Bad Dream: Coma

Bad Dream: Coma

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Bad Dream: Coma Neutral Route Walkthrough
Vytvořil: Convenient Spider
Now that the bad route is completed. We can go for the neutral ending. Everything about this guide is the same as the previous one. Achievements will not be covered and this guide will be completed at my own pace. The only difference is this guide takes into account that people who've read this have already used my bad route guide so repeating elements already covered before will be shortened or skipped over. Let's get started.
   
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Introduction
For this ending, you can do bad deeds, but you must not harm innocent lives.

You lay down to sleep and the nightmare begins.
Chapter 1 - The Bridge
Do NOT punch any birds this time. Grab the battery beneath the paper on the lower right of the screen. Head forward.

Put the battery into the controller. Take the controller. Head forward.

Take the magnifying glass. Head forward.

Take the car keys. Go back to the beginning.

Use the controller on the RC car. Click on the stick until it faces the right direction. Press the forward button. Use the magnifying glass on the car. Take the bottle of booze from the tiny dead person. Use the car keys on the trunk to open it. Take the crowbar. Head forward.

Use the crowbar on the wooden board. Head forward to the gap.

Use the wooden board on the gap. Head forward.

Move the cursor over to the exposed panel of wires. Go back until you see the baby carriage.

Examine the baby carriage. Use the crowbar to smash it's head open. The good ending is closed off. Don't do anything worse. Take the wire inside. Go forward to the gap.

Try to go forward. The board breaks. Go back to the beginning.

There's a homeless man. Talk to him. He asks for a drink. Give him the booze. He asks you to check some papers for him. Spot the difference.

Picture 1: Stones above the left archway, brick lines above the water left of the middle archway, fish in the water, open car trunk, tall distant building on the far right.

Picture 2: A crack in the baby doll's head on the upper left, hairs or possibly cracks near the upper left corner of the first aid kit, small puddle spill left of a bigger one, A paper on top of a cardboard box on the lower left corner, lower pile of what looks like a bunch of pocket change on the left side, a marking between the shopping bag and the wrench.

The homeless man gives you back your crowbar. Head forward back to the other wooden board.

Use the crowbar on the last wooden board. Head forward to the gap.

Use the wooden board on the gap and go forward.

Use the wire on the exposed panel of wires. Go forward.

There's a coin on the ground. We ingored it in the previous route, but now we need it. Try to grab it and lightning will strike. There's a paperclip to the right. Click and drag it near the coin. Grab the coin and lightning strikes the paperclip instead. Go forward.

The homeless man shows up one last time. He asks for some change. Give him the nickel. Go forward to the hospital.

Chapter 1 complete.
Chapter 2 - The Hospital
We begin outside the hospital. Go inside.

We're in the hallway-elevator. The man in the mask is there. He says he's impressed that a visitor came here in one piece. He explains that everyone is trapped in this dream, no one can wake up, and no one knows why. Every bad thing we encounter is not real, except the pain and the fear. People's terrified minds are creating new monsters. We must wake up before it is too late. Take note of the bird holding the human ear. Go to the reception desk.

Take the scissors on the desk. Plug in the computer. Open up the drawer beneath the goldfish and take the box of matches inside. Go to the waiting area.

The lunchroom lady asks you to get rid of the spiders in her kitchen. She gives you the key to the lunchroom. Go to the four door hallway.

Use the key on the rightmost left side door. Go in.

Grab the jar on the left counter and use it on all three spiders. Go back to the waiting area.

Give the lunchlady the jar of spiders. She'll keep them as pets. Go back to the lunch room.

Take the key on the left counter. Go back.

Use the key on the water closet door. Go in.

Take the bottle cap left of the toilet. Flush the toilet until it backs up. Take the key inside the filth. Take the worm on the floor Check the sink. Take the hair inside the drain. Go back to the hallway-elevator.

Trade the bottle cap with the bird to get the ear. Go back to the reception desk.

Use the worm on the fish. Examine the fish. Take the floating eyeball. Go back to the waiting area.

Use the key on the door to the doctor's office. Go back to the hallway elevator.

The bird is back and he has a little nest. Take the eye from the nest. Go back to the four door hallway.

Go into the leftmost right side door.

