XCOM 2
153 ratings
XCOM 2 Autopsy Unlock Guide
By Gutted
Printable guide showing what each autopsy unlocks. Helpful for subsequent playthroughs to prioritize research.
   
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Right-click the table image and copy the link address. Paste the url into your internet browser and print it from there.
15 Comments
NeverLand Jan 21, 2023 @ 5:23pm 
Thank you!
Jonatas Mar 17, 2021 @ 3:59am 
@Gutted Oh my bad! I didn't see it.

I actually found it eventually through Google, but I didn't notice it was yours, sorry.
Gutted  [author] Feb 28, 2021 @ 4:17pm 
@Jonatas thats what my other chart is for
Jonatas Feb 28, 2021 @ 8:38am 
Should also mention the projects that require corpses. My first time I made the fatal mistake of selling my troopers and couldn't make the predator armor.

From the top of my head you need Troopers for plated armor and the Exo/Spider suits in the proving grounds.
You need vipers for the improved medikit, etc.
110 Nov 15, 2020 @ 2:56am 
thanks this was useful
♥♥♥♥ The IRS Mar 28, 2018 @ 8:57pm 
Maybe add to what some of these corpses lead to research wise. Like sectoids lead into psionics
gmsh1964 Oct 14, 2017 @ 9:36am 
Oh. How do you get that to happen? Do you go next to a dead MEC and press a Pick-up button, or something like that?
Gutted  [author] Oct 14, 2017 @ 2:51am 
The autopsy for mechanical units are called "breakdown"
gmsh1964 Oct 14, 2017 @ 1:34am 
Not sure I understand the MEC line. You perform autopsies on them, or capture them. How do you know to do that? Is there a special mission or something? Same with Turret, can you explain that? Thank you.
OilDrum Oct 4, 2017 @ 12:57pm 
nice guide :sectoid: