Parkitect

Parkitect

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coaster builder. how to
Von ValueWizard
from banking and brakes to zero g roals. this step by step guide explains how to build your dream coaster in parkitect.
   
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about this guide
what rides dominate the skyline of a theme park? what always has a full line? coasters. why should this game be different? every ride is unique. from mini coasters to vertical drop coasters. you have a large verity of rides you can make, and this guide covers the basics. from banking curves to dragon cars this guide will explain the coaster builder. so, let’s start by opening the ride tab.
how to start
ok so you want to build a coaster. first open the ride tab. When it is open you will see 5 tabs. calm rides, thrill rides, coasters, transport and water, click on the 3rd tab which has a picture of by a coaster car. chose the coaster you want, and a blue station will be on your mouse.be aware that only steel, vertical drop, launched, inverted, flying and wing coasters can loop and invert. put the first station part where you want using space to rotate and shift to pull up or down.
building lifts and drops
once you build the first station the builder will appear. this window has 3 sections. turns banking and extras. click the build button to place more station. once you are happy with your station, click the chain button to get the lift hill (alpine coasters go carts and dark rides have chains selected permanently when you go up).build your lift hill by using the slope buttons to slope up as show in picture. once happy with the lift hill click the flat button to stop the incline. now let’s go down. click one of the 3 down buttons to go down. unclick the lift and go down as far as you want then to level off. you can curve up and down also, but you must be on a slope already before you can curve. you can change the slope size while you drop.
curves,increasing sise and banking track
you may notice that your ride so far is a bit sharp and bumpy and has to Meany supports. now to space out your supports and to make the ride smoother find the -1+ button. click the + and the track piece will increase thus smoothing out drops and spacing out supports. this is useful for making bigger loops and launches but I’ll explain how to create them later. so far, your ride is a long line. to fix this increase the track size to 2 or more and spin the ball inside the banking circle. can you see the track bending? bend it as much as you want left or right. now click build then click the 90-degree curve. the banking should be on the inside of the curve for all rides except suspended, flying and inverted. For them coasters the banking must be on the outside. build and you have a curve. you can increase the track size for 90-degree curves but not 45-degree curves. you can curve while going up, but you must be going up first.
going upside down and other extras
if you have a coaster that can invert this is how you twist your guests around.  to make a barrel roil increase the track size to 4 or more then spin the banking wheel all the way around then build. For zero g roils go up at 90-degree banking and build then select a down slope and twist around to 90 on the opposite side then build like shown in the picture. now on the right-hand side of the coaster builder is your extras. these are loops, s bends, helixes, corkscrews and half loops. You build extras by selecting them then clicking build and they can be resized. some extras can have banking like corkscrews and helixes. if you have a launch coaster launches are in here. Launches are buildable on steel, wing, giga and hydraulic launch coasters to set a launch in the hydraulic launch coaster increase the track size then type in the velocity in the mph as shown in photo. However, to set a launch in the other coasters click the L.S.M icon next to chain lift. Then set the mph and launch speed as sown in other photo. Note that the hydraulic launch coaster uses a roll back system where if the train goes backwards it will slow down on the launch track then be launched again. But on the L.S.M. launch if the ride goes backwards then the ride does not slow down. thus, you can make shuttle launches Also beyond vertical drops are in extras if you have a vertical drop coaster.

hight markers,deleting track and visulizations
[/previewimgmg] in the bottom left of the builder there is a bulldozer and some arrows on either side. click the arrows to move the builder backwards and forwards. click the bulldozer to delete.

below the bulldozer is the visualizations. click it and you can look how fast the ride is and how much g forces (lateral vertical and longitudinal) the guests will experience. as shown in photo.it also shows the scenery rating so you know what is teamed good and what is themed bad. The scenery rating effects the rides excitement.

