The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Category: Immersion, NPCs, Races
File Size
Posted
Updated
5.588 MB
Aug 17, 2017 @ 4:20am
Aug 17, 2017 @ 5:20pm
2 Change Notes ( view )

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More Argonian Bandits

Description
This mod adds melee and ranged Argonian bandits to all generic bandit spawns. Normally the only type of bandit that has a possibility to spawn as Argonian are bandit mages, and as such are rarely encountered. The purpose of this was to bring some more Argonian variety to bandits, while not making them overly common.

With this mod, there are three new types of possible Argonian bandits (1 handed weapons, 2 handed weapons, and ranger), each with 3 color variations, providing 9 new unique Argonian bandits. Each one has a different hairstyle, coloring, and various different markings. I have tested this on my game was well as a separate computer to make sure it is working properly.

- This is intended to bring a more balanced feel to bandit spawns in terms of species, this will cause more Argonian bandits to appear but doesn't mean they will be in every bandit hideout. For context, this makes Argonian bandits about as likely to appear as Khajiit bandits. There is an approximate 1/5 to 1/10 chance of a bandit being an Argonian, depending on the type of bandit.
- Argonians are not included in any boss, tank, or berserker spawns. This means there are some types of bandits that will never spawn as Argonian (this is unchanged from vanilla Skyrim).
- This will not change any pre-set NPC bandits (such as bandits with unique voiced lines, or with unique names) as those are not random spawns
- Argonians may show up in spawns that are not generic bandits, this is because some other spawns use the bandit template as a base. For example, The Silver Hand is one such spawn, as a result some Silver Hand members will spawn as Argonians.
- This only adds new Argonians to various spawns. It does not change anything else about the spawns, or remove anything from vanilla Skyrim, and it uses the same templates as normally found on those spawns, so they'll have the same clothing & weapon variations as vanilla bandits, act the same as vanilla bandits, etc.

I am not currently planning on updating or making changes to this mod, but if you are having issues with it please let me know.
1 Comments
Freeman Aug 29, 2017 @ 7:46am 
I like this idea, i got bored of the human bandits, keep the good work!