Garry's Mod

Garry's Mod

9,914 ratings
CSS Weapons on M9K Base
Type: Weapon, Addon
Tags: Fun
Tags: Misc
File Size
36.376 MB
Nov 17, 2012 @ 9:38am
Nov 7, 2015 @ 9:13pm
90 Change Notes ( view )

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CSS Weapons on M9K Base

In 1 collection by INCONCEIVABLE!
bob's collection
24 items
This addon was not designed for TTT. DarkRP works with minor changes to settings, such as default clips, weapon stripping. See the description for info on how to adjust these settings to fit your needs.
Included in this addon:
Ammo boxes which can explode if damaged.

Selective Fire: Some weapons can now change between full automatic and semi automatic.
Hold Use (default E) and hit Reload to select auto or semi-auto.

Silencing (only available on select weapons): Hold Use (default E) and hit Alt Fire (default right click).

Optional Empty Weapon Stripping: Weapons with no ammo left will be dropped. Use the console command M9KWeaponStrip. Weapon stripping is disabled by default, and shame on me for not doing it earlier.

Optional Gas Effects when firing your weapon. Use the console command M9KGasEffect. If you are using an older computer or lag severely when firing, disable the effect.
To disable gas effects for all users on your server, use the console command M9KClientGasDisable 1. You can re-enable gas effects for clients by using the console command M9KClientGasDisable 0.

Optional Dynamic Recoil: Recoil now will push your aiming direction. You will notice your aim being pushed upward after each shot. Don't like it? Use the console command M9KdynamicRecoil.

Optional Bullet Penetration: Disable the penetration and ricochet, as well as their effects. Use the console command M9KDisablePenetration.

Optional Ammo Box Detonation: You can decide whether my ammo boxes go kaboom or not. Use the console command M9KAmmoDetonation..

Unique Weapon Slots: Use the console command M9KUniqueSlots if you would like to enable/disable unique slot numbers (and fast weapon switching) for each weapon. (And let me know if I missed one!)

Customizable Damage Multiplier: Use the console command M9KDamageMultiplier to scale up (or down!) M9K bullet damage.

Customizable Default Clips: Use the console command M9KDefaultClip to select how many default clips weapons will spawn with.

To equip silencers on the USP and M4, hold USE and press ALT Fire (right click).

SG 550[]
MAC 10[]
FN P90[]
Dual Elites[]
Desert Eagle[]
Glock 18[]
M3 Super 90[]
SG 552[]
G3 SG1[]
Smoke Grenade[]
Frag Grenade[]

Thanks to White, Generic Default, Worshipper, and Clavus.

Special thanks to Darkaaja for helping me find and correct a bug that had been bothering us for months.
I don't think I will be making any more weapons. However, the weapon base is now public, so you can make them yourselves! Visit this link to download the base, and follow the instructions to start making your own weapons.
Any problems?
If you're having any problems, you should take a look at my troubleshooting page here:
Check out my Administration Addon for easy configuration!
Murderthon 9000 Administration
Download .GMA files for PC and Servers here at
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KosterZetro Jan 12 @ 8:04am 
Please make c_hands for Alternative CSS weapons
ur_is_nob Sep 15, 2019 @ 6:21pm 
Has anybody noticed that you're able to spam the scout without bolting it?
Pixelzombie Sep 7, 2019 @ 12:48pm 
@aaa_Gamer its called tfa then get the m9k to tfa thingy
Pyro TF2 Aug 18, 2019 @ 8:34am 
Yeah, @INCONCEIVABLE! isnt active in the modding scene anymore.
rick sanschez Jul 27, 2019 @ 6:51pm 
I'm guessing there'll never be a CSGO weapons on M9K base?
Courier. Jul 16, 2019 @ 8:40am 
yes, finally.
laffinluke Jun 24, 2019 @ 1:19am 
also, the ironsights on the m4a1 and the tmp are a bit bugged
laffinluke Jun 20, 2019 @ 4:36pm 
this is great! do you think you can do the csgo weapons next?
⇋ Immortall2 ⇌ Jun 20, 2019 @ 1:03am 
I don't have sounds for drawing and reloading the alternates.
laffinluke Jun 8, 2019 @ 7:31pm 
the default grenade is replaced with with the css grenade. can anyone help me out?