Conan Exiles

Conan Exiles

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Roleplaying a Cimmerian.
By The Victorianist
The guide is for folk who want to roleplay a Cimmerian on RP servers.
I have taken what was from the RPG books and made it simple, to give an idea of each culture.
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Developing a Cimmerian Character
Conan the warrior, thief, reaver and king provides the template for what Cimmerians can achieve when they stalk the greater world of the Hyborian Age. Conan is driven by boredom, the need for adventure, desire, revenge and many other moods and whims, making him every bit as complex a person as one born in Hyperborea or Aquilonia.

So, the first thing to remember is that, despite being a barbarian culture, Cimmerians are neither simple nor straightforward. Their way of life lacks certain sophistications, but Cimmerian society does not lack complexity of culture, tradition or values. It is true that Cimmerians shun surface refinements in favour of a blunt, honest approach. They speak as they find, act decisively, and have little immediate care for longer-term consequences, but they remain human and are therefore saddled with the same range of emotions as any person of the Hyborian Age.

The second thing to remember is that Cimmeria’s harsh, rugged, sombre environment has shaped the Cimmerian character. These are dour, fatalistic people, fearful of their gods, but ready to use aggression as both a way of expression and as a tool to get things done. Life in Cimmeria is hard. Only the strongest babes make it into childhood, and only the strongest children become adults. Cimmerians have to be ruthless to survive, and there is little room for sentimentality and overt displays of compassion.

That said, Cimmerians are not cold, heartless brutes. They are a passionate people capable of developing deep loves and loyalties, but they are pragmatic and know that displays of emotion do not put food in the belly or defend the village. Every emotion has a place and a time; Cimmerians very carefully choose both.

One thing lacking in many Cimmerians is regret. Something is done, and it remains done. The past is the past, and worrying about it endlessly will not change the past. The gods express no regret, and they inflict far bigger dooms than any individual Cimmerian ever can. Do they regret? Do the birds and beasts of the glens regret? They do not. And neither do Cimmerians. The closest they might come to expressing regret is to grumble a brief apology, but little effort is wasted on brooding about things that cannot be changed. If an action has unforeseen or unfortunate consequences, then so be it. Cimmerians accept their lot as it comes. Regret is an emotion for the weak.
The Cimmerian Voice
‘The Aquilonians sneer at us and call us barbarians because our houses are not made of brick and we choose not crush ourselves together like too many fish in a shallow pond. They call us barbarians because we choose not to write down what we see, hear and say. They call us barbarians because we fight amongst ourselves sometimes. They call us barbarians because they simply do not understand. Living in brick boxes must do something to the wits.

We choose to be close to the ground that gave rise to all of us. Crom’s Ground. Our homes are made from the things we can readily find and shape and we do not believe in building high or covering the ground in dressed stone. Life is hard; we appreciate it that way. It is good to feel the rain on our cheeks and the sun on our backs as we go about our business. Why lock ourselves away? The gods created us to experience the world and you can’t do that if you spend all your time in a box of bricks. We accept the world for what it is and how it is. Town and city folk seek to make it something else. We appreciate comfort and warmth just like they do, but we take life as it comes, not as how we would like it be. A bed of good, fresh straw is as comfortable as any slab stuffed with feathers – and probably cleaner and certainly better for the back.

Neither do we waste. Waste is an insult to the Earth an th Ancestors! We eat, or find a use, for everything we hunt. We honour what nature provides and do not squander it. It brings tears to the eyes and heart to see the waste in the cities. If you are not prepared to use something to its full then leave it alone.

And do not believe what you hear from them about our lack of laws. Our laws are embodied in our customs and traditions. When we transgress we expect to be punished. When we transgress badly we expect the punishment to be bad, too. We believe in saying what we mean, meaning what we say and doing what we have promised. Some view this as harsh, such as when stone to death liars, but this means we do not have liars in our midst. Those tempted to transgress know the consequences and think twice. This helps us to live in harmony.

Ah, of course. The raids. Well, do the civilised folk not make wars? Of course they do! When they make war thousands die and most are unprepared for it. For us, we raid to settle scores and to build our strength – not just the strength of the tribe but the strength of the character too. We expect to be raided and our neighbours expect us to raid them. Just as the hawk takes the dove on the wing. Life is a cycle and we are part of it. And when we raid, a few might die, but most do not. And when we die we are ready for it and unafraid. Through raiding we understand our place and keep it, just as the wolf knows its territory and keeps that.

