Rust
36 ratings
Destroying Sheet Metal Walls
By Hudson633
Updated 4th July 2018. A list of how much damage each weapon inflicts against sheet metal walls. Sheet metal walls cost 200 metal fragments and have 1,000 hitpoints.
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Weak side
The sheet metal wall has a weak side which is marked by diagonal bars. The edge areas of the wall are as strong as the front.



Weak side damage multipliers:
  • 10x Tools
  • 10x Melee weapons
  • 2x Bullets
  • 2x Slugs
  • 1.05x Explosive Bullets
  • 1x Explosives
Explosives
  • Timed Explosive Charge: 275dmg (4 charges)
  • Rocket Launcher(Rocket): 137dmg (*) (8 rockets)
  • Satchel Charge: 58dmg (18 charges)
  • Rocket Launcher(High Velocity Rocket): 31dmg (*) (33 rockets)
  • Landmine: 18dmg (*)(~) (56 mines)
  • 40mm HE Grenade: 17dmg (*) (59 grenades)
  • Beancan Grenade(right click): 12dmg (!) (84 grenade)
  • Beancan Grenade(left click): 10dmg (*)(!) (100 grenades)
  • Survey Charge: 5.5dmg (*) (182 charges)
  • F1 Grenade(right click): 1dmg (1000 grenades)
  • F1 Grenade(left click): 0.09dmg (*) (11,112 grenades)
  • Rocket Launcher(Incendiary Rocket): 0dmg (#)

* Inflicts splash damage to building parts.
! Can explode a moment after placing/throwing them.
~ Tool cupboards can block placement.
# Causes a horrific amount of fire that spreads, although sheet metal walls are immune to fire damage.

Explosive notes:
F1 grenades are better suited for anti-personnel use rather than demolition. Incendiary rockets have no effect on sheet metal walls.
Melee weapons
  • Longsword: 0.07dmg (1,588 swords) 9 hits per weapon
  • Stone Spear: 0.05dmg (2,000 spears) 10 hits per weapon
  • Salvaged Cleaver: 0.05dmg (1,539 cleavers) 13 hits per weapon
  • Wooden Spear: 0.05dmg (1,053 spears) 19 hits per weapon
  • Mace: 0.05dmg (1,539 maces) 13 hits per weapon
  • Salvaged Sword: 0.047dmg (819 swords) 26 hits per weapon
  • Machete: 0.033dmg (2,332 machetes) 13 hits per weapon
  • Bone Knife: 0.02 dmg (2,000 knives) 25 hits per weapon
  • Bone Club: 0.011dmg (3,953 clubs) 23 hits per weapon
Tools
  • Salvaged Icepick: 0.06dmg (278 pickaxes) 60 hits per tool
  • Pickaxe: 0.04dmg (439 pickaxes) 57 hits per tool
  • Salvaged Axe: 0.033dmg (506 axes) 60 hits per tool
  • Jackhammer: 0.029dmg (466 jackhammers) 74 hits per tool
  • Stone Pickaxe: 0.025dmg (1,819 pickaxes) 22 hits per tool
  • Salvaged Hammer: 0.025dmg (572 hammers) 70 hits per tool
  • Hatchet: 0.025dmg (607 hatchets) 66 hits per tool
  • Stone Hatchet: 0.014dmg (2,748 hatchet) 26 hits per tool
  • Rock: 0.009dmg (3,473 rocks) 32 hits per tool
  • Torch: 0.004dmg (11,364 torches) 22 hits per tool
  • Torch(lit): 0.004dmg (41,667 torches) 6 hits per tool
Handmade Shells
  • Waterpipe Shotgun: 0.0?dmg
  • Eoka Pistol: 0.0?dmg
  • Double Barrel Shotgun: 0.0?dmg
  • Pump Action Shotgun: 0.0?dmg
  • Spas-12: 0.0dmg

Notes:
Handmade shells inflict negligible damage to sheet metal walls.
12 Gauge Buckshot
  • Waterpipe Shotgun: 0.0?dmg
  • Eoka Pistol: 0.0?dmg
  • Double Barrel Shotgun: 0.0?dmg
  • Pump Action Shotgun: 0.0?dmg
  • Spas-12: 0dmg

