Total War: WARHAMMER

Total War: WARHAMMER

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Vampire Army
   
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Tags: mod, Units
File Size
Posted
Updated
123.479 MB
Jul 28, 2017 @ 5:56am
Sep 18, 2017 @ 4:35am
3 Change Notes ( view )

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Vampire Army

In 1 collection by Adopotato
Ado's Campaign and faction Enhancer
47 items
Description
Bringing you a fleshed out Vampire Army roster, consisting of heavy infantry, cavalry, ranged and even a regiment of renown! This mod allows you the option of having strong units for the undead factions (possibly the strongest infantry ingame) but only available in the late game of your campaign! Hopefully being challenged by other faction high tier units. (balancing and stats will be altered as we havent had enough time to test it thoroughly). Brought to you by Why & Ado this mod aims to give the player an alternative army choice in the undead factions!



Features

- 9 new units!
- standard bearers and officers! (this might be the coolest standard bearer on the workshop!)
- lorefriendly ROR "Knights of the red death"
- Plenty of new textures for horses, shields and armour!
- Vampire infantry have a higher speed and skill, naturally being Vampires...they are enhanced beings.
- Recruitable in Campaign by Vampire crypt chain (also available to both factions in custom battle)

Non Lorefriendly Vampire units of the "Blood Army" (black armoured units)
Even though they dont appear in the tt, i believe these Units fit nicely into the Old World. A backstory has been developed for them.

In service to the Carstein Family, the Blood Army was established in the days of old. Recruits where hand picked from mortal soldiers who had proven their worth and prowess in battle....well thats if they agreed to the gift of vampirism firstly as the Blood Army is strictly Vampire only! While being their greatest strength, it is also their greatest weakness as recruitments are rare, many vampires are not willing too give up a portion of their strength for others!

Highly skilled warriors given the gift of speed, strength and immortality! These monsters excel in the thick of battle! When crossing swords with a worthy foe they are known to go in a berserk state, throwing centuries of training and discipline behind them for their Bloodlust....Often considered as their most dangerous state!




The New Units
BloodKeep Duelists (duel swords)
Initiates of the Dragon (shock cav)
Blood knights (sword&shield cav)
Knights of the Red Death (shock cav)
Sisters of darkness (sword cav)
Blood infantry (Halberd&shield)
Blood Infantry (greatswords)
Blood infantry (sword&shield)
Blood Stalkers (crossbow)



Compatibility

Being A new Unitpack this mod should be compatible with most if not all mods! as we have made it compatible friendly :)

as for sfo and radious it would be worth you trying it out yourselves, they are meant to be high tier infantry which perform well, depending on stat changes in sfo and radious they may not perform ASWELL. Let me know how they go :) they should still appear in both mods :)


Bugs and issues
Currently we have a few known issues which include:

- Bat wings appear from a distance on bloodknight helmets in the blood army (there is no way around this that i know of, so i lessened the chance of the helmet appearing in the unit. Still kept it as it looks good zoomed in and can hardly notice when zoomed out over the whole battle.

- Horse plumes on Knights of the Red Death, same issue as above, not something we can fix but perhaps we will look into it in the future

- Black crossbows changing to vanilla when firing, not sure how to fix this one...im sure theres a way.



Mod authors:

Whysofurious

Adopotato

Special Thanks:


Marthenil

For allowing the use of his skulls on the helmets for "knights of the red death"
76 Comments
Oni Jul 24, 2022 @ 8:03am 
its amazing thank you
St.Michael Apr 28, 2018 @ 10:22pm 
looking forward to it, thanks.
heretichh Jan 9, 2018 @ 3:39am 
Update for WH2 please! :)
Skiritai Oct 29, 2017 @ 1:20am 
Looking forward to seeing this in WH2 ME. Thanks o/
christophe.verreaux Oct 27, 2017 @ 12:38pm 
hi

can you update for Warhammer 2 please?
klaysdnd Oct 15, 2017 @ 3:07am 
so as of right now this is ready to go? no bugs?
Sir_Thomas Oct 10, 2017 @ 3:11pm 
How about for the October 9 th patch? Is the mod still working?
Adopotato  [author] Sep 18, 2017 @ 4:37am 
updated for patch :) sorry about the wait! lifes gotten in the way of my modding :(
DaFreakinPope23 Sep 3, 2017 @ 4:59pm 
update?
Adopotato  [author] Aug 23, 2017 @ 1:16pm 
Hey Nome's I'm playing campaign now with them and so far I've only seen that they are recruitable in that first settlement you own as vampire counts :) (castle drakenhof I believe)