So come and break bread with us. We do not care that you live in a brick box; as a visitor to our hearth you are a guest and will be treated as such. You will be served first, above even the headman, and we will share with you all that have keeping nothing back. In return we ask for news and stories and perhaps a small token of your appreciation for our hospitality in the form of a song or a dance. Come, the elders are waiting.’
Devotion to Clan
The clan is everything to Cimmerians. The extended family nurtures and supports, creates a fabric of social values, educates, and perpetuates the Cimmerian warrior spirit. It is for the clan’s honour that a Cimmerian makes war on his enemies; for the clan’s prosperity that he raids his neighbours; and for its continued existence that he ultimately lays-down his life.

Most Cimmerians are indivisible from their clans. Children are raised communally, by both the women and men, and schooled from the earliest possible age in the clan’s ways, duties, allies and enemies. Irrespective of its true position in Cimmerian society, the clan is the most noble, most hard-working, most potent in battle and most blessed of all he clans scattered across Cimmeria’s gloomy hills, valley and forests. As he grows, the young Cimmerian usually learns that his clan’s position is not necessarily as illustrious as his peers have described it, but by that point the clan’s spirit flows through his blood and the young Cimmerian perpetuates the clan’s strength to others despite knowing and understanding its flaws.

For every Cimmerian the crowning moment is the clan adulthood ritual; the point where he ceases to be a child and becomes a man. Even though every Cimmerian upholds his clan’s values and traditions from the moment he begins to understand them, it is the adulthood ritual that demands he do so. Passing from youth to man confers on every Cimmerian the duty of protecting the clan and upholding its ways in the face of any adversity. Every adult in a clan is expected to be prepared to lay-down their life for the clan, and to take the life of its enemies without question.

The rite of passage varies from clan to clan, but there are many common elements and similarities. The rite of passage usually involves several tests involving bravery, cunning, martial prowess, mental fortitude, physical fortitude and a measure of the individual’s devotion to the clan and understanding of its nature and purpose. The Clans chapter develops these themes in greater detail, explaining some of the various rituals practiced by the clans of Cimmeria.
Cimmerian Names
Many Cimmerian names are composed of two words with a separator, or two words with a prefix added to the second word. Some have suffixes added. For example, ~an is a suffix that indicates a diminutive. “Conan” actually means “Little Wolf,” much as “Donny” means “Little Don.

(Gonna throw my guy's name in here. Ardghal - Ard "high" and gal "valour". Mac - Son of. Cu - Hound. Uladh - Ulster)

Pronunciation:
MH is pronounced as a V; DB is pronounced as a TH; CH is pronounced as a K from the back of the throat; GH as a regular K; C is always pronounced as a K.

Separators/Prefixes/Suffixes:

Bann, ban - Wife of
Ingen - Daughter of
~an, ~en, ~nan - Diminutive (male)
Mak, Mac - Son of
Ui - Grandson of
Ua - Descendant of
~in, ~at, ~nat, ~nait - Diminutive (female)

If a name with meaning is desired, then the following chart can be used to construct a suitable Cimmerian name. You might not create an authentic Celtic name, but Cimmeria is not 100% analogous to Ireland, Scotland or other Celtic regions. The goal here is to create an interesting, but authentic-sounding name. One can also use the male element table with a female suffix to create female names; or example, Brógan is a male form of ‘little shoes’ and Brógnait is the female form of the same.

Simple Combination of Elements:
For example, Óen (one) and Ghus (strength) can be combined to make Óenghus (Angus). A name can also just be a single element plus a prefix or suffix. ‘Ciaran’ combines the word for black and the diminutive suffix.

Combined, with Dropped Letters:
Sometimes letters might be dropped; for example, one can combine Cath and Vair to come up with Cathair (‘battle man’). Corb and mac can be combined into Cormac (dropping the ‘b’) to create a ‘Son of Defilement’. Dubh and Gall can be combined into Dugal (or Dougal), which means ‘Dark Stranger.’ Combining Os with Cara and dropping the fi
nal ‘a’ leads to Oscar (‘Deer Lover’). For women, combining Gorm with Flaith, and dropping the ‘f ’ gives Gormlaith (‘illustrious lady’).

Combined, with Changed Letters:
Letters can be changed to make a name more pronounceable without altering the meaning; for example, one might combineCú and the diminutive suffix `an to come up with Cúan – adding an ‘n’ in the centre and changing the ‘ú’ into an ‘o’ makes the name Conan, a nicer sounding name which still means ‘little wolf .’ Likewise, the same system can take Cú and All to create Conall (‘strong wolf ’).

Stand Alone:
Words can also stand alone. Conn is a perfectly good name by itself.

Noun Plus Adjective:
Sometimes a name is a single noun followed by an adjective. For example, Conn Mór means Big Chief, and is written as two words.

Alill - Elf
Alín - Handsome
All - Strong
Aodh - Fire
Ard - High
Bearach - Sharp
Bran - Raven
Bre - Hill, noble (lives on a hill)
Bróg - Shoe
Cabhán - Hollow
Calbhach - Bald
Caol - Slender
Cara - Lover
Cath - Battle
Ceallach - Bright-headed, war, strife
Cearbh - To hack (with a weapon)
Char - Dear
Cian - Ancient
Ciar - Black
Cinnéidigh - Armoured head
Coem - Kind, gentle
Comh - Together
Conn - Chief, wise
Connla - Chaste
Corb - Defilement
Cú, Co - Wolf, hound
Dorcha - Dark
Dubh - Dark
Éimhín - Swift
Fachtna - Hostile
Faol - Wolf
Fear - Man
Fiach - Raven
Finn - White
Fionn - White
Flaith - Prince
Flann - Red
Gall - Stranger
Garbh - Rough
Gein - Birth
Ghal - Valour
Ghall - Pledge
Ghus - Strength,force
Giolla, Gil - Servant
Gobha - Smith
Lachtna - Milk-coloured
Lagh, Laogh - Warrior
Lomm - Bare
Lon - Blackbird
Lorcc - Fierce
Mór - Big
Naomh - Holy
Niall, Nial - Champion
Odhra - Pale green, sallow
Óen - One
Os - Deer
Rí, Ríogh - King
Ruadh - Red
Ruarc - Rainstorm,Squall
Sean - Wise, Elder
Tadhg - Poet
Tigern - Lord
Vair - Man
Val - Rule

Female Elements
Aifric - Pleasant
Áine - Radiance
Aisling - Dream, Vision
Aobhe - Beauty
Blaith, Blath - Flower
Brígh - Exalted,High
Caol - Slender
Caomh - Beautiful
Clíodhna - Shapely
Dáire - Fertile
Damh - Fawn
Eithne - Kernel
Et - Person, One
Fionn - Fair
Flaith - Lady,Princess
Flann - Red
Gorm I - llustrious
Grán - Grain
Guala - Shoulder
Maith - Good
Medb - Intoxicating
Muadh - Noble, Good
Muirne - Beloved
Naomh - Poet
Niamh - Bright
Ór - Gold
Siofra - Sprite,elf
Sith - Peace
Sláine - Health
Tuile - Abundance
Uan - Lamb

Of course, many people are named without any regard given to the meaning of the name. They just like the name, perhaps, or a family member is being honoured by giving the child the name. Do you know the meaning of your name? Some people do, other people do not. Did your parents know the meaning when they named you? So, if desired, traditional names based on old Irish or Scottish Celtic names can be used, without regard to meaning. These are listed below.

Female Cimmerian Names
Aedammair, Aideen, Ailionora, Ailis, Aine, Airmid, Aisling, Alma, Ana, Andraste, Anu, Aoife, Artis, Badb, Bairrfhionn, Banba, Bean Mhi, Beare, Becuma, Berrach, Bevin, Binne, Blair, Blaithin, Boann, Brenda, Briana, Brid, Bryg, Caer, Cahan, Caillech, Caireach, Caireann, Caitriona, Caoilinn, Casidhe, Ceara, Celach, Cessair, Ciar, Cliona, Clodagh, Cochrann, Colleen, Conchobarre, Cori, Creidne, Cuimhne, Dairine, Dallas, Darby, Daron,Dealla, Dechtire, Deirdre, Delaney, Delbchaem, Derry, Dervil, Devin, Devnet, Doireann, Doirind, Doneele, Donnfhlaidh, Druantia, Dubh, Dubheasa, Dubh Lacha, Eavan, Ebliu, Edana, Eibhilín, Eibhilín, Eilinora, Eilis, Eithne, Elatha, Elva, Emer, Ernine, Etan, Etaoin, Flann, Flannery, Flidais, Fodla, Fuamnach, Isibeal, Isleen, Jilleen, Labhaoise, Laoise, Lasair, Liadan, Luiseach, Moina, Mona, Moninne, Mór, Moriath, Morrigan, Muadhnait, Muireann, Muirin, Muiriol, Muirne, Naomh, Narbflaith, Neala, Nessa, Nevina, Nia, Niamh, Nila, Nola, Nora, Sadhbh, Saoirse, Saorla, Saraid, Scathach, Sceanbh, Seana, Seanait, Shanley, Shannon, Sierra, Sile, Sine Sinead, Siobhan, Siomha, Sláine, Sorcha, Taillte, Tara, Teamhair, Tierney, Tipper, Tlachtga, Trevina, Troya, Tullia, Uathach, Una.

Male Cimmerian Names
Abbán, Achaius, Adamnan, Adhamh, Adrian, Aeneas, Agh, Aghy, Aichlinn, Aidan, Ailbe, Ailbhe, Ailfrid, Ailill, Ailín, Ainmire, Ainsley, Alaois, Alastar, Albion, Alby, Allister, Alphonsus, Ambrós, Amergin, Amhlaoibh, Aodh, Aonghas , Árón, Artúr, Auliffe, Bainbridge, Baird, Bairrfhionn, Bairtleméad, Barra, Barry, Bartel, Batt, Beacán, Bearnárd, Beartlaidh, Benen, Bevan, Bran, Brasil, Bréanainn, Cael, Cailean, Cailt, Cairbre, Callaghan, Callough, Caoimhghin, Caolán, Carlin, Carlus, Carney, Carroll, Cathal, Cathal, Cathaoir, Cearbhall, Cedric, Cian, Cianán, Ciarrai, Cillian, Cinnéide, Cleary, Coinneach, Coireall, Colin, Colla, Colm, Comala, Comán, Comhghan, Conall, Conán, Conary, Conchobhar, Conn, Connlaoi, Connor, Conor, Conor, Corey, Cormac, Cory, Crimthan, Críostóir, Cruaidh, Cú Uladh, Cuchullin, Cul, Cuma, Cúmheá, Curran, Daibhéid, Dáire, Dáithí, Damhlaic, Daol, Daray, Dempsey, Dermot, Devlin, Devnet, Diarmaid, Dima, Dónal, Donnan, Donnchadh, Doon, Dougal, Doyle, Drummond, Duane, Dubhán, Duer, Duff, Duncan, Dunham, Ea, Eadoin, Eamhua, Eamon, Eanbotha, Earnán, Edan, Egan, Éibhear, Éimhin, Eithriall, Énán, Ennis, Eoghan, Eóin, Eóin Baiste, Erin, Evan, Eveny, Fagan, Faolán, Farrell, Fearghus, Feoras, Ferris, Fiachra, Fingal, Finghin, Finlayv, Finn, Fionan, Fionn,Fionnbharr, Flann, Flannery, Flinn, Flynn, Garbhán, Gearóid, Giallchadh, Gilvarry, Giolla,Giolla, Giolla Dhé, Glaisne, Gofraidh, Greagoir, Hannraoi, Heremon, Hydallan, Iarfhlaith, Innis, Ionhar, Íoseph, Kane, Kearney, Keefe, Keegan, Keir, Keiran, Kern, Kerwin, Kieran, Kiernan, Labhrás, Laughlin, Laurence, Leachlainn, Léon, Liam, Lochlain, Logan, Lomán, Lúcás, Lughaidh, Lynch, Macallister, Maclean, Maeleachlainn, Mahon, Mairtin, Maitias, Maitiú, Moghcorb, Morne, Murdoch, Nessan, Nevan, Nevin, Niall, Niece, Nioclás, Niocol, Nyle, Odhrán, Oilibhéar, Oistin, Oscur, Ossian, Owain, Owney, Pádraig, Parlan, Parthalán, Peadar, Piaras, Pilib,Proinnsias, Quinlan, Raghnall, Rayne, Réamonn, Renny, Revelin, Riocárd, Rodhlann, Roibeárd, Roibhilín.
Cimmerian Names part 2
Roibín, Rónán, Ronat, Rory, Rotheachta, Ruaidhri, Rylie, Séafra, Séamas, Seanán, Searbhreathach, Séarlas, Sedric, Seoirse, Seosamh, Shanahan, Shea, Sheehan, Síomón, Siseal, Sláine, Slevin, Steafán, Tadhg, Téadóir, Teagan, Teague, Thady, Tiarchnach, Tiernan, Tiomóid, Tomaisin, Tomás, Torin, Tremain, Uaine, Uileog, Uilliam, Uinseann, Úistean, Ultan, Uscias, Usnach, Vailintín, Zephan.
Cimmerian gods
Crom

