XCOM 2
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[WOTC] Larger Enemy Pods
   
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1 sept. 2017 à 9h19
17 sept. 2017 à 6h17
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[WOTC] Larger Enemy Pods

Description
This increases enemy squad size, intended to be used by players who prefer to play with XCOM squad sizes beyond 4-6. Or masochists?

For a more extreme version, see http://steamcommunity.com/sharedfiles/filedetails/?id=1125662915

Lost are changed in a different way: brutes will be more common, and higher HP variants are unlocked.

For an example, Gatecrasher is now set up as follows:
Rookie - 8 enemies
Veteran - 9 enemies
Commander - 9 enemies
Legend - 12 enemies

To increase your squad size, Robojumper's squad select is recommended. Grab the Mod Config Menu in its required items as well. http://steamcommunity.com/sharedfiles/filedetails/?id=1122974240&searchtext=robojumper%27s

Recommended that you have an AI mod such as A Better AI to allow more enemy units to engage XCOM. https://steamcommunity.com/sharedfiles/filedetails/?id=1123669369
146 commentaires
k|Aquila Mars 10 avr. à 2h15 
Makes the first few missions with Tutorial enabled nigh on impossible (specifically the mission after you recover the power converter.) if you don't also increase your own squad size from the get go. Get boiled by RNG once in a mission and you may as well evac.
greenpeapea 27 févr. à 7h44 
HAHHAHA YES FINALLY A WORTHY COMBATANT AGAINST MY 18 OCs. Going in with legendary ironman mode with this, double the pod count, and double the enemy spawn. My PC will love this.
weiwentg 15 janv. à 9h11 
I think I'm pretty decent at the game. Not amazing, but good enough to beat Legendary (no Ironman, some savescumming). This on Commander with a squad size of 6 is hard at first, but it still is easy in late game. This on Legendary with a squad size of 6 plus Jane Kelly as a starting Ranger, plus start with a faction soldier, has so far not resulted in too many squad wipes.
Kikibreeki 21 nov. 2023 à 14h27 
I love this because I hate myself
steamt 7 oct. 2023 à 17h40 
Its a good mod but be aware the increase is more like 40%-100%
X-COM 31 oct. 2022 à 20h03 
Can you activate / deactivate this mod throughout your campaign?
Doctor Nightscream 13 oct. 2022 à 10h03 
First of all, thanks for the mod. It definitely gives me a reason to play this game a sixth time over again.

That being said, I noticed that the mod increases the two-enemy reinforcement pods on rescue missions in underground sewer levels to four or five enemies each. So definitely more than the 25-50%. Is that intentional and if not, fixable? Because one gets one or two of these enemy drops per round at the end of that mission type. Which makes the fight at the end much tougher than your mod's changes to other missions.
파란 츄리닝 8 juil. 2022 à 11h37 
This mode makes the 5 archon squad come out. I think it's a bad balance
ProdigyWerks™ 4 avr. 2022 à 8h12 
Okay, not bad, but game takes too long, ended up fighting 88 enemies in one battle.
Nightman20 6 mars 2022 à 22h43 
do i have to restart the campaign after activating this?