Legend of Grimrock

Legend of Grimrock

262 ratings
Wine Merchant's Basement
File Size
21.624 MB
Nov 12, 2012 @ 9:33am
Feb 22, 2013 @ 9:22am
1 Change Note ( view )

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Wine Merchant's Basement

You and your friends gather at the end of the day in the local inn. The evening is uneventfull, untill you run out of wine and go get some from the wine merchant's basement...


This dungeon features an engaging storyline with unexpected twists and turns. It contains 8(+) levels to explore filled with puzzles and monsters that try to stop you.

Be sure to look for hidden switches and secret doors, because you will need all the help you can get in the epic fight at the end of the storyline.

It is possible to complete this dungeon within 2 hours, but take your time, explore and enjoy the story.

Give this dungeon a try and don't forget to rate it when you're done.

Warning: Don't bother making or importing a party, since the characters are pre-set because of the story.


This is my first ever mod-project. If you come across a bug, suggest an improvement or want more info about this dungeon, please leave a message at the steam or grimrock forums.


Initial release

Used light as hint at 'teleport room' puzzle
Hid a certain trap door
Fixes several bugs in dialogues

Error in guide-puzzle not punished with death anymore
Wrong answer in quiz not punished with death anymore

Exchanged several spawned lights for static lights
Corrected more typo's
Fixed endless loop at prophet test (hopefully)
Added (not so) subtle hint to save at certain point

Secrets now count in the statistics screen
Fixed bug in aborting the "gaze" puzzle
Sheola stops repeating herself
Awarded experience at extra points of the storyline

Added label in prison as a hint

Restore the party positions after every move to prevent bugs when a party member moving around.

Fixed crash when throwing items on some altars
Clarified the preferred order of rooms after prophet test
Fixed issue when not taking preferred order

Added hint to the 'dragon pit' puzzle
Drops into pits no longer result in death (unless your health is low)
Fixed a lot of typo's

Even more typo's fixed. The mod is now 'gramatically more correct'. (Thanks bazzietuk!)
Added hint in 'weighty' puzzle
Earthquake is little more intense now
Moved teleporter in pit to prevent you falling into it right away

Solved ogre-aggro bug at slow performance pcs
Increased performance in several areas by changing lighting
(hopefully) solved bug spawning characters
Fix on using images (for compatibility mac)

Improved framerate in several places.
Removing golden key will close the door

A big thanks to the great Grimrock community, especially: 'Adrageron', 'Komag', 'Bazzietuk' and 'Hey, boots!'!

Also thanks to 'Solitary Drake' for using my mod in his youtube channel, despite some bugs (which almost all have been resolved). Be sure to check out his channel!

An finally thanks to 'Almost Human' for the great game and editor, 'John Wordsworth' for the Grimrock Model Toolkit, and 'Imageline' for FL Studio to make the music.

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Mahric  [author] Jun 17 @ 4:45am 
@mudgrubber1 Thank you, awesome you liked it. Maybe you want to try my 2nd mod too, called "The Awakening ofTaarnab"
mudgrubber1 Jun 16 @ 10:31pm 
I really enjoyed this mod. Puzzles were thought-provoking but not difficult. Even if one is prepared that final battle can still be tough. Great mod!
Mahric  [author] Apr 18 @ 10:56am 
@selmi Thank you, this is the reason why i make mods! If you liked this one, be sure to try "The Awakening of Taarnab", the second mod I made.
selmi Apr 18 @ 4:20am 
this was best mod i have seen so far. lot of unexpected turns and still very playable without need to search for help in forums or google. great work!
Mahric  [author] Apr 16 @ 7:12am 
@brewer5753 Thanks, glad you liked it! If you liked this mod, be sure to try "The Awakening of Taarnab". It has a nice story, lots of unique puzzles too!
brewer5753 Apr 15 @ 4:50pm 
GREAT GAME, could have been even better if you had full crew in party. but very good loved it. thanks for your hard work on this game
Mahric  [author] Jan 19 @ 9:58am 

There is exactly one spot where there is no daemon at the north, south, east and west. You might start by trying to stand there for a while.
Oh, and a while longer.
Pro tip: and even longer than you think is needed. No, really!
Ian_Fitz Jan 15 @ 4:13pm 
how do i complete the puzzle escape my gaze until rewarded
Xello May 20, 2017 @ 3:25am 
Very good. Good enough to make me write a comment, which I never do!
Mahric  [author] Feb 12, 2017 @ 8:53am 
@Not Caesar Zeppeli follow these steps to solve the puzzle:
- Look for the mark on the wall and only step into portals with that mark
- when you see the text "but the innocent have nothing to fear" (or something like that) take the stairs up
- Press the secret button on the left wall and pick up the golden dragon
- Then go down again. Follow the mark until you read the text "takes off in the sky"
- Go up the stairs and stand on the pressure plate. A secret door will open and you're done.

If you take a wrong turn you'll be teleported to a decoy spot, but after a bit you'll start at the beginning again.