Crom is the head of the Cimmerian pantheon of cruel gods, sending forth dooms and death from his seat on the great mountain of Mount Crom, or Ben Morgh, the holiest place in Cimmeria.

To pray to Crom is a pointless task, as it will only invoke his anger. Prayer is a sign of weakness, and Crom has little patience for the weak. Cimmerians prefer to not attract his attention, and if his name is muttered, it is invariably in the form of an oath or a curse.

Nominally, every Cimmerian is a follower of Crom, but there is no established clergy devoted to him, he doesn't inspire any rituals, and the people bid him no sacrifice besides using the strength he granted them to take what they want from life and to cleave the skulls of their enemies.

Crom does not send avatars into the world to meddle with the affairs of men. Some claim that the voice of Crom can be heard in the harsh winter winds of Cimmeria.

Crom does not care to share his divine power with mortals. It is enough that he breathes life into mortals when they are born.

Lir

Lir was a lesser-god worshiped during the Hyborian Age. Lir was a god of the ocean and father of Mannanan mac Lir. According to the blasphemous oaths of Sigurd Redbeard, Lir was said to have possessed green whiskers.

Mannanan mac Lir

Mannanan, also known as Mannanan mac Lir, was an ancient ocean god. He was the son of ("mac") another ocean god, Lir. Mannanan lived on an island that was known by the three names Mag Mell ("plain of honey"), Tir Tairngiri ("land of promise"), and Emain Ablach ("island of apples"). He was also a skilled shape-shifter

Nemain

Nemain was a goddess of war in the Cimmerian pantheon. Nemain's name meant "battle panic" or "frenzy of war." She would often make warriors so enraged that they would mistake friends for enemies. Like the other Cimmerian war goddesses, she sometimes manifested herself as a large raven or crow.

Morrigan

In the world of Age of Conan, Morrigan is presumably a Cimmerian goddess. Robert E. Howard makes Conan invoke her in an oath, in The Phoenix on the Sword. "By Badb, Morrigan, Macha and Nemain!" - Conan's actual words - are classified by Howard as "barbaric oaths".

The name Morrigan, especially when connected with the names Badb, Macha, and Nemain, presumably relate to Celtic mythology. There, the Morrigan is a goddess of battle. Morrigan's name means "great queen."

Dagda

His name ment "the good god" because he was good at everything. He was the husband of Morrigan. Sometimes called Crom-eocha, Dagda is possibly the same entity as Crom.

Diancecht

Diancecht was a god assosiated with healing knowledge and was the keeper of the Well of Slaine, that could heal any wound except decapitation.

Badb

Badb was a lesser god worshiped during the Hyborian Age.

Her name means "scald crow," and she is often envisioned as a carrion bird screaming over the battlefield, inciting warriors to provide more meat for her hungry beak. Badb sometimes appears before those who are about to die as an old woman, washing their tattered and bloody clothes. According to the blasphemous oaths of Sigurd Redbeard, Badb was said to have possessed breasts.