Notes:
Buckshot shells inflict negligible damage to sheet metal walls.
12 Gauge Slug
  • Waterpipe Shotgun: 0.125dmg (8,000 slugs)
  • Eoka Pistol: 0.125dmg (8,000 slugs)
  • Double Barrel Shotgun: 0.125dmg (8,000 slugs)
  • Pump Action Shotgun: 0.125dmg (8,000 slugs)
  • Spas-12: 0dmg
12 Gauge Incendiary Shells
  • Double Barrel Shotgun: 0dmg
  • Eoka Pistol: 0dmg
  • Pump Action Shotgun: 0dmg
  • Spas-12: 0dmg
  • Waterpipe Shotgun: 0dmg
40mm Shotgun Round
  • Grenade Launcher: 0.00125dmg (80,000 shells)
5.56 Rifle Ammo/ HV 5.56 Rifle Ammo
  • Bolt Action Rifle: 0.0039dmg (256,411 rounds)
  • M249: 0.0032dmg (312,500 rounds)
  • Assault Rifle: 0.0025dmg (400,000 rounds)
  • LR-300: 0.002dmg (500,000 rounds)
  • Semi-Automatic Rifle: 0.002dmg (500,000 rounds)
Explosive 5.56 Rifle Ammo
  • Bolt Action Rifle: 2.4dmg (417 rounds)
  • Assault Rifle: 2.4dmg (417 rounds)
  • LR-300 Assault Rifle: 2.4dmg (417 rounds)
  • M249: 2.4dmg (417 rounds)
  • Semi-Automatic Rifle: 2.4dmg (417 rounds)

Notes:
Explosive rounds inflict almost the same damage to the weak side as the strong side of walls at 1.05x, and can start fires, but the fire inflicts no damage to sheet metal walls.
Incendiary 5.56 Rifle Ammo
  • Bolt Action Rifle: 0.0?dmg
  • M249: 0.0?dmg
  • Assault Rifle: 0.0?dmg
  • LR-300: 0.0?dmg
  • Semi-Automatic Rifle: 0.0?dmg

Notes:
Incendiary rifle ammunition can start fires, but the shots inflict negligible damage to sheet metal walls, and the fire inflicts no damage to sheet metal walls.
Pistol Bullets/ HV Pistol Bullets
  • Python Revolver: ~0.0017dmg
  • MP5: 0.0017dmg (588,236 rounds)
  • Thompson: ~0.0017dmg
  • Semi-Automatic Pistol: ~0.0017dmg
  • Custom SMG: ~0.0017dmg
  • Revolver: ~0.0017dmg
  • M92: ~0.0017dmg

Notes:
I only bothered testing the MP5.
Incendiary Pistol Bullets
  • Python Revolver: 0.0?dmg
  • MP5: 0.0?dmg
  • Thompson: 0.0?dmg
  • Semi-Automatic Pistol: 0.0?dmg
  • Custom SMG: 0.0?dmg
  • Revolver: 0.0?dmg
  • M92: 0.0?dmg

Notes:
Incendiary pistol bullets can start fires, but the shots inflict negligible damage to sheet metal walls, and the fire inflicts no damage to sheet metal walls.
Arrows
  • Bow(Bone Arrow): 0dmg
  • Bow(Fire Arrow): 0dmg
  • Bow(High Velocity Arrow): 0dmg
  • Bow(Wooden Arrow): 0dmg
  • Crossbow(Bone Arrow): 0dmg
  • Crossbow(Fire Arrow): 0dmg
  • Crossbow(High Velocity Arrow): 0dmg
  • Crossbow(Wooden Arrow): 0dmg
  • Nailgun(Nailgun Nails): 0dmg
Low Grade Fuel
  • Chainsaw: 0dmg
  • Flamethrower: 0dmg
  • Molotov: 0dmg

Notes:
As low as 13 fuel can start a fire, but fire has no effect on sheet metal walls.
Other building parts
Foundation:
The sheet metal foundation has strong vertical faces, and a weak flat face showing treadplate. It's otherwise the same as the sheet metal wall.

Doorway:
The sheet metal doorway is exactly the same as the sheet metal wall, but costs 45 metal fragments less to upgrade.

Window:
The sheet metal window building part is exactly the same as the sheet metal wall, but costs 45 metal fragments less to upgrade.

Floor:
The sheet metal floor has a strong face on the walking side, and a weak face on the side you'd bump your head on. It's otherwise the same as the sheet metal wall.
Outdated
With Rust being consistently updated I haven't had the time to keep up. Some of the information may be out of date, and misses newer weapons.
6 Comments
Crossef (we are wasted) Feb 9, 2023 @ 2:43am 
metal walls are still 4 c4 and always have been this is accurate hq requires 8 c4
Boon:Youarenowgay Jul 20, 2018 @ 5:19am 
8 is armoured 4 is sheetmetal not 8
boi Dec 16, 2017 @ 4:17pm 
idk if it's 8 tho but they can withstand more than they used to.
boi Dec 16, 2017 @ 4:15pm 
yes metal walls are 8 c4s
and so on
Hudson633  [author] Dec 16, 2017 @ 12:45pm 
any idea what changed?
boi Dec 16, 2017 @ 12:32pm 
out of date