Cities: Skylines

Cities: Skylines

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Jefferson grain elevator (cargo station)
   
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File Size
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9.479 MB
Sep 9, 2017 @ 11:56am
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Jefferson grain elevator (cargo station)

In 1 collection by Eva
Eva's rural assets and props
76 items
Description
A medium sized concrete grain elevator with 3 supplemental silo's. a common sight around the rural parts of alberta and saskachewan in canada, this particular one is based upon one in the town of holland. used to store and transfer grain from one train to another, this building will get the job done.

it functions as a cargo train station, thus cargo trains will stop and unload here.

both the company name as well as the state pool name are fictional, however inspired upon a certain game series. can you recognise the reference ?

I made this because i needed a cargo station for rural/agricultural areas but couldnt find anything that would fit in amongst the fields, thus i made it.

Modeled and textured by me.

special thanks to @deczaah for providing me with the silo texture.

2142 polygons.

2048x2048 textures
43 Comments
old-bore Jan 6, 2023 @ 4:22am 
Hi Thanks for the asset, you need to add
SAPS Walkway 0m
https://steamcommunity.com/sharedfiles/filedetails/?id=777232565 to this asset.
admiral8q Oct 2, 2022 @ 12:05pm 
I'm running it without mods so all I can guess is that some mod or mods may mess it up?
Mepho Aug 16, 2022 @ 4:33am 
Unfortunately, the cargo trains are not spawning nor comming. I tried to adjust spawn points but no luck, had to unsubscribe :(
admiral8q May 9, 2022 @ 1:48pm 
I have noticed having two rail lines going past this (one usually as a bypass) that trains spawn on both.
_para_bellum Apr 20, 2022 @ 7:25am 
It turned out to be because the tracks are not station tracks and trains are unable to pathfind in both directions when only one end of the station is connected. When you plop it you can see that the standard criss cross node is not there. If the tracks are connected with the outer world on both ends then it works OK.
I took it further. I managed to use Find It to select the station tracks and via unlocking with Network Multitool I updated the track to station, which generated the criss cross node. Bit fiddly but managed to get it to both spawn and accept trains in the same way as the default cargo station.
admiral8q Apr 17, 2022 @ 2:46am 
@Arrowborne I have found a bit of a glitch than can be worked around (without mods). Have a road going straight in to the grain elevator (perpendicular). The sideways (parallel) road doesn't work well.
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I did have this problem too originally.
_para_bellum Apr 16, 2022 @ 4:10pm 
Doesn't seem to accept trucks (aka does not export)
admiral8q Nov 26, 2021 @ 3:49pm 
This my friends, deserves an award!

Play-tested it, looks awesome in my farming area. (And it works like a regular cargo train station no prob)

https://i.imgur.com/mEVGlr6.png
admiral8q Nov 26, 2021 @ 6:19am 
"fix yo rail network" LMAO!!!

Anyways, this is really cool. Driving back and forth through the prairies many times, gives a sense of nostalgia. Can't wait to try it out. Would look better in a farming industry area too.