Foxhole

Foxhole

153 ratings
Weapon Damage Guide (Outdated)
By Africandave™
A quick guide on damage stats of weapons and explosives in Foxhole.

This guide is no longer being updated, if you would like me to add you as a contributer please PM me or message below.
   
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Preface
This guide tested weapons and explosives at the firing range that is available on certain in-game maps. The firing range gives us exact damage figures that the weapon outputs. This is useful as we know that a player has 100 health.

For firearms there is a certain amount of variation that can occur so I will give the mean damage as an "exact" figure as well as the upper and lower range of damage (Means were rounded to the nearest whole number). Each weapon was fire 30 times and the damage recorded (at each range measured).

The tests were conducted at close range (10m), mid-range (20m), long range (30m), and fringe of vision range (35m). Weapons currently do not give damage values (they register as 0) over 40m and presumably do not inflict damage over this range.

Explosives consistantly gave the same figure so they were only used 3 times to confirm this (remembering that the range only gives 100% damage of explosive damage and does not account for radius/splash damage drop-off). This guide doesn't go into the damage multipliers but may soon include figures on how many items are needed to destroy certain structures.

0.0.2 Update. Includes 30m and 35m
0.0.3 Update. Includes 20m and Field MG, reformatted.
0.0.3 Update. Stormrifle stats redone.
0.0.4. Updated some estimates of explosives multipliers
Weapons
Name
Image
10m Mean
10m low-high
20m Mean
20m low-high
30m Mean
30m low-high
35m Mean
35m low-high
Pistol
37
30-45
23
19-26
9
8-10
1
1-1
Revolver
76
67-84
64
52-74
23
19-28
4
3-5
Rifle
60
51-75
59
50-74
59
50-66
17
14-19
Carbine
50
40-60
50
42-60
47
37-55
7
6-9
Storm Rifle (SEMI)
59
53-64
54
43-64
27
23-32
6
5-7
Storm Rifle (FULL)
42
34-48
41
33-48
14
11-16
3
1-4
SMG
34
28-40
36
31-40
10
9-12
2
2-3
HMG
72
67-89
71
61-86
70
60-82
22
18-25
AT-Rifle #
50
42-58
49
41-58
42
40-52
10
8-11
Field MG
68
54-75
64
51-75
59
50-75
51
42-62
Shotgun
Unknown*
Unknown*
Unknown*
Unknown*
Unknown*
Unknown*
Unknown*
Unknown*

# These figures are what the AT rifle would deal to human and lightly armoured targets like a truck as well as building, as you can see they do not deal a great amount of damage despite being a powerful weapon and for that reason (in addition to it's terrible accuraccy) should only be use against armoured vehicles, preferrable from the safety of a defensive structure like a foxhole to give you added accuracy.

* The Shotgun does not register damage on the firing range this will be tested soon on player models once a reliable way to account for spread has been found - however at point blank range it sometimes instantly criticals an enemy which means it could do 100 damage in optimal conditions. This damage drops off as the distance increases.

Explosives
Firstly, these are estimates! As mentioned earlier these are just the values given by the firing zone, and are not true indicators of the actual damage done to different targets (eg, frag grenades may deal 200 damage to infantry as the centre of it's blast radius but much less to a foxhole). I am attempting to figure out these multipliers by testing firearms damage vs explosive damge on the survivability of buildings. So far I understand that small and large ballistics as well as smaller and larger explosive payloads have different damage multipliers associated with them depending on the target.
I have started another steam guide about these tests and how many of certain weapons/explosives it takes to destroy certain buildings and structures, click here!



Name
Image
Damage
Vehicle Multiplier
Vehicle Damage
Structures Multiplier
Structure Damage
Frag Grenade
200
?
?
50%
100
HE Grenade
250
200%
500
200%
500
Green Ash
25
per second for
8
seconds
N/A
N/A
N/A
N/A
Sticky Bomb
800
200%
1600
200%
1600
Satchel Charge
800
?
?
800%
6400
Mortar
500
200%
1000
200%
1000
R.P.G
500
200%
1000
200%
1000
Howitzer
200
?
?
?
?
Artillery
?
500
?
?
?
Thanks
Thanks to Balucha for some help testing and the idea of the guide.

Check out my other guides!
http://steamcommunity.com/id/Africandave/myworkshopfiles/?section=guides&appid=505460

Thanks for reading,
Africandave

38 Comments
Granitetooth Jul 13, 2024 @ 9:27am 
Thats fair, Wolverine lays in bed fondly touching the old photo of the Winter Army update times
Africandave™  [author] Jul 13, 2024 @ 4:27am 
Because it reminds me of a time I truly loved this game.
I put outdated in the main title now.
Granitetooth Jul 13, 2024 @ 4:08am 
with how rapidly and extensively values change in this game why not remove the defunct guide rather than announce that its defunct and out of date?
I see this often
Africandave™  [author] May 22, 2022 @ 2:12pm 
This guide is no longer being updated (28 May, 2019)
Bobit May 22, 2022 @ 11:59am 
No, they deal anti-tank damage which doesn't damage structures anymore.
John Sparta May 22, 2022 @ 11:16am 
Wait... stickies do more to structures than HE?
Africandave™  [author] May 28, 2019 @ 1:07pm 
This guide is no longer being updated, if you would like me to add you as a contributer please PM me or message below.
Bobit Aug 8, 2018 @ 7:25pm 
yep it's terrible except as a budget anti-tank RPG
Africandave™  [author] Aug 8, 2018 @ 5:30pm 
It's awful against infantry and structures but give it a try yourself to see what I mean.
Bobit Aug 8, 2018 @ 4:18pm 
Okay interesting... so far AT rifle seems like a "budget RPG". Lower DPS and everything but the ammo is at least 5x cheaper and lighter. So maybe it's actually a decent anti-infantry/structure weapon. I'll try to figure that out soon.