Put the hair, the two eyes, and the ear on the old man. The man in the mask comes in to help. Same story as before: The old man was at the graveyard and was attacked so he couldn't gather any info on our neverending dream. We're tasked with going to the graveyard to investigate. We'll have to go by bus. Go back outside.

Go to the bus stop.

Take a sharp bone from the fish skeleton left of the trash can. Check the trash can to get the first piece of a torn up bus ticket. Go back to the park bench.

Use the sharp bone to pop the balloon. Another piece of the bus ticket lands on the park bench. Take it. Go to the ruins.

Take the eaten apple dangling from the vines on the right side. Go right to the gate.

Take another piece of bus ticket right of the trash can. Go back to the front of the hospital.

Put the apple into the trash can. Go away and come back. Take the last piece of bus ticket from the trash. Go back to the bus stop.

Use the bus ticket on the bus.

Chapter 2 complete.
Chapter 3 - The Graveyard
We begin at the gate. Go down to the cementery.

Click on the door to the mausoleum. OH MY GOD, IT'S A ZOMBIE!!! You black out and wake up in an open grave. Climb out.

Take the bone in the dirt and the shovel by the shed door. Go back to the cementery.

Go down to the Statue.

Use the matches on the candle in front of the statue and take the key that comes out. Go to the crypt.

Put the bone above the crypt door. Go to the old cementery.

Take the pickaxe in the tree. Go back to cementery.

Use the pickaxe on the cement block and then use the shovel to dig up the grave. Take the risen corpse's severed arm. Go back to the open grave.

Go to the cliff.

Give the arm to the big hungry spider. Go back to the open grave.

Use the key on the shed. Go in.

Take the leather glove in the crate on the right. Click on the skull to make the mouse appear. Try to exit. OH GOD, THE ZOMBIE'S BACK!!! He'll shake you up a bit and then you'll black out and wake up in the open grave again. Climb out.

Go back to the gate.

Use the leather glove to safely take the flower. Go back to the old cementery.

Put the flower in the vase on the grave to the right. Go back to the cliff.

Take the rotten meat on the ground beneath the spider's web. Go back to the shed.

Give the mouse the rotten meat and then take the skull. Go back to the crypt.

Put the skull above the crypt door. Go back to the cliff.

The Spider is all done eating. Take the bone on the ground. Go back to the crypt.

Place the bone above the crypt door and go in.

Use the matches to light the candles on the left. Examine the symbol on the wall. Five stars same as before.

Star 1: Outside the crypt.
Star 2: Old Cementery.
Star 3: Statue.
Star 4: In the drawing at the gate.
Star 5: Cliff.

Go back inside the crypt.

Examine the symbol. Touch the pentagram. Exit after the scripted scene ends and a match is lit.

Go back to the gate.

Take the eraser piece. Go back inside the shed.

Talk to the man with the teddybear head. Go into the morgue.

Let the fly out of the jar. Take the jar. Go back.

Use the eraser piece on the body and take the teddybear head. Go back to the gate.

Use the teddybear head on where the gate used to be. A new bloody doorway is made. Go through to the forest.

Chapter 3 complete.
Chapter 4 - The Forest
Go right to the house in the forest.

Go right to the mountain.

Check the pile of trash next to the demon dog to get a key. Go back to the house.

Use the key on the door to the house. Go in.

Use a match on the firewood surrounding the big pot. Take the red meat on the table. Exit.

Use the meat on the bear trap. Go back to the start.

After the indication that the trap was successful is done, Head back to the mountain.

Go left to the lake.

Talk to the camper. Go right to the swamp-path.

Pick the worm out of the ground. Go back.

Use the worm with the fishing rod. Use the fishing rod. The Camper says he needs to get some rest. Go back to the start.

Check the piece of paper next to the sleeping man. You need to collect ingredients for a drug this time.

Spiny Flower: At the starting point. Grab it with the leather glove this time.
Nasty Mushroom: Swamp-Path.
Rotten Fish: Lake.
Dirty Worm: Lake.
Leech: Swamp.
Blood: Outside the house in the forest.
Salt: Inside the house in the forest.
Motor Oil: At the road.

Grab an empty can in the left pile of trash at the lake and go back to the house.