below the build button is 2 buttons. press them. one is the Hight markers, so you know how high you are building. the other is the timer that tells you how fast the ride is and how long it is. the longer the ride the more nauseating.
brakes,ratings and changing ride settings
ok. you have built your ride and want to end it. using high markers get your track to the same level as the station. then build brakes. The brakes button is below the lift button. you can set brake speed the same way as launches. the longer the break section the smother the coaster. block brakes stop the ride until the next car goes over the chain lift or leaves the station.
once the ride is connected the ride pop up should appear like for flat rides. here you can build the entranse and exit plus blueprint the track. in the settings tab you can change the chain lift speed. the boarding settings. and how Meany cars or trains the ride has. some coasters like the steal, antique cars and wild mouse have alternative trains eg dragon cars. if you have a powerd coaster you can have multiple laps



in the statistics tab you can see the rides excitement, intensity and nausea (from very low to ultra-extreme) and its scenery rating (from none to amazing) you can also see the rides income, and number of customers. now build the queue and open your ride


coaster theaming
the guests dont want plain track in a feild. here is sime decoration tips.


1) Does your ride have a theme? How about a western Woodie or a space spinning coaster? Use a variety of scenery around the area

2) If you want your ride to be realistic try a Transfer track. Basically, a track that the coaster can slide onto for storage. Use pillars and borders to make a slider and build a small ride track at the side. as shown in picture


3) Try a Detailed station.it helps to use archways and curved roofs.

4) Is your ride a thrilling ride or family ride, this may affect theming?

5) Is your ride a centrepiece? Is it the main attraction for an area? Try making restaurants and shops around the ride to increase popularity.

6) Try to make some near miss elements like going through a wall or going close to a tree.

7) Use terraforming to create hills and trenches.

conclusion
thank you for reading this guide. if you have any questions or improvements put them in the comments. now you know the basics you can build a good scream machine. try and get high ratings on your coaster and enjoy building your dream ride.




11 Kommentare
Robux 17. Juni 2023 um 13:54 
Use the 45° curve and bigger pieces to make your coasters look less on grid and more smooth
MasterEtienne 9. Juni 2022 um 0:53 
thanks
Hulkstar02 3. Nov. 2019 um 3:24 
plohn
UpsideDownPants 27. Sep. 2019 um 21:33 
@pecx: Just have bigger pieces and more banking. That should lower nausea ratings.
UpsideDownPants 27. Sep. 2019 um 21:31 
@games: Intensity is mostly based off of G-Forces so to try and keep intensity lower, you are going to want to have lower G-Force. To lower vertical Gs simple enlarge the pieces that have you changing slopes. To lower lateral Gs you need to not only enlarge corners, but also increase the banking. Excitement is a bit tougher. Air-time, high velocity and inversions seem to provide the most excitement, but a G-Force over about 4.5 will lower the excitement rating so once again try to keep G-Force down. That being said, a ride with very little G-Force is boring so try to get at least 2 Gs on your coasters.
games 28. März 2019 um 10:05 
What creates/affects the excitement level? What creates or affects intensity? Whenever I try to create coasters, it seems that intensity gets a rating of 300+ and excitement is < 40. I'd like to understand how these are calculated.
boltorian 22. Jan. 2019 um 9:27 
2/2: To use two trains on the same track, put a block brake right before the station after your regular brake run. That will make the entire stretch of track between the lift hill and the block brake at the station into another block. If your trains stop on the lift hill, you might need to consider adding a mid coaster brake run, or MCBR. On longer roller coasters adding an MCBR is useful, since it will further divide the track into more blocks. This will allow you to run three (or more) trains and will further improve the efficiency of your roller coasters.

The MCBR should be a block brake, and trains should be able to complete the track from the MCBR without additional power just in case they get stopped due to a breakdown.
boltorian 22. Jan. 2019 um 9:27 
You should update this guide with a more in-depth look at block brakes.

The "blocks" in a roller coaster are designed for safety and efficiency. The station and lift hill are considered blocks. But, by using block brakes, you can divide the remaining track of your roller coaster into additional blocks. The main benefit of block brakes are efficiency and safety. Trains won't leave the block they are currently in while another train is in the next block, and you'll have more trains running at more regular intervals making your roller coasters carry more guests. You can always run one less train than your roller coaster has blocks.
pecx 25. Dez. 2018 um 4:50 
ty for the guide.
A section about avoiding too much nausea would be nice too.
ValueWizard  [Autor] 6. Jan. 2018 um 14:00 
ok