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Anyway, this is just my opinion and feedback. It's your mod, and just because it doesn't fit me doesn't mean it won't for others.
at the very least i switched it up so that skyforge steel requires the advanced armor perk. however, i'm not going to have silver weapons require arcane blacksmithing. couple reasons for that.
first off, while i understand your argument regarding silver weapons affecting both wereworlves and the undead, i disagree with the magical nature of the weapons themselves. throughout various vampire (and other undead) and werewolf stories in real life, silver weapons prove themselves to be superior than traditional weapons when it comes to affecting the aforementioned without the use of any magic whatsoever . the second reason builds off of the first; to forge a silver weapon you just need a basic blacksmithing knowledge, so to speak.
as to having it be gained from reading the book Physicalities of Werewolves, i just needed some lore friendly way to put it in the game :)
"Silver weapons requires Arcane Blacksmithing, and Skyforge Steel requires Advanced Armor Smithing."
There are several reasons:
Silver applies to all undead--not just werewolves--so the werewolf focus is quite arbitrary. Arcane Smithing makes sense due to its magical focus.
Skyforge Steel is like a weapon version of Steel Plate for armors, so it makes sense too.
Without any other mods, the Heavy Armor side of the tree (the right side) is clearly better for 90% of builds out there. The adjustments I recommend would give more incentive to use the Light Armor side of the tree.
If you decide to change it let me know and I'd be happy to take another look at it. Going to pass for now, though.