Tabletop Simulator

Tabletop Simulator

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The Outbreak
   
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Game Category: Card Games
Number of Players: 3, 4
Tags: 4+
File Size
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85.505 KB
Aug 8, 2017 @ 9:46am
Aug 12, 2017 @ 9:26am
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The Outbreak

Description
V 0.02.17810 - Early Alpha

/////ALPHA RULES/////

THE OUTBREAK

WHAT IS
The Outbreak is a turn based card game where you compete and create alliances against other players in order to survive a zombie apocalypse. You will collect cards from the central pile to equip yourself with gear and cards that allow you to do some actions against other players. Collecting cards it’s a dangerous thing, because you will never know when you will be attacked by a zombie. Players will need to defend themselves against the zombie attacks or ask for help to other players. If a zombie attack is not defended successfully the player who was defending turns into a zombie, in his next turn he can attack one adjacent player to his left or right side.

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CARDS


Walkie-Talkie(3)

Allows the player to ask for help from another player to prevent a player or Zombie Attack;
After been used it returns the Central Pile and then shuffle it.

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Gun(3)   

Gun needs Ammo to shoot;
Allows the player soot or defend himself against Zombie Attacks and Player Attacks;
A Gunshot can be defended by Armor or by another Gunshot;
If the player shoots a Zombie player who has Armor, the Armor deflects the shot like when the player was alive;
The Gun can be used many times, but just once per turn.

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Ammo(3)

Ammo it’s needed to shoot the Gun;
Ammo can be Crafted;
After been used, Ammo goes to the the Loot Pile.
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Armor(3)

Armor deflects a gunshot.
Armor can be Crafted;
After been used, Armor goes to the the Loot Pile.
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Spiked Baseball Bat (3)

Spiked Baseball Bat kill Zombies while defending;
Spiked Baseball Bat can't Attack Players.
Spiked Baseball Bat can be Crafted;
After been used, Spiked Baseball Bat goes to the the Loot Pile.
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Baseball Bat(3)

Baseball Bat sends the Zombie back to the Central Pile shuffling it while defending;
Baseball Bat can’t Attack Players;
Baseball Bat can be Crafted;
After been used, Baseball Bat goes to the the Loot Pile.
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Put to Sleep(4)

You can target a Player and put him to sleep in is next turn. He will just be able to Pick a Card in the end of his turn;
If it’s a Zombie Attack, the Target Player can defend himself against it.
After been used, Put to Sleep goes to the the Loot Pile.
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Zombie Attack(5)

The Player will need to kill the Zombie or send him back the Central Pile;
The Zombie can be killed with a Gunshot or with a Spiked Baseball Bat;
If killed, the Zombie goes to the Loot Pile;
The Zombie can be sended back to the Central Pile and then shuffling it with the Baseball Bat;
Armor does not defend against Zombie Attack.
The Player can ask for help with Walkie-Talkie in a Zombie Attack;
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Loot(5)

With Loot, the Player can choose one of the last 5 cards that went to the Loot Pile;
Do not select a Zombie Attack, you will need to defend yourself against it;
Anytime a Loot card is used and there is a Zombie Attack in the Loot Pile, return the last killed Zombie to the Central Pile;
After been used, Loot goes to the the Central Pile and then shuffle it.
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Pickpocket (5)

You can target a Player, that player shows you the back of all of his cards and you select one at random;
After been used, Pickpocket goes to the the Loot Pile.
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Scraps (30)

Scraps are used to craft using Blueprints;
After been used, Scraps goes to the the Loot Pile.
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Blueprint(6)

There are four Blueprints in the game.
Baseball Bat  Blueprint(2):
3 Scraps


Spiked Baseball Bat  Blueprint(2):
1 Baseball Bat + 2 Scraps


Ammo Blueprint(2):
2 Scraps

Armor  Blueprint(2):
3 Scraps


Blueprints can be used many times, but just once per turn.

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Game preparation
Remove all the Zombie Attack cards from the Central Pile and shuffle it.
Draw 5 cards for each Player;
A single deck of THE OUTBREAK is advised to be played between 3 and 6 Players.
In order to play between 6 and 12 Players use two decks.
Insert the removed Zombie Attacks into the Central Pile, shuffle it and put in the center of the table.
Play!!!

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Starting the game
The first Player to play will be decided by the last Player who has Killed a real Zombie in real life.
If the first rule does not apply to anyone, you can just choose by any other means.
After the first Player to play as been chosen, that Player will be able to play as many cards he can in his tur. If the Player does not want to play anymore cards he picks a card from the Central Pile, this dictates the end of his turn, passing the turn the Player seated at his left side.
In their own turn, the player can also try to Trade cards or make Alliances with other Players in order to succeed into the end game.

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Being a Zombie
If you can't defend a Zombie Attack, you turn into a Zombie in your next turn.
Starting from that turn you can provoke a Zombie Attack by attacking the adjacent Player to your left, or to your right.
The attacked Player will need to defend themselfs like a they would for a normal Zombie Attack.

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Ending game
The main purpose of the game is to Kill all the Zombies. If after killing all the Zombies the players agree to stay at peace and restore order to the world they can end  the game as a Co-op Win. If the players doe not agree on a Co-op Win they will fight until there's no more cards or there's just une player left.
If all the players are killed or turned into Zombies it’s an Overall Game Over.