Stellaris

Stellaris

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Faster Traditions
   
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722.000 B
Sep 23, 2017 @ 2:01pm
May 25, 2018 @ 6:39am
4 Change Notes ( view )

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Faster Traditions

Description
2.1 Compatible
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Updated for 2.0 Cherryh/Apocalypse
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Overview:
Unity has been tweaked so that traditions can be unlocked faster.

Specifics:
Changes to common > defines
TRADITION_COST_TRADITION = 5.18 #default = (6)
TRADITION_COST_TRADITION_EXP = 1.639 #default = (1.656)
TRADITION_COST_MULT_TRADITION_GROUP = 0.04 #(0.05) each adopted group adds +X% to total cost
TRADITION_COST_MULT_NUM_COLONIES = 0.10 #(0.20) Each Planet adds +X% Tradition cost
TRADITION_COST_MULT_NUM_SYSTEMS = 0.01 #(0.02) Each System adds +X% Tradition cost

1.9 Compatible
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OVERVIEW:
Unity has been tweaked so that Traditions can be unlocked faster.

SPECIFICS:
Changes to common > defines
TRADITION_COST_TRADITION = 5.25 # default = (6)
TRADITION_COST_TRADITION_EXP = 1.45 # default = (1.6)
TRADITION_COST_MULT_NUM_COLONIES = 0.15 # default = (0.25) Each Planet adds +X% Tradition cost
TRADITION_COST_MULT_NUM_POPS = 1.10 # default = (2) Each Pop adds +X Tradition cost
5 Comments
y4wgmoth Mar 8, 2018 @ 9:11pm 
It does, thanks!
j27huckleberry  [author] Mar 8, 2018 @ 5:43pm 
It alters the math used in the formula. I've reduced the base cost per tradition from 6 down to 5.18, reduced the penalty associated with adopting different tradition categories by 20%, and cut the # of colonies and # of systems penalties each in half. Overall, traditions will unlock significantly faster than in vanilla 2.0.1. Hope that helps answer your questions.
y4wgmoth Mar 7, 2018 @ 10:56pm 
Basically I just want to know how much this will decrease the overall cost of traditions compared to vanilla. Thanks in advance.
y4wgmoth Mar 7, 2018 @ 10:50pm 
So does this work by decreasing the penalty on tradition cost caused by colonies/pops? And sorry I don't understand any of that code so I apologize if the answer is there lol.
j27huckleberry  [author] Mar 1, 2018 @ 3:16pm 
Note - is 2.0.2 compatible for those using the new beta. In 2.0.2, the new default values for the 5 variables this mod touches are: (6), (1.639), (0.05), (.20), (.01).