Wrack
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2017年7月24日 14時49分
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解説
This was a concept test that I made when Wrack was still in prerelease or beta or whatever. Green forcefields do not block the player, but do block attacks from the sword, pistol and shotgun. So feel free to run around and shoot stuff. After a short period a pillar will rise up in the center of the map. This has the exit switch on it.

I'm currently building a map called 'Fire Suppression' which hopefully will be using this concept to better effect.
2 件のコメント
Mobius Goddess 2017年12月22日 12時26分 
It's a gimmick but it's a fun gimmick.
So it was fun.
Aside from the part where switch has never arisen from the dead due to be dieing or taking too long. That part sucked.
But it was good.
Drakiah 2017年9月21日 9時54分 
An interesting concept, kinda made me have to think a bit about where to go, and what to handle first. Decided I should focus on killing the gunners first, then return and deal with the melee guys later, to avoid getting shot from all angles while fighting them.
The pillar never raised for me though. I killed all the enemies, and wandered around for a while to make sure I didn't miss any. Though I did see one enemy get knocked off into the pit by a robot's slam attack at one point, so I don't know if he might have still been alive down there in the void, causing the pillar not to rise?
Either way, interesting stuff, would be cool to see where you go with this, if you do end up expanding on it.