Sid Meier's Civilization V

Sid Meier's Civilization V

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Halo - The United Nations Space Command
   
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20.057 MB
2 sep 2017 om 21:55
14 okt 2023 om 19:25
5 wijzigingsnotities (weergeven)
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Halo - The United Nations Space Command

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!!!IMPORTANT NOTICE!!!!
The mod dependency is not set to require Brave New World but all of the mod's features save for some aesthetics will not function without the Brave New World expansion pack. The unique trait will be broken, no unique units will be available, almost all the Civilopedia/Dawn of Man text will be missing, and every .dds image aside from the diplomacy screen and the icons will not display. Most importantly, the Jet Fighter will be unavailable when playing as the UNSC without Brave New World. Proceed at your own risk, but if you truly want to play as the UNSC without getting Brave New World, the option is there.

Anyway, this mod adds in the United Nations Space Command from the Halo franchise, led by Lord Terrence Hood, as a playable Civilization. Their Civ playstyle is built around their flexibility and ability to quickly respond to any attack that may come their way, especially while in the Information Era. Their units are more powerful on defense within their territory, and more powerful against larger enemy aggressors, allowing this Civ to stand firm against determined enemy attacks, much like in the games. You'll probably need a determined and large army with plenty of firepower to take the UNSC down, especially if they're reaping both benefits.

Included in the Civilopedia entries is a list of the city names and spy names used and where they came from. They can be found under the Civilopedia entry for the UNSC itself.

====Unique Ability - Winter Contingency====
The United Nations Space Command enjoys a 15% Combat Strength bonus when fighting in friendly territory. If the UNSC also finds themselves battling a larger enemy, they reap another 15% Combat Strength bonus. If both apply to a war, they will stack to a whopping 30% Combat Strength increase to all units in the defense of their territory.

====Unique Unit 1 - Orbital Drop Shock Trooper====
Slightly weaker than the XCOM Squad it replaces, but carries the custom "Orbital Drop" promotion, allowing it to deploy anywhere on the map at a given time, as long as it starts the turn within friendly territory. For context, internally the paradrop range is set to 150, from the previous 40.

====Unique Unit 2 - Longsword====
The Longsword is stronger than the Jet Fighter it replaces, and it has a doubled attack range. Increased to 20 from 10, the wider air coverage allows the Longsword to provide air support across a larger area around its home city.



====Credits====
Usernamehere, for making the mod.
Bungie, for making an amazing franchise.
All the respective owners and creators of the music and images used.

Music used:

Halo: Combat Evolved OST - The Gun Pointed at the Head of the Universe (Dawn of Man audio)
Halo 2 OST - Delta Halo Suite (Peace Theme)
Halo: Reach OST - Tip of the Spear (War Theme)

====Known bugs====
None at the moment. I had a fluke of a bug where the ODST appeared as the Spearman even though it was coded right, but this seems to have been a fluke. If this happens to anyone else, let me know.



====Available addons====
Halo Unique Units - Spartan

Halo Unique Units - Warthog
Halo Unique Units - Scorpion
183 opmerkingen
Usernamehere  [auteur] 17 okt 2024 om 17:41 
Glad you got it working. I'll be here if you need any more tech support.
GUNZ MAN 17 okt 2024 om 16:59 
hey so idk what i did but its working for me now. im using the red revamp mod along with choose spawn location. I took a look in my files and read but never moved anything
GUNZ MAN 17 okt 2024 om 16:16 
alright you got me there lol
how do i do that simple task?
Usernamehere  [auteur] 17 okt 2024 om 13:01 
Can you check your game's log files? It seems unlikely that anything would be wrong with the addons without a mod conflict but who knows.
GUNZ MAN 17 okt 2024 om 12:11 
I was using the choose spawn location with it with nothing else
Usernamehere  [auteur] 17 okt 2024 om 9:57 
It's all good. So the first thing that comes to mind is that it might be a mod conflict, are you playing with a long mod list?
GUNZ MAN 17 okt 2024 om 8:34 
Yes they are downloaded and enabled when selecting the mods on the mods menu.
Sorry for the late reply
Usernamehere  [auteur] 16 okt 2024 om 17:33 
Working on these issues right now. For GUNZ MAN it's possible that the mods didn't download or unpack correctly, but if they're downloaded and enabled and missing from the game then we have a different issue on our hands.
Sontag 16 okt 2024 om 17:14 
I've been having this issue as well. For me the long sword and ODST are missing from the production list in every city. Also missing from the list are jets and XCOM units. I was the same problem last week with every UNSC unit but I deleted all the game and mod files and reinstalled and now the hogs and scorpion are showing for me.
Usernamehere  [auteur] 16 okt 2024 om 10:22 
Missing? From where?