Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Resources
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100.878 MB
28. Sep. 2017 um 17:16
2. Juli 2021 um 21:28
12 Änderungshinweise (anzeigen)

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Sukritact's Resources

Beschreibung
[bsky.app]

Adds a number of extra resources to the game. This mod currently adds:

Pasture:
  • Cheese (Luxury), +1 Food, +1 Culture.
  • Camels (Bonus), +1 Gold, +1 Production

Quarry:
  • Obsidian (Luxury), +1 Science.

Mine:
  • Gold (Luxury), +2 Gold, +1 Culture.

Camp:
  • Bison (Bonus), +1 Food.

Fishing Boats:
  • Shark (Luxury), +1 Food, +1 Gold.

More resources will be added as they are completed

This mod is compatible with CIVITAS Resources Expanded

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Credits:

Deliverator - Initial bison resource and models
Firaxis - Camel asset
Hendrix - Goat model (retextured Chamois: http://zt2downloadlibrary.wikia.com/wiki/Chamois_(HENDRIX) )
Beliebte Diskussionen Alle anzeigen (2)
3
5. März 2024 um 23:59
Localisation
Papusone
1
28. Aug. 2021 um 10:20
Your July 2021 update breaks the UI on strategic view
presariohg
322 Kommentare
Sushian 24. März um 9:17 
Don't know if you'll catch this, but using the Monopoly & Luxury Scenario, the Gold Luxury does not have an industry associated to whereas the Shark, Obsidian, and Cheese have industries coded.
The Dark Ranger 3. Feb. um 8:44 
1. You need to get a mod that increases the number of individual resource types available on a map. It is limited and depending on how many resource mods you have you could be only seeing a fraction of them on any map because they don't add them all.
2. Some resources are only on or around certain continents. I literally had a map with 2 super continents and mine had tons of sea turtles and the other continent had tons of sharks, they DID NOT mingle.
3. Get a mod that gives you more resource types per map and play with monopolies mode activated since with the variety you'll end up with a fewer number of each individual resource. The monopoly income affects the AI too for the record.
kwilson8430 31. Jan. um 9:55 
Does using this mod with Sukritacts Ocean's get rid of sharks as a resource? I've played many games with both mods active and I've never seen sharks in any of my games.
Piper 19. Nov. 2024 um 11:41 
Excellent, love this.
This MF 17. Sep. 2024 um 11:35 
better to use resourcefull 2 mod
this one isnt updated since 2021
Radon 23. Mai 2024 um 11:51 
i love this mod
Gray Pockets 20. Apr. 2024 um 19:47 
@JamesDO2
I use them together.
JamesD02 20. Apr. 2024 um 15:24 
Hi, I was hoping to use this Mod in combination with your brilliant oceans mod in a game but after 3 turns in my game has just crashed and is not letting me reload any Saves. I wondered if those two mods work together? Just wanted to check through and try and work out what's causing the issue because it could well be my game/laptop. Thanks!
oldetyme 9. Apr. 2024 um 12:37 
it seems not to be compatible with the vercingetorix gaul custom civ
Doctor Proteus 20. März 2024 um 10:20 
Cheese isn't a natural resource, we can produce it anywhere as long as we have the ingredients and technique. :lunar2019piginablanket: