Overgrowth

Overgrowth

26 ratings
Shadow Tower
   
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Tags: Level
File Size
Posted
Updated
4.607 MB
Aug 27, 2017 @ 7:03am
Nov 2, 2017 @ 5:09am
6 Change Notes ( view )

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Shadow Tower

Description
this is a re-upload of shadowtower, this time on my main account. it also comes with a few fixes to make it more playable and enjoyable. based on feedback from Xiode();

+put in 4 checkpoints
+added a victory trigger at the top of the tower
+put an instant death at the base of the tower
+added signposting in the form of glowing rocks
+added more fog
+made the sky more vibrant
-reduced the intensity of shadows
+increased hdr blackpoint to compensate for less intense shadows
-removed an ugly rock
-removed an ugly rat

+enemies now stick to nav mesh to prevent suiciders
+altered a few enemy placements coinciding with the navmesh

+replaced all rabbit enemies with cats/dogs, hopefully this fixes the crashes

-removed several enemies to prevent crashes

+fixed a seemingly impossible jump


to increase performance significantly...
detail objects off
use simple shadows
use 1/2 texture quality
run at 720p
if the game says "rebuilding navmesh for some reason" then you must restart the game
disable other mods
disable blood dripping
30 Comments
Remora Sep 13, 2020 @ 7:47pm 
[/spoiler]
Remora Sep 13, 2020 @ 7:46pm 
Spoiler text
Remora Sep 13, 2020 @ 7:46pm 
/spoiler
Remora Sep 13, 2020 @ 7:44pm 
pls put boss man:turnerfacepalm:
LemonShesh  [author] Nov 2, 2017 @ 5:19am 
ill see about putting a boss at the end soon. not sure how to fix the end flag though.
R-Bull™ _P-Omen Nov 2, 2017 @ 5:01am 
Good new...i was able to play thru the whole mod w/o crashing :) Also i did not need to lower the settings or disable other mods.
I just like to comment 3 things if np:
- You ended up removing enemy #7, but i dont think he caused crash. You can put him back if you want (he was the one in the middle of the are with the blue stones)
- It would be nice if the mod ended when you finished it, i reached the flag at the end but nothing happen...this isn't very important but would be a nice touch.
- We could try a test to add a Wolf or some boss-like enemy at the bridge in the end, just to have an epic last battle b4 ending the mod....but ofc only if it not crash
LemonShesh  [author] Nov 2, 2017 @ 1:09am 
so removing the bugged enemies leaves 4 left, i guess thats ok since there are 4 checkpoints. combat was never really the point of the level anyway.
R-Bull™ _P-Omen Nov 1, 2017 @ 6:52pm 
Removing them might fix it, but we don't know what is causing it though...
My only solid conclusion is that it only crashes if the enemy detects me, so i'm not sure what this could mean...what happens to the game when an enemy detects the player? Why would this cause the crash?

Ps: We could try removing the enemies that cause the crashes and if it works make a 2nd version of this mod...so far the ones that crashed my game were:
#1 #3 #6 #8 { #9 or #10 (i think both) }
I'd like to add that #1 and #6 didn't crash if i was too far away when they detected me (i was using flying mod)

Pss: I wasn't able to get past this part without cheating: http://steamcommunity.com/sharedfiles/filedetails/?id=1188460098
You might consider making it wider, or puting another ledge in between?
edo Nov 1, 2017 @ 5:44pm 
turns out is the same place that the 1st screenshot of R-Bull
edo Nov 1, 2017 @ 5:40pm 
Seems to be crashing before I arrive to the 1st door, after I climb the 1st obstacle