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As for comparing vulkoras, 8 of them on lvl 4 (as getting higher lvls with 8 capital ships will be problematic) will deal something like 3k damage to 7 targets. And thats without shield mititgation or armour. Shooting down 7 ships is a very minor impact, at a high cost, of getting 8 capital ships. And Vulkoras lack antimatter to spam that ability.
8 vulkoras are just an addition to your fleet. But 1 marza lvl 6 may be a game changer
TEC overall is still better in my opinnion for large scale multiplayer, because they're insanely less micro intensive, but I'm not able to judge it, since I have no multi experience.
Like in the guide, Vasari - Antorak is considered weak, but in single it's extremely usefull, not in large quantities, but at least 1 or 2 in mid-late game, so focused out capitals can be easily saved, especially combined with multipple over time repair sources (for solo, only regeneration bay + carrier heal) and immunity for a few seconds is just priceless along with a small shield restore and targeting reset for enemy ships, if their focus target is immuned.
In singleplayer you can of course use whatever ships you want, but I still don't think it's often worth getting over a Marza, Akkan, or Sova.
Like, I've taken down Advent Cap Ships by spamming the rail gun ability with the Flux Field, bringing them to zero health without even bringing their shields down pretty quickly... Though I confess I was only able to do that in single player, where I can use the pause function to micro much more easily than I would be able to in real time.
I dunno, maybe from a multiplayer meta standpoint it sucks but like, for the specific purpose of taking down other Cap ships I bring it. Especially considering that the Gauss gun inflicts a speed penalty, which is super useful for finishing off retreating cap ships.