Garry's Mod

Garry's Mod

32,272 ratings
Hit Numbers
 
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Type: Tool, Effects, Addon
Tags: Fun, Cartoon, Comic
Tags: Misc
File Size
Posted
Updated
0.007 MB
Nov 30, 2012 @ 3:19am
Oct 16, 2015 @ 2:02pm
29 Change Notes ( view )

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Hit Numbers

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Description
Adds damage indicators whenever you hurt something.
This is a serverside (or singleplayer) addon. The server must have this addon installed in order to work in multiplayer.



Console Commands:

Click here for a full list of commands and settings to customize the indicators![github.com]



Are the Hit Numbers too obnoxious or in the way?

Try some of these tips to fine-tune them:

- Use sv_hitnums_scale to modify the size of the indicators.
- Set sv_hitnums_alpha to a low number, like 0.3 - 0.5 so you can see through them easier.
- Include sv_hitnums_font_additive 1 in your server's server.cfg file to enable additive[docs.garagegames.com] rendering.



ATTN: Server Admins and/or Developers:

I have uploaded the code to GitHub. You may freely modify for your own needs and addons.
However, this does NOT mean you can republish this (original) addon.
Please credit the original author of this addon by linking back to this page. Thank you.

See repository and more details here: http://github.com/ief015/hitnumbers



Help! It's not working!!!

Here are some things you can try to fix it:

- Check the console for errors related to Hit Numbers. Post the error in the comments along with what you were doing to cause the error.
- Disable all other addons except for Hit Numbers. If it's working as intended, another addon or addons (probably poorly written) is causing a conflict. You can then start reenabling chunks of addons at a time, until it stops working again and you can pinpoint the offending addon.
- If you're in singleplayer or the server owner, make sure the console command sv_hitnums_enable is set to 1.
- Please explain in detail what is happening in the comments. Be descriptive. Only saying "It's not working." is too vague and unhelpful, and I will likely not reply.
Popular Discussions View All (4)
17
Oct 24, 2018 @ 10:44am
Bug Reports
Ṫℑᙢعᗾعℵᗫعℛ
3
Sep 3, 2018 @ 5:20pm
how to get hitnums on bullets
SplitPersonality
3
Jun 19, 2014 @ 6:06pm
This new update is generating errors server side.
Zignd
< >
573 Comments
SnowingFox777 Feb 16 @ 11:53am 
Model missing: models/ryu-gi/effect_props/incendiary/bullet_tracer.mdl
SnowingFox777 Feb 16 @ 11:51am 
i cant see the numbers
pls help
World is Square TRADEIT.GG Feb 10 @ 1:32am 
Can i some how Unable the Insta kill thing on headshot? Answer plos.
ValuelessTable Jan 23 @ 3:18pm 
When adding an AntiCarDMscript in my auto run folder it makes it so the numbers no longer popup.
local function NoCDMOrCrush( ply, dmginfo )
if dmginfo:GetAttacker():IsVehicle() or (dmginfo:GetAttacker():IsPlayer() and dmginfo:GetAttacker():InVehicle()) then dmginfo:SetDamage(0) end
if dmginfo:IsDamageType(DMG_CRUSH) then dmginfo:SetDamage(0) end
return dmginfo
end
hook.Add( "EntityTakeDamage", "StoppingCDM", NoCDMOrCrush )
This is the script I found that works really well with AntiCarDM and also takes care of propkilling (not surfing) but the issue is when ever "EntityTakeDamage" is put in hook.Add there must be some sort of conflict with hit numbers because it makes it so it no longer works. Removing that hook from the script fixes this issue but then breaks the AntiCarDM. Any solution for this?
Dat Cat Jan 11 @ 3:54pm 
Is there a way to disable headshots instakilling everything nomatter the weapon?
🔷KaiTheGuy🔷 Jan 4 @ 8:57am 
I Have Tried Everything And I Can't Turn Them On! What Should I Do?
Mordecai Sanchez Dec 22, 2018 @ 6:49pm 
thank you for making this add on i love it rated and liked cause you deserve it now is there a way to change the color of the hit numbers?
tsunade87 Dec 7, 2018 @ 8:50pm 
thank you i love this:steamhappy:
juri gagarin ate his family Nov 19, 2018 @ 3:18am 
no
Spitter Nov 18, 2018 @ 10:17pm 
does it show you the enemys health