Empty all your ingredients into the pot. Use the empty can with the pot. Go back to the lake.

Give the camper the can full of drug liquid. The camper gets tired and goes to take a nap. Go inside the tent.

The camper is sleeping. Take his car keys. Go down to the road.

A jerk slashed the back tire. go back to the tent. Take the chewed gum. Exit.

Take the fishing rod. Go to the swamp-path.

Use salt on the snail. Take the remains. Go to the swamp.

Use the fishing rod on the left side of the boardwalk. Examine the corpse hand. Take the cigarette. Go back to the forest.

Use the cigarette on the beehive. Light it with a match. Take a chunk of the beehive in a jar. Go back to the road.

Examine the back tire. Use the gum, beehive chunk, and snail remains on the tire. Use the keys on the vehicle.

Chapter 4 complete.
Chapter 5 - The Park
We're back at the bus stop. Go right to the park.

Examine the sewer lid. Go down to the ruins.

Go right to the gate. Check the trash can for a floppy disk. Go back to the park.

Go right to the hospital. Talk to the old man. Go back to the ruins.

Go inside.

Take the crowbar. Go back to the park.

Use the crowbar on the sewer lid. Go into the hospital.

Go to the four door hallway.

Go into the lunch room.

The lunch lady is there. She asks you to deliver a meal to an old man. Go back.

Go to the reception desk. Take the nickel on the upper right corner of the desk. Use the floppy disk on the computer. Go to the waiting area.

The old man doesn't want his food right now yet. Check the voucher next to the door to the doctor's office. Number 13. Examine the mouse trap. Use the crowbar on the mouse trap. Take the mouse trap. Go back to the reception desk.

Use the mouse trap on the mouse hole. Go back o the four door hallway.

Go into the left patient room.

Use the teddybear head on the teddybear body. Go back to the waiting area.

Talk to the man trying to hold his guts in. Go back to the hallway elevator.

Take the number 3 sitting on the window. Go back to the waiting area.

Give the number 3 to the poor guy. Go back to the patient room.

Give the meal to the old man. Go back to the lunch room.

Give the meal to the lunch lady. Go back to the reception desk.

Receive a key from the mouse hole. Go back to the four door hallway.

Use the key on the bathroom door. Go in.

Give the meal to the spider on the floor. Go back to the patient room.

Give the chewed food to the old man. Go back to the hallway elevator.

Use the nickel on the vending machine. Take the empty drink can. Go back to the bathroom.

Use the empty can on the sink. Go back to the patient room.

Give the drink to the old man. Go back to the waiting area.

Go into the doctor's office.

We've been keeping our health up and our heart full so there's nothing else the nurse can do so we need her to see the teddybear. Go back to the patient room.

Go back to the reception desk.

Check the first aid cabinet. Take the needle and thread. Go back to the patient room.

Give the needle and thread to the nurse. Go back to the doctor's office.

Take the VHS tape. Go back to the lunchroom.

Use the VHS tape on the TV.

Click on the door to the left. Your main character enters. Examine the note on the freezer door. We need to make dinner and our fish is dead. Open the freezer and take the fish. Open the oven and put the frozen fish inside. Close the oven. Open the cupboard above the freezer. Take the can of beans. Take the pan out of the sink. Put the pan on the stove and put the beans in the pan. Open the oven. Take the fish out and put it on the cutting board on the table. Grab the knife off the left counter. Use the knife to cut up the fish. Take out the worms. Mix the worms with the beans on the stove. Open one of the drawers below the microwave. Take the bottle of poison. Use it in the worms and beans. Exit through the left door. A few moments later. Examine the body. Use the knife on the body. Again. Again. Exit out the right window.

Take the clown doll on the floor. Go back to the patient room.

Go back to the reception desk.

Use the computer. Try anything. Go to Games and then Coma. Go back.

We get pills. Go back to the reception desk.

Put the pills into the trash can. Use the computer. Go to trash and then medicine. Go to F. Disk and then drawing. Click take color, pick a color, click fill, and then click on a spot in the drawing. Follow the directions and make each part of the drawing is given the correct color as listed below. When the drawing is finished put it in the trash by clicking the delete file icon and then double-click on games and coma. Check the trash bin to get the drawing. Go back to the patient room.