Macha

Macha was a war goddess assosiated with beheading and horses. The decapitated heads of warriors were known as "the masts of Macha."
Cimmerian Clans
Naturally, one will want to pick which Clan your Cimmerian hailed from.
Cimmerians do not build cities and many of the clans are semi-nomadic, following the herds and moving about according to season. Villages are primitive, usually with a common lodge house. Often the village chieftain and his family have a few rooms at one end of the common village lodge. In small villages, everyone is related to one degree or another

(Canach, Conarch) - This clan is located in the north-western of Cimmeria among the harsh terrain in the Broken Leg Lands. The Snowhawk clan observes various rituals and customs. One ritual is the ritual of manhood, performed when a warrior reaches his fifteenth year. The Cimmerian youth is sent out mid-winter armed only with a sword and wearing a bearskin for warmth to survive in the wild for a day and night.

The Canach tribe has a long history of producing extraordinary people. Many of the Canach children have been taken by the Oracles, for what reason non know, but this is surely a good omen for the clans future.

The tribe is scattered over a small area, and can react quickly in mutual support where necessary. Numbering roughly 500 strong, most are skilled raiders and it is from this that many develop their skill with the sword. It is because of this that like in many other tribes, young boys are not allowed to practice with wooden weapons. Instead, all practice with naked blades or not at all and whilst this has led to fatalities in the past, it is without doubt an effective method of training as one swing could mean death - just like in battle.

The region this clan dwells in is misty and drizzly. One is hardly ever out of earshot from the sound of falling water, for the combination of plentiful rains and rocky crags creates many waterfalls and springs. The people tend to have sharp features. Conan's clan fights a blood-feud against the Nachta clan. This clan averages around three to four hundred members when all gathered together. The chieftain of the clan is addressed as Canach, or Canach of Canach.

Callaugh - Clan Callaugh lives in the southern reaches of the Broken Leg Lands. The village of Callaugh is important to the defence of the southern approaches of Canach Lands. The village is situated in Callaugh Glen.

Cruaidh - They live in the northern reaches of Cimmeria near the Pass of the Blood. They are the largest clan in the Valley of Conall, living on the wide vale on the western side of the northern end. A gentle river, Cottonmouth Creek, cuts through the vale.

Darkwolf - This is another clan that fought against the Aquilonians at Venarium. Their most famous warrior was Shawan, and his death at Venarium was a great loss to the mighty Darkwolf.

The majority of Cimmerian tribes favor the sword or axe in battle, occasionally with thick furs and animal hides for some measure of protection. Some of the Northern clans take the spear as there symbol due to them being used increasingly in raids to the North to hunt large pray.

Gorram - The Gorram live in or around Murrogh Forest in a small village.

Hoath - The Hoath Clan dwell on a plateau somewhere along the eastern slopes of the Black Mountains in south-western Cimmeria. They scar their cheeks.

Ice Leopards - This is another tribe of Cimmerians that took part of the siege of Venarium. Fenrik was one of the best warriors of this clan and was sent as a delegate to discuss the possible war against Venarium. This tribe wanders far to do battle with foreigners and has fought Picts, Vanir and Hyperboreans. Fenrik died in the battle against the Aquilonians but he accounted well for himself before he fell.

Morgach - Morgach is another clan living in the Broken Leg Lands. They are apparently iron workers.

Murrogh - This southern Cimmerian tribe has had a feud with Conan's clan (Snowhawks or Canach) for at least five generations and prey upon the people of the border kingdom. They are brown-eyed and square-jawed. Entering Cimmeria through Gunderland and the Goralian Hills means passing through Murrogh territory. They often raid into the Border Kingdom and Gunderland.

The Murrogh number roughly 600 and are situated to the North of Cimmeria. It is because of this that the tribe doesn't favor the use of the sword and instead practices spear use.

These spears, especially among the older members of the clan, often have a solid shaft of metal rather then wood. In the hands of a normal man this would be useless, but in the hands of a Cimmerian it becomes a deadly tool. In battle, a Murrogh hunter has been known to throw a spear straight through one opponent and on into another. Even so, the Murrogh do not often use these weapons for warfare. Instead, the spears are saved for hunts in Aesir land. The Tribe of Njalsteinn and the Murrogh are close allies and it is members of there tribe that reside with the Aesir there. The two often raid into Vanaheim and Hyperborea, combining the skill of Aesir huntsmen with large numbers of Cimmerians.

Among the clans this new found wealth is frowned upon. Such success comes with a price and many believe they are betraying there heritage by allying so closely with the Aesir and there are even whispered rumors that the Murrogh are beginning to inter-marry. This of course, only adds fuel to the on going blood feud with the Canachs who see the Murrogh as traitors to the true Cimmerian way.

