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1. Scripted setup does not deal two achievements to each player to choose from! This is part of the base game setup rules.
2. You should probably limit the number of dice allowed in the game, they are limited to the supply.
3. The "Nation Card" text shows above any cards placed there, making it hard to read the cards in that spot.
4. It would be better if you were allowed to stack energy and workers on a space and still have the generate script work by returning the energy and workers to your mat. As it is right now you can't stack pieces or the script won't return them properly.
5. Are there models available for oil barrels and steel resources? They are just coloured cubes right now and it's not always obvious which is which.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Any chance of adding snaps to the UN Track? We keep accidentally sending our tokens to the score track instead
Also, during setup, the game doesn't deal out two achievement tiles to each player
https://steamcommunity.com/sharedfiles/filedetails/?id=1803818891