Give the drawing to the teddybear.

Chapter 5 complete.
Chapter 6 - The Apartment
Go forward.

Go into the left entrance.

Open up the top left locker. Grab the electric bill. Go through the door.

Go upstairs.

Check under the left doormat. Take the key. Use the key on the left door. Go in.

Go right to the kitchen.

Open the curtains. Take a stamp off of the fridge. Check the envelope. Put the electric bill in the envelope. Go back.

Go into the child's bedroom.

Open the curtains. Read the diary on the bed. Go back.

Click on the mirror.

Use the scissors on the jacket to get a button. Click the lightswitch on the left. Go left to the kitchen.

Read the note on the freezer. Open the drawer. Take the pen. Go back.

Go to the kid's bedroom.

Open the curtains. Go back.

Click on the mirror.

Check the fuse box on the left. Take a fuse. Click the mirror.

Use the fuse on the right fuse box. Turn on the bathroom light. Go in.

Check the sink. Grab the teeth. Go back through the mirror.

Go into the kid's bedroom.

Put the teeth under the pillow. Exit and go back in. Take the fake coin. Exit.

Go back through the mirror.

Go into the kitchen.

Put the fake coin in the piggy bank. Go back through the mirror.

Go into the kitchen. Use the crowbar on the piggy bank. Take the nickel. Put the nickel in the envelope. Close the envelope. Use the pen on the envelope and then the stamp and take it. Go back outside.

Use the envelope on the mailbox. Go back inside to the stairwell.

Use the pen on the downstairs. Go back up into the left apartment.

Turn on the bathroom light. Go in.

Take the boardgame from the toilet. Grab the plunger. Go back through the mirror.

Go into the bathroom.

Use the plunger on the toilet. Flush it. Exit.

Go to the downstairs.

Take the key. Go back to the entrance.

Use the key on the left middle locker. Take the cassette tape. Go back up into the left apartment.

Go through the mirror.

Try to go into the kid's bedroom. Use the cassette tape on the radio. Exit.

Check the note under the door. Take the paperclip. Use the paperclip on the rightmost right door. Go in.

Take the key on the table. Open the bottom cabinet. Take the dice. Exit.

Use the key on the front door. Exit.

Go back into left apartment kitchen.

Set the boardgame on the kitchen table. Examine it. Use the button and the dice on the boardgame. Play until you've beaten it. Do NOT edit it with the pen and if the doorbell rings, do NOT answer it.

Chapter 6 complete.
Chapter 7 - The Old House
We're back at the road at the end of the forest. Go forward.

Go left to the mountain.

Use the pen on the GO AWAY! to scribble it out and draw a new direction. Go there.

Go into the tent.

Look at the photo on the sleeping bag. Exit.

Go back to the start.

Examine the peeling top right corner of the screen. Take the scissors icon sticking out. Head back to the tent.

Use the scissors on the photo. Exit.

Put the cut out piece of photo over the torn out bottom left section of the screen. Go right to the old house.

Check the dog house.

Examine the drawing. Exit.

Go back to the mountain.

Examine the knothole in the tree. Examine the drawing. Use the scissors to cut out the key in the top right corner of the drawing. Go back to the old house.

Use the key on the mailbox right of the door. Examine the envelope. Take the Pass. Give the Pass to guarding baby doll. Go inside the house. Exit.

Go back to the lake.

Take the fishing rod. Go back to the old house.

Use the fishing rod on the glowing spot in the pond. Open the bottle. Examine the drawing. Use the scissors on the sun in the top left corner of the drawing. Place the sun over the moon. Go back inside the house.

Go forward to the kitchen.

Exit the house.

Go around to the toilet.

Take the rag and then try to go back into the kitchen.

Use the crowbar on the front door and go back inside the house to the kitchen.

Place the rag over the doll head on the floor to the right. Use the crowbar on the mystery box. Use the leather glove to get the scissors back. Go into the kid's room.

Take the broom. Exit.

Go into the parents' room.

Use the broom on the tacks on the rug. Move the rug aside. Exit the house.

Peel the tape off the GET OUT! sign. Move it aside. Make your way back to the Kid's room in the old house.

Check the trash. Get all of your stuff back. Go back to the parents' room.

