From The Depths

From The Depths

30 ratings
IJN Mogami Heavy Aviation Cruiser
   
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Oct 11, 2017 @ 12:46am
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IJN Mogami Heavy Aviation Cruiser

In 1 collection by 22ry
Tourist's Realistic Fleet
4 items
Description
Here's a big ship I finished recently. It's a mostly accurate replica of the 1943 configuration of the IJN Mogami complete with 1:1 scale functional aircraft; seven A6M Zeroes as torpedo bombers and two F1M Zeroes as spotters. There isn't much interior to speak of and I'd like to improve the guns, but this is what I'm going to put out for now.

Be warned, the planes do not detach correctly, and sometimes the back one simply explodes upon spawning. I'll have to fix that...

Hope you enjoy it.
12 Comments
🍓Linky🍓 Jul 13, 2019 @ 9:38am 
toury, when you make a carrier, the easiest way of making them effective at launching plane is to make the planes look on the side, so when they will undock, they will be facing away from each other so you are sure they will not bump into each other, also now the ai have a collision avoidance thingy for planes so this could help too :)
CRUNCLE BUBSY Dec 9, 2017 @ 6:23pm 
Once the planes are fixed this thing'll be flagship material. It just works.
BRH0208 Nov 5, 2017 @ 6:09pm 
That is relitively effective
RandomNOOBY Oct 20, 2017 @ 10:35am 
also the pilot of the back plane says hes looking for a new job
RandomNOOBY Oct 20, 2017 @ 10:34am 
I agree awesome work, but more combat efficiency would be nice
The Pricemistress Oct 16, 2017 @ 10:31pm 
looks great but is 110% useless if it cant even fight, i suggest making it functional instead of just stopping at it looking great
CamGast Oct 16, 2017 @ 8:06pm 
Thinn
Klayn Oct 16, 2017 @ 12:59am 
Fat
22ry  [author] Oct 12, 2017 @ 10:47pm 
I would use ACBs to release the planes, but it would result in the planes crashing straight into the superstructure, which is the main reason I haven't really optimized this ship in terms of combat effectiveness... It's something I should probably get around to, but I kind of wanted to move onto some other stuff that I had planned.
death rage Oct 12, 2017 @ 9:12pm 
its nothing two acb's cant fix
set one to "if enemy range bigger then or no enemies" to say 5000 and effect is recall all vehicles and another that says "enemy range closer then" and set to 5000 and effect "release docked vehicles" and it should release them in combat and recall them when not in combat

one suggestion though is you might want to lower a plane or two, they might not all launch correctly and they might bump into eachother