Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
The game claimed that the road travel time was now too long (which is an issue I'd not seen before) so I'm guessing that it is something to do with a change in road speeds? I fixed it by actually breaking and restoring a section of each road.
If it works, this image here [68.media.tumblr.com] should show what happened.
I then removed the mod from the game and tried again, this time no problem.
The only other street mod in the savegame is one that enables 'tiny streets' and tram only tracks. The error message reported by Windows 10 was that 'Transport Fever had stopped working'.
It works for plenty of other people do it must be something at your end.
Strangely, in the base game all stations use the 'station_new_small' road for access but the airports use the 'new_small' road instead, which is he same one that towns use. This doesn't cause an issue normally but is a problem when you add proper raised pavements to the town roads, like my mod does.