct 29, 2017 @ 8:57am 
Really cool. Loved that map that I got with using this for the first time. Great to see new map scripts on here. Thank you for making this - hope to see you continue to work on it! My only 'critical' feedback is that I think the mountain chains are a tad too expansive. Would you consider toning it down a tad, or somehow enabling an option for users to decide?