Raeda - This is another clan of Cimmerian savages. This clan has long noses and braided hair. Their greatest warrior was a barbarian named Chamta who was killed fighting a scaly menace from Ben Morgh.

Tunog - This Cimmerian tribe paints their faces blue in war and have high foreheads. They wear wolf-skin loincloths instead of kilts.

There are many more tribes throughout the nation, such as Clan Bain, Clan Grath and Clan Bhardh.
Things to consider
Clansmen characters:

Who are his/her parents? What do they do?
Does he have any siblings? Are they alive or dead?
What Rite of Passage did you undertake to be confirmed as an adult? What effect did this have on you?
What aspirations does your character have for the future? Does he/she want to lead a war band? Is he/she content with fighting in the shield wall? Does he/she simply want to lead as peaceful a life as possible?
Have you married? If so, who is your wife/husband and was the marriage for love or politics? If for politics, what are they? Does your wife/husband come from another clan? Was the marriage to settle a blood-feud?
Do you have any children? If so, how many and by whom (you do not need to be married to have sired children!)? What do you feel towards your children?
What sort of adventures have you been engaged in? What have you gained or learned?
What adventures has he undertaken for the clan? How have these served his people?



Wanderer characters:

Is the reason for becoming a Wanderer temporary or permanent?
Who has the character left behind in the way of family? How do they view his choice to wander?
What caused you to leave the clan behind? Was it for some indiscretion or crime? Was the clan destroyed? Was it because of a blood feud?
How does your character view or remember his old clan? Is it with fondness or hatred?
What places have you visited? What did you think of them?
What enemies have you made? What were the circumstances?
15 Comments
BreadConqueror Feb 8 @ 5:09pm 
if you know of a good RP server LMK
Maxajax Jan 7, 2020 @ 9:47pm 
@Alexander von Hohenstein
Thank you for making this available on Steam.
methoz84 Mar 4, 2018 @ 6:07am 
More guides please? :steamhappy:
The Victorianist  [author] Oct 8, 2017 @ 7:10am 
@Props
One must remember Howard used the Celts and others to make his Cimmerians.

The wiki regarding the Cimmerians does state this
"According to Howard, "the Cimmerians are tall and powerful, with dark hair and blue or grey eyes". They are a proto-Celtic or proto-Gaelic people."
"Conan swears often by Crom but also mentions Lir and Manannan mac Lir by name. Howard, in his notes, also listed some other familiar Celtic deities as belonging to the Cimmerian pantheon:"
"Howard, in The Hyborian Age, correlates Cimmerians to the Cymric people, the Cimbri, the Gimirrai, the historical Cimmerians and the Crimea"
"In his essay The Hyborian Age, Howard states that "the Gaels, ancestors of the Irish and Highland Scotch, descended from pure-blooded Cimmerian clans," and he names Conan with a Celtic name, and portrays him cursing by Celtic gods, so obviously there is meant to be a strong cultural connection between his Cimmerians and the historical Gaelic people."
Pops Oct 7, 2017 @ 6:03pm 
@OP - Just so you know, everythng you're talking about is mostly of Celtic origin...not Cimmerian. Howard, before his suicide, never delved into anything related to naming conventions at all. The best way way to get an idea of what Conan's world history was like based on Howard's writing is to read his essay "The Hyborian Age", and of course the short stories. In general tho, Howard wasn't above using whatever best fit his mood when he wrote! :) All in all tho, an enjoyable read!
The Black Death Sep 27, 2017 @ 10:49am 
Yeah but they're still de"pict"ed in similar ways. ;D Being savage wild men and all, the only real differences are their gods, culture, and race generally.
The Victorianist  [author] Sep 27, 2017 @ 8:49am 
@ShadeOfEclipse the cultures are very different. Picts are based off Native Americans while the Darfari are based on the Sudanese and other African tribes.
The Black Death Sep 27, 2017 @ 7:40am 
A darfari guide isn't too hard, since they tend to be somewhat similar to Picts in some ways.
HackePeetra Sep 27, 2017 @ 7:29am 
That would be awesome!
The Victorianist  [author] Sep 27, 2017 @ 5:27am 
@HackePeetra I can make a Darfari guide too. I plan to make more.^^