Legend of Grimrock

Legend of Grimrock

285 ratings
Wine Merchant's Basement
   
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File Size
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22.674 MB
Nov 12, 2012 @ 9:33am
Feb 22, 2013 @ 9:22am
1 Change Note ( view )

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Wine Merchant's Basement

Description
You and your friends gather at the end of the day in the local inn. The evening is uneventfull, untill you run out of wine and go get some from the wine merchant's basement...

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This dungeon features an engaging storyline with unexpected twists and turns. It contains 8(+) levels to explore filled with puzzles and monsters that try to stop you.

Be sure to look for hidden switches and secret doors, because you will need all the help you can get in the epic fight at the end of the storyline.

It is possible to complete this dungeon within 2 hours, but take your time, explore and enjoy the story.

Give this dungeon a try and don't forget to rate it when you're done.

Warning: Don't bother making or importing a party, since the characters are pre-set because of the story.

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This is my first ever mod-project. If you come across a bug, suggest an improvement or want more info about this dungeon, please leave a message at the steam or grimrock forums.

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v1.01
Initial release

v1.02
Used light as hint at 'teleport room' puzzle
Hid a certain trap door
Fixes several bugs in dialogues

v1.03
Error in guide-puzzle not punished with death anymore
Wrong answer in quiz not punished with death anymore

v1.04
Exchanged several spawned lights for static lights
Corrected more typo's
Fixed endless loop at prophet test (hopefully)
Added (not so) subtle hint to save at certain point

v1.05
Secrets now count in the statistics screen
Fixed bug in aborting the "gaze" puzzle
Sheola stops repeating herself
Awarded experience at extra points of the storyline

v1.06
Added label in prison as a hint

v1.07
Restore the party positions after every move to prevent bugs when a party member moving around.

v1.08
Fixed crash when throwing items on some altars
Clarified the preferred order of rooms after prophet test
Fixed issue when not taking preferred order

v1.09
Added hint to the 'dragon pit' puzzle
Drops into pits no longer result in death (unless your health is low)
Fixed a lot of typo's

v1.10
Even more typo's fixed. The mod is now 'gramatically more correct'. (Thanks bazzietuk!)
Added hint in 'weighty' puzzle
Earthquake is little more intense now
Moved teleporter in pit to prevent you falling into it right away

v1.11
Solved ogre-aggro bug at slow performance pcs
Increased performance in several areas by changing lighting
(hopefully) solved bug spawning characters
Fix on using images (for compatibility mac)

v1.12
Improved framerate in several places.
Removing golden key will close the door
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A big thanks to the great Grimrock community, especially: 'Adrageron', 'Komag', 'Bazzietuk' and 'Hey, boots!'!

Also thanks to 'Solitary Drake' for using my mod in his youtube channel, despite some bugs (which almost all have been resolved). Be sure to check out his channel!

An finally thanks to 'Almost Human' for the great game and editor, 'John Wordsworth' for the Grimrock Model Toolkit, and 'Imageline' for FL Studio to make the music.

248 Comments
Mahric  [author] Apr 12, 2021 @ 10:56am 
@Lusoka Thank you for leaving a review to my first mod ever. If you liked "the Wine Merchant's basement", be sure to check out "the awakening of Taarnab" too.
Lusoka Apr 11, 2021 @ 11:56am 
Maybe I missed a sword at the start, but since I only had a dagger, upgraded to spear later, I was mostly the whiff master and was mostly obnoxious for a good portion of the beginning. Once I got a sword, it was fine. Most of the time after that was just looking for secrets, which obviously can take a long time scanning each wall. Pits seemed to always have nothing, which isn't a fault of design, just a possible reward from most other mods/main game. Gotta check it!

Honestly, despite the fact that after a bit you can run into a good sword, I'd probably just go monk next time just for a better early game, unless there was some sort of sword lying around somewhere at the start.

Was good though.
Fluffy Gryphon Jan 16, 2021 @ 6:41pm 
Took me three tries to beat the final boss, a fitting challange to this great adventure.
Mahric  [author] Nov 8, 2020 @ 9:06am 
@Saizig If you liked the wine merchant's basement, be sure to check out "the awakening of Taarnab", another mod I made.
Saizig Nov 2, 2020 @ 1:34pm 
Excellent work, Mahric! This was a lot of fun. A neat story and some fun puzzles and secrets. Highly recommended to anyone looking for a good adventure.
p_vastardis Apr 25, 2020 @ 12:04am 
i played it and its mainly puzzle related rather than fighting, which is good and less boring. But leveling system is bad, it creates powerful characters too fast untill the middle of the game with no reason. So 3,5 out of 5 stars. Finally the story is a bid boring but gameplay is ok
Nyrella Aug 28, 2019 @ 12:56am 
Just finished it, with 2 bottles ;)
Great mode! I really enjoyed it!
Bravo!!
Mahric  [author] Jun 17, 2018 @ 4:45am 
@mudgrubber1 Thank you, awesome you liked it. Maybe you want to try my 2nd mod too, called "The Awakening ofTaarnab"
mudgrubber1 Jun 16, 2018 @ 10:31pm 
I really enjoyed this mod. Puzzles were thought-provoking but not difficult. Even if one is prepared that final battle can still be tough. Great mod!
Mahric  [author] Apr 18, 2018 @ 10:56am 
@selmi Thank you, this is the reason why i make mods! If you liked this one, be sure to try "The Awakening of Taarnab", the second mod I made.