Take the drawer handle. Go back to the hallway.

Put the drawer handle on the bottom drawer. Open it. Examine the drawing sticking out. Go into the trapdoor in the drawing.

Examine the drawing on he table. Death is done with her job after her heart was broken by the child's drawings. She says you're welcome to take her place if you'd like just don't expect a warm welcome from everybody. She gives you the eraser. You now become death, eraser of the living.

Chapter 7 complete.
Chapter 8 - The Exit
Click on the drawing on the table. Use it to go back to the graveyard.

Talk to the kid. The kid reveals he's an adult who still dreams about his childhood. He asks if we've found out how to get out of the dream. Show him the eraser. He requests to test it on someone else to see if it'll work. Go to the open grave and then the cementery.

Use the eraser on the zombie. Go back to the cliff.

We erased someone from the dream so the kid trusts us. Use the eraser on the kid. Make your way to the old cementery and go right to the bench.

Talk to the old lady and then use the eraser on her. Go back to the cliff.

Cross the bridge to the gravekeepers house.

Use the key on the door to the house and go in.

Take the teddybear head on the chair to the right. Exit.

Make your way back to the crypt.

Use the teddybear head on the plaque above the door. Go in.

Grab the drawing in the square space. Click on the hot air balloon. Exit.

Go back to the cliff.

Click on the hot air balloon to go back to the hospital.

We're in the waiting area and the camper is there. He's mad that we drugged him and stole his car. Erase him! Go into the doctor's office.

The Doctor's head is there. Erase him! Exit.

Go back to the lunchroom.

The lunchlady is paranoid. She knows you have the eraser. She witnessed you erasing people. She's terrified. She knocks you unconscious with a rolling pin and when you wake up, she's long gone. Go into the patients room left door right side. Erase them! Exit.

Go into the other patients room right door right side. Erase them! Exit. I feel like we're doing a good deed here.

Go back to the Doctor's Office.

The Nurse is there. She wonders why everyone has vanished. Erase her! Exit.

Go to the bathroom.

The old man is trying to take a piss. He won't let you erase him. He kicks you out and the bathroom is locked. Go to the hallway elevator.

The man in the mask is there. He sees we have the eraser, but we've been reckless with it. He takes the eraser and shows how it's done. He uses the eraser to erase the dream world for good.

Chapter 8 complete. The End.
Počet komentářů: 20
Zam 5. úno. v 11.13 
Wow what a different ending than the one I got. In mine, no one but the lunch lady hid from me, but she went to the bus stop and then said it was ok. I feel like eraser is the best ending, which is neutral---I don't see how everyone being happy in their dreams is the good ending.
Xujamer_ 22. srp. 2023 v 1.16 
ticket number 3, at the hospital entrance.
Convenient Spider  [autor] 29. čvn. 2023 v 17.05 
@Riuszka&Nayia If you fail to pick up a necessary item in a previous chapter, it does show up in the next one. You'll just have to find it.
Riuszka&Nayia 29. čvn. 2023 v 16.44 
I found a bug in game. You can go into 3rd chapter without a box of match. Oops.
SUPERSHASHA 18. kvě. 2022 v 23.41 
I understood once I started the game again haha
Convenient Spider  [autor] 18. kvě. 2022 v 18.27 
@SUPERSHASHA It's stated the only way to escape the dreamworld is to die and Death possesses an eraser that erases people from the dreamworld.
SUPERSHASHA 18. kvě. 2022 v 17.55 
You know I still don’t get if we are actually erasing people from existence or from the dream itself.
Michanicks 9. dub. 2021 v 7.59 
What the hell is ending? Who is knocking our door and why?

Good is easy to get: it's all just was a good dream.
Victim is easy too: you get killed in the nightmare and that's what can wake you up irl during night.

But what is neutral? Who is knocking during night? It's seems in that route all people connected with same dream - kid is just adult who dreaming about being kid, drugged camper is telling to us he will wake up tired... maybe it's someone we saw in the dream?
Convenient Spider  [autor] 31. srp. 2019 v 16.09 
@Killdrax After you flush the toilet, you should see it squirming around a little to the right not too far from the toilet it came out of.
Killdrax 31. srp. 2019 v 6.06 
Cant find any worm during chapter 2.