Total War: WARHAMMER II

Total War: WARHAMMER II

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Rites modified V1.5 - Trakaan's Mods
   
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10 okt, 2017 @ 8:11
4 maj, 2024 @ 4:51
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Rites modified V1.5 - Trakaan's Mods

I 2 samlingar av Trakaan - Adventurers Guild Inc.
Trakaan's Mortal Empire Mod Compilation
21 artiklar
Trakaan's Vortex Mod Bundle
11 artiklar
Beskrivning
Updated for the silent and the fury

My own modifications to Rites so they are more impactfull. Mainly modifies cooldowns and effect values.

IMPORTANT
This mods compatible again with my ritual mod http://steamcommunity.com/sharedfiles/filedetails/?id=1160959039


The cooldown duration is now equal to the rite duration for "effect rites": isha, Sotek, Khaine, etc...
The cooldown duration for "Spawnables Rites" (Primeval army, etc.) is unchanged
The cooldown before you can cast a different rite is unchanged (still 5 turns) to avoid rite spaming (updated see V1.5)

Since many of the rites features are what make these factions unique in the lore (control of the jungle for the lizardmen for example) it should make the game more immersive.

You can now "re-cast" immediatly a rite after its effect ends.
For example : before you had to wait 15 turns between the end of a Rite of sotek and the next one
with this mod : you can recast it immediatly if you don't cast another rite

EDIT V1.5 : For rites that spawns something : the cooldown before you can make an other rite is now set to 0 (instead of 5) their own cooldown is unchanged. It enables you to always have an "effect rite" going on without having to have no effect active for 5 turns after you spawn something via a rite.

Here is a list of rites effects also changed by this mod :
Lizardmen Rite of Sotek : Attrition increased from 7.5% to 10%
SUGGESTIONS WELCOMED for other modifications to rites effects

Compatible with all mods that do not modify Rites Rituals in the "rituals" table.
Also modifies : ritual_weight table (to tell the Ai about Sotek more interesting now) and Map_attrition for the actual attrition value for theSotek rite

Save game compatible

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This mod is first and foremost for my own personnal use. Other mods do the same thing but those are my own values. If you try it please give feedbacks and you are welcomed to use it to make your own mod.

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You can find me everywhere by checking my Linktree: https://linktr.ee/vincentlgamedev
and if you want to support you can check and share my last project there! =)
86 kommentarer
Trakaan - Adventurers Guild Inc.  [skapare] 4 maj, 2024 @ 4:52 
updated should be fixed, please tell me if it's not. I've reinstalled the game so I can have a look more easily if not ;) .
Trakaan - Adventurers Guild Inc.  [skapare] 27 apr, 2024 @ 4:35 
I might try to have a look. If I can update the mod without installing the game I will fix it. Will try my best when TWWH3 DLC Throne of decay is out and I need to update my mods for TWWH3
Layth36 26 apr, 2024 @ 14:06 
So I tested this mod today playing as Clan Skryre and it's like what @sel said, it totally breaks the campaign. The end turn button becomes un-clickable and your lords cant move around the map. It's a shame that no one picked up this mod and fixed it for those who still play TWW2.
Trakaan - Adventurers Guild Inc.  [skapare] 24 nov, 2022 @ 8:16 
sorry but since I don't have wh2 installed anymore I can't update mods and even if I updated a mod I can't upload it to the workshop without the game installed. That's why I said as such in the comments. Feel free to take my mod and modify it if it's what needs to be done for it to work.
sel 24 nov, 2022 @ 6:01 
scheme of doom does not work with this mod, playing as clan skryre. just straight up breaks it and it does nothing. ruined a campaign... thanks for abandoning this for a WH3 version
Trakaan - Adventurers Guild Inc.  [skapare] 13 sep, 2022 @ 3:09 
Trakaan - Adventurers Guild Inc.  [skapare] 1 sep, 2022 @ 13:01 
yup as soon as the official modding tools are out
Ironkid 31 aug, 2022 @ 14:23 
you gonna port this over to three? love this mod
Trakaan - Adventurers Guild Inc.  [skapare] 12 feb, 2022 @ 7:34 
No update from now-on. TWH2 uninstalled to make space for TWH3 ;) . The mod will be ported to TWH3 IF needed and when I feel like it. Might not be before the combined, map might not be at all we will see !
Heshmel 3 feb, 2022 @ 23:05 
Quite late to the party, but I'd just thought of looking for a mod like yours. As it happens was playing Clan Moulder and I can confirm The Scheme of Doom does indeed work for Throt. I can post a mod list if you'd like but given the time since last post, likely not :)