Stellaris

Stellaris

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+Stellaris Involed Policies
   
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Aug 24, 2017 @ 11:35am
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+Stellaris Involed Policies

Description
Stellaris Involved Policies

A series of custom policies that allow you to tweak the economy of your empire by trading off bonuses and happiness.
Standalone element of a larger mod I'll be relasing soon-ish. Most factors are adapted from the original stellaris + evolved.

Polices list


------------Food focus------------

Balanced Focus - no bonuses or penalties.

Low food restrictions - Food comsumption -15%, pop happiness -10%

Rationing - Food comsumption -50% pop happiness -30%

Extra Food Rations - Food Consumption +35% Pop Happiness + 10%

Lavish Food Distribution - Food consumption +100% Pop Happiness +35%

------------Production Focus------------

Balanced Focus - No bonuses

Minerals Focus - Minerals +10%, energy production -15%

Energy Focus - Minerals -15% Energy production +10%

------------ Business Ownership------------

State Controlled - Energy and minerals +2% ; govt ethic attraction +10%

Corporation Controlled - Energy and minerals +12%, govt. ethic attraction -25% (Unavailable for fanatic authoritarians)

Civilian controlled - Energy and minerals +5%, govt ethic attraction -10%

------------Worker Schedule------------

8 hours - no bonuses

six hours - -10% energy and minerals, +10% pop happiness

ten hours - +10% energy and minerals, -10% pop happiness

twelve hours - +20% energy and minerals, -25% pop happiness.

------------ Military Stance ------------

Normal duties - no bonuses

Total readiness - Ship upkeep +15%, evasion +10%, sensor range +50%, fire rate +7,5% (unavailable for fanatic pacifists)

Low Guard - upkeep -20%, evasion -10%, Sensor range -20%, fire rate -10% (unavailable for fanatic militarists)


------------ Fleet Focus ------------

Several bonuses under these classes alow you to trade between numbers or quality of ships. Quality focus = more expensive ships, better at combat, quanitity focus = cheaper ships, weaker at combat individually. Requires a new specific technology for unlocking

------------Social Policy------------

Social repression - pop happiness -10%, ethic attraction +5%, slave unrest -20% (unavailable to egalitarians)

Total Freedom - pop happiness +5%, govt ethic atraction -5%, slave unrest +30% (unavailable to authoritarians)

Balanced policy - no bonuses

------------ Centralization Policy ------------

Allows you to trade between more sectors and influence/unity bonuses or less influence and unity for more core worlds and less sectors. Several degrees.
Requires adaptive bureaucracy tech

------------ Leader Election ------------

Merit and loyalty - no bonus.

Merit only - skill levels +1, influence cost +50% (unavaliable to fanatic militarists)

Loyalty only - skil XP gain -25%, influence cost +40% (unavailable to fanatic pacifists)

------------ Taxation Level ------------

Balanced - no bonuses

Very high taxes - Energy +20%, happiness -20% (unavailable to fanatic egalitarians and egalitarians)

High taxes - energy +10%, pop happienss -10% (unavailable to fanatic egalitarians)

Low Taxes - energy -10%, happiness +10% (unavailable to fanatic authoritarians)

No taxes - energy - 50%, happiness +30% (unavailable to authoritarians)

------------ Education System ------------

Neutral education - happiness +2%, leader influence cost +20%

State ideology - happiness -5%, leader influence cost -20%, govt ethic attraction +5% (unavaliable to egalitarians)

Open minded education - trade attractiveness +10%, xeno immigration pull +20% (unavailable to xenophobes)

Scientifc minded education - leader influence cost +20%, all research +5%

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Balance is a work in progress, suggestions are welcome.

This mod should be compatible with everything.


8 Comments
TortoTheConqueror Aug 18, 2018 @ 7:53am 
Please update to 2.1.
aciel.samael May 29, 2018 @ 9:16pm 
Doesn't look like it, which is a shame, I love the idea of it.
Zoe Hexe Mar 9, 2018 @ 7:20pm 
Is there any hope of an update for this or Stellaris + ?
Odin Aug 29, 2017 @ 4:51am 
How does this behave for Hive Minds, which aren't affected by happiness?
Boxington Washington Aug 26, 2017 @ 2:05pm 
ok
Djohaal  [author] Aug 26, 2017 @ 9:56am 
The mod is not save compatible due to finnicky behavor from stellaris policies.
Boxington Washington Aug 25, 2017 @ 8:32pm 
also is this mod save game combatible?
Boxington Washington Aug 24, 2017 @ 7:06pm 
Kool!!!