Garry's Mod

Garry's Mod

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Map Nodes for NPC AI (maps not included)
   
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Content Type: Addon
Addon Type: Map
File Size
Posted
Updated
165.868 KB
Sep 28, 2017 @ 10:34am
Oct 26, 2017 @ 7:47pm
14 Change Notes ( view )

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Map Nodes for NPC AI (maps not included)

Description
Map nodes created for maps from the workshop and maps from GameBananna. To find the maps not included in the workshop, search for it preferrably with google. It works well with this search string, gamebananna "game" "map name".

Ex: Using google. Gamebananna css de_survivor_css.

Notes:

* Extract any manually downloaded map files to "...GarrysMod\garrysmod\addons\001_maps". Use whatever name you want, this is just an example.

* Will conflict with other workshop releases that contain the same .ain node graph file. I prefer extracting maps manually to my addon folder. That way I know that I just have the single map and nothing else that may have been attached.

* Suggested for use with Zombie/NPC Invasion OR Zombie/NPC Invasion+.

Node Graphs for the following maps:

cs_central
cs_newoffice_final_v4 (Make sure mat_specular is set to 1.)
cs_office_90s
cs_office07
cs_cia
cs_harborbank
cs_highroof
de_alps
de_econtower_pro --- (Use remover tool for doors.)
de_forest_hdr ---------- (Certain terrain prevents human NPC from following player very far.)
de_paris_subway
de_resistance_v2,1
de_survivor_css -------- (One crosswalk with a big gap prevent NPC from cossing.)
de_truth
de_urbanwarfare
de_prison
de_dawn
de_hiddencity
de_stealth
de_alberta - (Use remover tool for doors.)
de_offgrid -- (Use remover tool for doors.)
de_parkade_rc1 ----- (Use remover tool for doors.)
dm_alcys_camping - (Use remover tool for doors.)
dm_alcys_factory --- (Use remover tool for doors.)
dm_backwash
dm_basebunker
dm_construction ---- (Terrain prevents human NPC from following player very far)
dm_drift
dm_fishdocks --------- (One staircase with a big gap prevent NPC from crossing.)
dm_global -------------- (One crosswalk with a big gap prevent NPC from crossing, One corner section terrain prevents human NPC from functioning.)

dm_greenhouse ------- (One staircase is too steep prevent NPC from cossing.)
dm_groupfour ---------- (One crosswalk with a big gap prevent NPC from cossing.)
dm_mine_enhanced
dm_necessity
dm_powerstation
dm_torrent
gg_garage
gg_assault
fy_docksville
fy_highrise_09

*** Get the nodegraph editor from Silverlan here:

http://steamcommunity.com/sharedfiles/filedetails/?id=104487190&searchtext=nodegraph+editor
16 Comments
Smolzilla Nov 21, 2021 @ 9:46am 
I'm sure this is way past any fixing judging by how old this is but the nodes for de_survivor_css aren't working. I expect no fix for this since it's something I'm sure you're not really interested in fixing but i guess i'll just post this here for anyone else.
cool dog 23 Apr 25, 2019 @ 5:17pm 
which Map is in the first pic?
LukaDaisuki ★~(◡﹏◕✿) Feb 12, 2019 @ 4:14am 
thx
PetDetective512  [author] Feb 12, 2019 @ 3:14am 
de_survivor_css
LukaDaisuki ★~(◡﹏◕✿) Feb 11, 2019 @ 1:33pm 
Map Name for crashed plane on snow?
Skessler Jan 13, 2019 @ 12:37pm 
thanks man!
PetDetective512  [author] Jan 13, 2019 @ 9:01am 
Map in thumbnail - gg_assault
PetDetective512  [author] Jan 13, 2019 @ 9:00am 
cs_newoffice_final_v4
Skessler Jan 12, 2019 @ 11:42am 
do you know the name of the map in the 9th pic? the building
ileryon Dec 30, 2018 @ 1:08pm 
map in the thumbnail?