The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

90 ratings
The Belly Rules the Mind
   
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Category: Gameplay, Immersion
File Size
Posted
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455.932 KB
Feb 14, 2012 @ 11:55pm
Apr 15, 2018 @ 12:47pm
21 Change Notes ( view )

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The Belly Rules the Mind

Description
- OVERVIEW -

This mod implements a hunger and nutrition mechanic. Over time, your character will become hungry, and eating food will cure this effect. This effectively differentiates the roles of food and potions; food is meant for a sustained effect that is planned ahead, while potions are your quick-fix during combat. This mod is intended to be more light-weight than other realism mods such as "Complex Needs", which tend to include large mechanics overhauls. You can also use "Rest for the Wicked" in combination with "The Belly Rules the Mind".


- NUTRITION and HUNGER -

Your character now has a hidden "Nutrition" stat which determines whether or not your character suffers from hunger, an magic "ability" that decreases health and stamina regeneration. Eating food items adds to your nutrition and prevents this effect. All negative effects from hunger are displayed in the Active Effects section of the magic menu.
121 Comments
GORDWAD  [author] Aug 12, 2020 @ 6:58pm 
@MJRAHOLE: The mod is set up to start the player as hungry to both confirm it is active, and to fit the narrative that the player character has been captive and starved while traveling to the chopping block.

I have considered making the hunger rate configurable with an options menu, but I honestly don’t have a PC to work on it at the moment. Thanks for the feedback and I hope to continue to use and enjoy the mod.
MJRAHOLE Aug 12, 2020 @ 6:37pm 
I think you need to increase the time when you get hungry, cuz I immediately got hungry at Helgen after starting a new game.
GORDWAD  [author] Apr 15, 2018 @ 12:52pm 
@CharlesAlejandro

This mod should be repaired now. I realized that in my version-update logic, I was stopping the quest which controls the hunger feature. That has been corrected.

You may need to do a clean re-install of this mod to correct the issue with the quest being stopped, but it should work after that. I tested a situation where the quest was not properly restarting after updating the mod, but a clean install fixed it.
GORDWAD  [author] Jan 10, 2018 @ 1:23pm 
Well... even from the beginning of these comments about it not working, the mod appears to work for me, whether I start new or use an existing character. I don’t doubt there are issues; I just have not been able to replicate them.

That being said... I have implemented this feature in an SE mod in a better way, and I plan to update this version with a similar solution. I haven’t had time to do so, but I did get my modding environment for standard Skyrim set up again this past weekend. I hope to get working on this soon.
Vinnie Jan 10, 2018 @ 8:45am 
is it good to go?
GORDWAD  [author] Jan 4, 2018 @ 7:17pm 
Hi there, and thanks for commenting.

It’s been a LONG time since I visited this mod. I have since created a special edition compatible version with a much more stable and elegant solution. Since there is still some interest in this mod, I’ll look into updating it this weekend. However as I mentioned it has need a long time and may only get as far as setting up my modding environment for OG Skyrim again.
Vinnie Jan 3, 2018 @ 3:04am 
Is this mod fully functional now? please buzz me up or just comment in here ( I subscribe to thread ) for now I will put this one in my favorite for I was really looking forward for this one.
BambiSparkles Apr 23, 2016 @ 7:31am 
Well, the character I used it on was only two quests in, so the hardest part was recreating the face and sitting through the intro. I tried, But still nothing worked. I there could be just one thing wrong in your code causing it to not work. I'm a programmer myself. Just try to go line by line and see what's not right. Explain the code to yourself, that usually helps me find the error. Remember that IF statements require TWO equal signs in most languages, that's one of my most common mistakes.

Good luck, I will be coming back to this mod in the future when it is updated again!
GORDWAD  [author] Apr 22, 2016 @ 8:47pm 
@EpicRainbows

Damn. That's a bummer. I was working on this mod about a month ago creating a version that is compatible with Requiem, and I noticed some similar issues. I use a hidden quest to manage logic for this mod. I think some quest data is stored in your save file whenever a quest is activated, and it remains saved even if the mod/DLC for the quest is removed. In my case, this resulted in some difficulty restarting the quest which manages the mod, even after uninstalling and reloading it. I recall fixing it for that version, but I forget exactly how (again, this was months ago). If I get a chance, I'll look into how I fixed those issues in the Requiem version and try to do the same for this one.

I'm sorry you can't enjoy the mod. I imagine it would work fine with a new character, but I know that's probably not what you would like to do. There are a couple other good mods that add a similar feature; I think one is call Complex Needs.
BambiSparkles Apr 22, 2016 @ 4:25pm 
This mod still seems to not be working. I get the messages that say that i am somewhat hungry, or that i am hungry and need to eat, but I never get any starvation effects. I also never get the enable/disable starvation spell. I have tried the disable mod/save/reload mod trick, but it didnt affect it at all, it remained nonfunctional