Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thankee!
However I still want to thank the author LVL99 for sharing some of the wonderfull knowledge shared above. Especially the information give on the last boss.
Thanks,
However, that gave me an idea about where good players might get a considerable edge out of it: Toxin runs (preferably without other skulls that make boss fights harder like Furor, High Tide or Wrath). With Toxin, you don't have to deal with the potential time loss because the timer stops before the boss. I will add that to the guide. Also, Defiant Decree could serve as an extra source for much-needed augs when Bankruptcy is active.
I'd more willingly recommend it if it weren't for Dr. Flat. Even one potential extra phase as a result of Defiant Decree would be risky. And the later you pick up Defiant Decree, the less you gain from it, because the extended fight with Dr. Flat will always be at the end.
Also, I have more than a few points to address regarding some recommended augs. Hit me up on Discord and I'll go into detail when I'm free.